What do auto racing and Einstein have in common? It’s all relative. Even if you don’t win, sometimes you do well enough to truly leave an impact. Doug explains how Codemasters’ Formula 1 2013 gets that right.
The mere concept of an 80-hour game just isn’t the same in 2014. What does that mean for gaming’s tradition of massive, deep role-playing games? And what can developers do to avoid padding their games out with dull, superfluous side missions?
Our most-current content in a traditional scrolling blog format. Peruse our editorials, features, podcasts, backlogs, reviews and more. Updates appear weekly from the entire Silicon Sasquatch staff.
The Silicon Sasquatch Podcast is the number-one ranked videogame podcast…that we make. It’s standard roundtable discussion spiced with our special Sasquatch flavor. Produced by Spencer Tordoff.
Silicon Sasquatch: The First Year or So collects our best work from the first two years of the blog (2008-2010). We annotated each article and added several essays about the self-publishing process. It’s also free!