Retrospective

Standing on the Shoulders of Giants: The 10th Anniversary of Final Fantasy VIII

Final Fantasy VIII logo

Editor’s Note: In recognition of the tenth anniversary of one of the most controversial — and possibly misunderstood — entries in one of the most significant video game series in history, Silicon Sasquatch will spend the next month examining Final Fantasy VIII and its legacy. Frequent podcast guest Tyler Martin starts us off with a foreword:

How do you produce a follow-up to the biggest RPG of the 20th century?  Square had barely any time to answer this question.  Development on the seventh sequel to a series that wasn’t expected to outlast its initial outing began shortly after the American localization of Final Fantasy VII, a game that radically altered the perception of the franchise as well as the entire genre.
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Retrospective: Assassin’s Creed

Just as Assassin's Creed protagonist Altair overlooks the city, we take a look at the game.

Just as Assassin's Creed protagonist Altaïr overlooks the city below, we take a landscape look at the game

Editor’s note: We here at Silicon Sasquatch don’t think new games deserve all the attention. To illustrate that point we’re introducing our new Retrospective features: articles that focus an analytical eye on older releases in a non-review format. Our inaugural Retrospective takes a fresh look at Ubisoft Entertainment’s 2007 action-adventure game, Assassin’s Creed. This particular title made games press headlines at release — for reasons both good and bad. Scant details about Assassin’s Creed II have trickled out over the last month, and considering the goodly amount of time since the original was released, it seems like a perfect opportunity to look over Altaïr’s adventures with 20/20 hindsight. Enjoy.

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