PSAs

Silicon Sasquatch: Year one complete!

Our seasonal/anniversary gift to you: a very tacky card.

It hardly feels like a year has passed since Nick and I made the audacious decision to produce our very own videogame blog. The seedling concept that would eventually become Silicon Sasquatch gestated for a long time over many nights of World of Warcraft (and post-college pity parties), to no immediate avail. But in December of last year we finally put our talents to the test, and gave it go. So here we are now: I’m extremely happy to report that the past year has been quite successful for our corner of the Internet.

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Sasquatch PSA: Torchlight 50% off! (PC)

Torchlight

The headline says it all, friends. Steam is running one of its beloved Weekend Deals on Torchlight, a game we at Silicon Sasquatch hold very dear to our hearts — even though we’ve only played the demo (a lot). But now everyone can have the clever action RPG from Runic Games for just $9.99 (normally $19.99) until Monday! It’s a steal, so go grab it right now. Don’t have Steam? Get it. Don’t have a PC? Buy one — or at least put Windows on your Mac. Linux…sorry?

And did I mention that you can have a dog or cat companion cart your loot back to town for you? I’ll let Penny Arcade explain.

Read after the break for more details.

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Sasquatch PSA: Ch-ch-changes

Maybe we’re ready to kick this website into overdrive, or we’re simply tricking ourselves into doing more work than ever before. Either way, astute readers will notice some changes around our corner of the Internet.

Most obvious is our change in a layout theme. As much as we enjoyed the old look and its simplicity, I think we can all agree that too much white space only quickens corneal cancer — a problem our new theme certainly doesn’t have. I’m no doctor though, so please don’t quote me on that. Our pretend lawyer would be upset I insinuated anything we do might have caused cancer.

In the next few weeks our design team (consisting of Nick and I) will be working together to introduce a much-needed banner image for the top of the site, and what can only be called a “sweet” background pattern. We’ll also work on developing a trademark color scheme to differentiate us from the millions of other gaming blogs out there. So while that’s going on, I sincerely apologize for any hiccups and delays this process will likely cause. Look for larger article images, too.

I also need to mention our latest page, which we’ve named “Squatchcast.” It might not be obvious from the word we made up, but this is where we’ll compile our podcasts. Please enjoy them, and marvel at my potentially trademark-infringing header image.

Lastly, thank you for all of your support and patience. We’re almost upon our first anniversary of this blogging venture, and we have a lot more ground to cover to be exactly where we want. We thank you for sticking with us this far, and into the uncertain future.

Check back over the next couple weeks for our latest podcast, reviews of Modern Warfare 2 and Beatles: Rock Band, and don’t miss Doug’s freshly minted review of Forza 3!

SquatchCast: Now on iTunes!

iTunes-SquatchCast

We’re pleased to announce that the Silicon Sasquatch podcast (irksomely referred to around these parts as the SquatchCast) is now available for your downloading and subscribing pleasure through the iTunes Music Store. For a one-time price of nothing, every podcast we produce will download straight to your computer and mp3 player of choice.

In other podcast news: We’re set to record episode 2 tonight, and with any luck it’ll be posted sometime on Wednesday.

Please give it a listen and let us know what you think. We’d love to hear from some of you; for all we know, nobody else besides us ever reads the site, so even just a “hello” would work wonders for our self-esteem.

We haven’t forgotten you

Dear Readers,

I want to apologize. It’s been weeks since we’ve written anything, and you’re probably in the dark as to why.

Well, the short version is we’re all in pretty time-consuming situations of our own:

  • Doug just started graduate school,
  • Nick’s working full-time and trying his hardest to get into the gaming industry,
  • and Aaron’s on the cusp of moving to Portland to begin his job search anew

Those are the excuses we’ve got, anyway. And while they really do account for a significant part of the site’s stagnation, there’s more to it than that.

We’ve lost sight of our purpose in blogging here. We set out to do something different from every other gaming blog we knew and loved (or acknowledged and hated, occasionally) and instead we ended up resorting to the same routine — churning out lengthy, comprehensive (and sometimes terribly boring) reviews of games and almost-daily news regurgitations that fell short of the high standards of informed opinion, polish and sharp analysis we’d hoped to deliver. Basically, we were overwhelmed by the workload and the mundane nature of the process, and we knew we needed to evolve the site or we’d all burn out.

So we’ve been taking a little time to do our own things, and I’ve been thinking about how to reboot the whole thing.

We’re not there quite yet, but I hope that if you’ve stuck with us this far, you’re not about to give up yet.

In the meantime, please subscribe to our RSS feed so you’ll be informed the second we get our act together.

And one last thing: We really want to know what you think of the work we’ve done so far. Anything you love or hate, things you’d like to see more or less of, suggestions, anything — please drop us a line. You can comment on this post, send us a direct message on Twitter, or email any of us — our addresses are just our first name at siliconsasquatch dot com.

Thanks again! We hope to be back and doing what we love to do soon.

Cheers,

Nick

Sasquatch PSA: A Weekend (and Partial Week) of Fallout 3 DLC

Unfortunately, even after three DLC releases, Vault 77 still isn't in the game

Somehow, even after three DLC releases, Vault 77 still isn't in the game

This weekend we’ll be running a three-part Fallout 3 DLC review feature in honor of the newly released Broken Steel, the third and supposedly final exclusive pack for the Xbox 360 and PC.

All three reviews will be self-contained and cover a specific add-on, but we’ll also determine whether or not Broken Steel’s increased level cap of 30 impacts the relevance of the other two expansions’ content.

Look for our first two reviews to hit this Saturday and Sunday, with the final one dropping on Monday.

And yes, what Ron Perlman says about war never changing applies to our dates as well.

  • Saturday, May 9th: Operation: Anchorage — Are the FPS-leanings and winterized weaponry worth the rather short playtime? Take a break from your hangover woes this Saturday to read our answer.
  • Sunday, May 10th: The Pitt — A vicious ax that’s part chainsaw, all murder? Check. One pointless collect-a-thon for an achievement? Check. Some bang for your Microsoft space buck? Visit the site on Sunday to find out.
  • Monday, May 11th: Broken SteelLiberty Prime, everyone’s favorite Commie-hating robot, is back for an appearance, and Dogmeat can’t really die anymore. This is supposed to be the biggest and best Fallout 3 add-on yet, but that’s our job to decide come Monday.