Nick Cummings

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Homepage: http://www.nickcummings.com


Posts by Nick Cummings

Regarding the Xbox Live price bump

August 30, 2010 - 10:50 am

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Posted in Editorials | 1 comment

News broke this morning that prices for Microsoft’s Xbox Live Gold service will be increasing as of November 1. Here are the specifics: 1 month: $9.99, up from $7.99; approximately a 25% increase 3 months: $24.99, up from $19.99; approximately a 25% increase 12 months: $59.99, up from $49.99; approximately a 20% increase This seems [...]

Backlog: Silicon Sasquatch’s Finest Hour edition

July 23, 2010 - 11:07 am

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Posted in Backlog | 3 comments

So this book called Scott Pilgrim’s Finest Hour came out this week. You might not have read the series yet, but you’ve probably heard about the comics, or the upcoming game, or the movie starring Michael Cera. The reason it bears mentioning is that it’s a spot-on representation of the minds and memories of all [...]

Review: Limbo (Xbox Live Arcade)

July 22, 2010 - 2:56 pm

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Posted in Reviews | 5 comments

I’ve tried to keep some distance from the debate over whether games can be — or currently are — art. It’s my belief that art is in the eye of the beholder, so who cares if a few critics (including some critics of another medium entirely) disagree? I’ve had experiences with games that have been [...]

Book Review: Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

July 21, 2010 - 3:59 pm

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Posted in Book reviews, Reviews | No comments

Editor’s note: Sometimes — purely by accident — we end up spending our free time on things that aren’t games. In an effort to make the site more useful and to encourage us to write more, I’ve decided to take a stab at a good, old-fashioned book review. In case you’re drawing a blank: books [...]

Survey Results

June 23, 2010 - 7:28 pm

Posted in Editorials, Surveys | 2 comments

Astute readers might remember that we asked for your input a while ago in the form of a general readership survey. We think we’re pretty good at establishing our strengths and faults (particularly the latter), but we wanted to get some insight from you guys to see where you’d like to see us go from [...]

The Backlog: Welcome to Bright Falls, Sponsored by Energizer Batteries edition

June 6, 2010 - 3:35 pm

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Posted in Backlog | 2 comments

What’s scarier: Fending off legions of possessed townsfolk while armed only with a flashlight? Or witnessing a Pacific Northwest polluted with countless billboards promoting batteries and a cell phone carrier? In my experience, neither one is too frightening, but you’ll probably be sick of both of them by the end of Alan Wake. Our gaming [...]

Revitalizing World Tour in Rock Band

May 19, 2010 - 2:14 pm

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Posted in Editorials | No comments

It’s no secret that I’m a die-hard Rock Band fan. Ever since Frequency came out nearly a decade ago, I’ve avidly followed Harmonix’s rise from a small studio building relatively niche rhythm games into what is now the undisputed leader in high-quality music gaming. From the time Rock Band first arrived in 2007, I don’t [...]

The Backlog: Hey Ken, can I borrow that lawnmower? edition

May 15, 2010 - 10:29 am

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Posted in Backlog | No comments

Street Fighter season is officially back in full swing, and you know what that means: Ken jokes are in vogue once again. Whether you’re poring over exhaustive guides to master Ken’s deeply nuanced fighting style or just enjoying a brain-dead pun, there’s no time like the present to dig into Capcom’s latest fighter. Of course, [...]

Readership Survey – Please respond!

May 4, 2010 - 12:05 pm

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Posted in Surveys | 1 comment

Hi everyone, As Aaron and I have been brainstorming ways to keep improving the Silicon Sasquatch experience, we thought it would be useful to have our readers weigh in and give us a fair assessment of how things are going, what’s working well and what needs to be improved. To that end, I put together [...]

Review: Bayonetta (Xbox 360)

May 3, 2010 - 8:21 am

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Posted in Reviews | 2 comments

What, exactly, is going on in Bayonetta? That question has weighed heavily on me throughout the last few months, from the moment I launched the game to the present day, where I find myself in the middle of my third playthrough. And, frankly, that question is a big part of why this review has taken [...]