Archive for November, 2009
The Backlog: Pre-Tryptophan Tidings of Gamedom edition
Nov 20th
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The Holidays approach. For some that means quality time with family members not seen for a year — maybe more. Others, well…can I get a “what what” if at some point during your life you hid away in the midst of celebrations to finish Earthbound (or, insert other game reference here). However, my adult years have made me more personable when it comes to the holidays; I’m now infinitely more interested in the going-ons of my kin.
Still, I won’t lie that this year I’d prefer to mow down more of Left 4 Dead 2′s cajunized zombies with a giant plate of delicious turkey and fixins on my lap. I’m thankful for me.
We’re back on track for backlogs, and this week is mega-sized to make up for our absence. To summarize: Nick informs us he essentially played everything ever released this month, Doug gushes about his beloved Forza 3 between study sessions, and I write about why two wonderful November-born titles should be played on the PC.
Co-op Review: Borderlands (Xbox 360)
Nov 16th
Editor’s note: Just like in our last Co-op Review, our goal here is to offer two viewpoints on one title; a title that’s explicitly meant to be played with friends. Borderlands is a fast-paced co-op lovers’ dream, and as such Aaron and Nick worked through the game multiple different times with varying numbers of participants. Enjoy, and let us know in the comments what you think about this review.
Sasquatch Soapbox: Gamers need to take a firmer stand
Nov 14th
Core gamers have taken up a new pastime as of late: Whining. Early and often.
Starcraft II won’t allow LAN play? Lord almighty! Modern Warfare 2 on PC moves away from dedicated servers and costs $10 more as well? Goodness gracious! Left 4 Dead 2 is coming out sooner than Valve fans want it to? Heavens no! Forza Motorsport 3 has content locked away behind a VIP-only velvet curtain? Oh, the humanity!
These complaints are rather justified. Game publishers and developers are making moves motivated by the bottom line, and as a result they begin to strip content and features away from gamers grown accustomed to these luxuries. Getting consumers to pay more for less is smart business, but bad for public relations. The complaints are fully warranted.
But the problem I see is that it is nothing but complaints as of right now.