Archive for May, 2009
Daily Recap: May 13, 2009
May 14th
I’d like to apologize to our readers for a late Daily Recap. Our goal is to post these summations of the day’s news in a timely manner, but sometimes that doesn’t always happen. Yesterday a plethora of Windows Update-related problems and a strangely spotty Internet connection got in the way of my non-paying job.
Also, the two-hour season finale of Lost didn’t help much.
Thankfully, it seems, Wednesday was relatively calm as far as news goes: DICE learned from its console prejudices, Blizzard reaffirmed its next MMO is not World of Warcraft: Part Deux and Microsoft bolstered its Platinum Hits collection.
Interview: Dan Teasdale and Heather Wilson of Harmonix Music Systems
May 12th
Editor’s Note: This interview was originally conducted at Ground Kontrol Classic Arcade in Portland, Ore. on Tuesday, September 2, 2008. Rock Band 2 lead designer Dan Teasdale and audio producer Heather Wilson brought Rock Band 2 to Ground Kontrol’s Rock Band Tuesdays for one of the game’s first public play sessions.
Sasquatch writer Doug Bonham conducted an in-depth interview with Teasdale and Wilson that sheds light on the creative process at Harmonix, from catering to fans to picking the perfect songs to release as weekly downloadable content. Although originally published on Doug’s blog, he’s graciously offered to repost it here. Despite taking place months ago, there’s still plenty of insight to be found from two of the people responsible for one of the top music game franchises on the market. Enjoy!
Rock Band 2 is almost upon us. The game’s developers, Harmonix, had a large presence on the show floor of the Penny Arcade Expo – the line to play the game was usually at least a half hour. While fans got their hands on the game for the first time at PAX, a lucky group of gamers in Portland, Ore., got a special treat when the sequel was demoed Tuesday, September 2. Ground Kontrol (511 NW Couch St., Portland, Ore.) played host during the regular Rock Band Tuesdays to Harmonix’s Dan Teasdale, lead designer of Rock Band 2, and Heather Wilson, audio producer for the company.
Teasdale and Wilson were kind enough to agree to an interview with myself, Nick Cummings, and one of the lead volunteers in running Rock Band Tuesday, John Leslie.
Daily Recap: May 12, 2009
May 12th
In a bit of site-related news, today was our most active day ever in terms of unique page views. We can attribute such a solid boost in numbers to Nick’s wonderful review of Peggle for the iPhone (apparently one of the first online, even before the big-name blogs and sites), as it was our top story for the day.
So, we want to extend a ginormous gracias to those of you who read Silicon Sasquatch daily and continue to direct your comrades to our corner of the web. We promise to keep bringing you things of a decidedly awesome and videogame-related nature.
Now, it’s time for the real news: Atari gets cold feet, the telenovela that is Midway’s financial woes gets juicier, we get to know Modern Warfare 2 a bit better and Valve’s Team Fortress 2 team takes a “bow.” (You’ll get the pun in a bit.)
Daily Recap: May 11, 2009
May 11th
Our three day extravaganza of Fallout 3 DLC reviews is finally over, capped-off by the best DLC Bethesda has to offer: Broken Steel. We hope you enjoyed the weekend feature and found it to be informative–maybe even life-changing.
But, I’ll be honest here and say I’m completely fine with not playing Fallout 3 in any capacity for a few months.
Today’s batch of industry news has annoying legal teams crushing fan-made dreams, enough Japanese DS owners for Nintendo to start a conscription-based army, one announced title that no one really is surprised by and a perplexing possible addition to the English language that all gamers love to hate, but also use incessantly. Read the rest of this entry »
Review: Peggle (iPhone)
May 11th
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The most dangerous thing about Peggle addiction? It’s that you don’t even see it coming.
Sure, you might’ve played a couple rounds here and there of Peggle, PopCap‘s fun little peg-shooting puzzler, but it’s easy to shrug it off and get back to being a productive member of society.
But sooner or later, it’s inevitable: You’ve got some free time! You glance around, shrug your shoulders, and decide to pay the Peggle Institute another visit. “What’s the harm in a few more levels?” you ask yourself.
What’s the harm, indeed.
Review: Fallout 3: Broken Steel (XBL)
May 11th
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Apparently the third time is the charm as Broken Steel is unequivocally the best of Fallout 3′s downloadable content packs.
Broken Steel succeeds because it caters directly to Fallout 3′s central plot without weakening it. There are no diversions or trips to less-important locales in this add-on—players are brought back to the Capital Wasteland, continuing the quest that led them out of Vault 101 in the first place.
Truly, Operation: Anchorage and The Pitt were fleeting crescendos meant to build up to Broken Steel. It’s just a shame it took two tries on Bethesda Softworks’ part to get everything right.
Review: Fallout 3: The Pitt (XBL)
May 10th
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Fallout 3′s second add-on, The Pitt invites players back to an oddly comforting but desolate world, one where mutations, slavery and murder are expected factors of life. And as bad as all of those things sound, they’re what make Fallout an interesting series of videogames.
This time around, Bethesda Softworks ditches the virtual reality pods and simulation gimmicks seen in Operation: Anchorage; instead, the developers have crafted their interpretation of a post-apocalyptic Pittsburgh, Pennsylvania, and in the process manage to create a locale as equally nightmarish as any seen in the Capital Wasteland.
It’s a satisfying return to the best parts of the Fallout 3 world, and despite The Pitt’s technical flaws, it’s a significantly more impressive experience than Anchorage.
Review: Fallout 3: Operation: Anchorage (XBL)
May 9th
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Operation: Anchorage isn’t exactly a waste of time, but it’s close.
Bethesda Softworks’ first Fallout 3 DLC is by no means lacking polish or the studio’s high production standards, but it’s truly not much more than a three-hour treasure hunt with a few unwelcome gameplay additions and a shiny, non-wasteland setting to cover its overall shortcomings.
This lackluster nature makes Anchorage a frustrating piece of content to plod through as Bethesda certainly isn’t new to the idea of extending their core titles. The numerous releases for their last game, The Elder Scrolls IV: Oblivion, first began with pointlessness but later ended with something epic; it certainly appeared that the company learned from its initial mistakes and mastered the delivery of DLC packages.
Unfortunately for Fallout 3, the development team manages to repeat its history of initially poor downloadable content with the uneven and unsatisfying Operation: Anchorage, which ends up looking like a failed attempt at streamlining Fallout into a first-person shooter experience. Read the rest of this entry »
The Backlog, Vol. 5 – Ocean Size edition
May 8th
Well, PopCap, you’ve done it again.
I was all set to get the Backlog out the door so I could enjoy my weekend, and you had to stumble in out of the cold, like an estranged lover drawn back to rekindle a long-burning flame. All those hours we spent matching jewels, the dizzying ecstasy of our peg-filled Extreme Fevers…you’ve always been good to me, baby.
And now you show up on my doorstep with this new game, Plants Vs. Zombies — a clever and hilarious twist on a revered casual genre — and I can’t help but fall in love with you all over again.
Um. So yeah, that’s where I’ve been for the past three hours. Read on to see what the rest of the gang’s up to!
Daily Recap: May 7, 2009
May 8th
More earnings statements, game announcements, and a touch of the whimsical. Time for today’s news roundup!
Gunnin' for that #1 spot: Sales of Call of Duty: World at War helped Activision post earnings of nearly $1 billion this past year, the company announced today. Guitar Hero and World of Warcraft were also named as leading Activision-Blizzard franchises.
Just a couple of days ago, Electronic Arts announced its quarterly and yearly financial statement; today, Activision followed that up with its own release, and the returns are very impressive. Activision-Blizzard posted a $981 million net revenue in the first quarter of this year — no, that’s not a yearly figure. That beats the publishing giant’s own projections for the quarter by more than $100 million, and has caused the company to raise its revenue expectations for the 2009 calendar year to $4.3 billion.
“Our better-than-expected first quarter results were driven by strong global consumer response to the Call of Duty and Guitar Hero franchises and Blizzard Entertainment’s World of Warcraft, despite challenging economic times,” Activision CEO Robert Kotick said.
Of course, as happens from time to time, some games that were rumored to exist were confirmed in the financial release. Guitar Hero 5, Band Hero, and DJ Hero were all confirmed in the report, and Guitar Hero: Van Halen was made official later in the day. GH5 is a follow up to 2008′s Guitar Hero: World Tour and 2009′s Guitar Hero: Metallica (our review of which is here.) Band Hero is going to be family friendly, and DJ Hero will feature hip-hop, R&B, electronic, techno, and dance music and a turntable peripheral.