Posts tagged Assassin’s Creed 2

Backlog: Mr. Fry Will See You Now edition

Oh! Hello there.

So sorry I didn’t notice you; I was busy tousling my hair and practicing my charming, inextricably British character quirks.

Err-ahem. Yes. LittleBigPlanet 2 was released this week, headlined once again by a revelatory performance from your humble narrator. While those of you with a PlayStation 3 have undoubtedly snatched up your very own copies without hesitation, the rest of the world was left with no comparable alternative; alas, some of you had to resort to games from two years ago! Imagine that.

Now if you’ll kindly excuse me; I’m late for my weekly poker night with Hugh Laurie, Tony Blair and The Stig. In outer space.

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The Backlog: Missing Staff and The-Game-That-Never-Ends edition

Apparently the original image was unceremoniously stolen from someone's Flickr account. Sorry about that!

Intrigue! Wonder! SCIENCE! There is no time for pre-break paraphrasing of the vast and riddle-laden mysteries nestled within this week’s backlog. They are too great. Too fragile, perhaps. Inadequate minds would be at a loss if I just threw out the summarized refuse of what might possibly be our worst best backlog ever. I, a humble scribe of purely narratorial (new word) intentions, can barely contain myself during this soon-to-be historical moment; all of this feverish typing is done so with the tight, icy hand of anticipation musing its bony little fingernails into my literary jugular. It commands more words, and bigger and longer and shorter verbs; it shrieks, “More! And faster, and BETTER punctuation, FEWER dashes, that is a GERUND, now use that exclamation point here, stop with the italics because no one likes those! ADVERB!” This entire paragraph is simply devoid of any merit, but I’m still writing!

The tension is building, dear reader. Do you dare click the “Read the rest of this entry” link? Do you? Horrors never seen, never smelled or touched, wait beneath the artificially tranquil whiteness of the CRT monitor in front of you — a beacon of glory with its Bauhaus collage of cat hair, flakes of skin and Taco Bell Fire Sauce fingerprints. You’re expecting something now, something major — possibly even satisfactory or mildly amusing. Do not. Don’t. Placing trust in our ability to “journal” is foolish, and the oily gremlins of disappointment will suck you through that humming, buzzing radiation box to a world of malcontent and pointlessness. But, I ask again, are you nevertheless prepared?

No? You’re not going to click it? After I birthed all of that fluffed up prose — 13 minutes of my life to be clear — above? Wow. Thanks. Really cool of you, man. I’ll be over here kicking rocks with my hands in my pockets, and hanging my head in disappointment.

Anyway…I lied. Here’s the summary: Doug’s M.I.S. (missing in school), Nick’s manifesto has been uncovered by baffled authorities, and I spew some less ridiculous bull and talk about what I played. Hooray! We’re a bit strange this time around.

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The Backlog: Winter Blues edition

Is it the holidays again yet? And we thought last week was a struggle; if last week was like wiping sleep from your eye, this week is how you feel before you’re fully awake in the morning. Hand me my coffee and the newspaper, please, I’m still groggy from the holiday break. As Doug and Nick see their free time chopped away by returning to the grind (but still get some gaming in!), Aaron provides some detailed impressions after finally digging into one of the holiday season’s biggest releases.

Without further ado, onto the Backlog…

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Silicon Sasquatch’s Honorable Mentions of 2009: Tyler’s picks

While our Top 10 Games of 2009 deserve attention for their overall excellence, we can’t neglect this year’s remaining deluge of fantastic games — titles that just missed the final cut. Be it their charm, gameplay or presentation, our Honorable Mentions were simply hard to forget. We now present part one of a five-part series of Honorable Mentions articles, one from each member of the Silicon Sasquatch staff. Here are Tyler’s picks.

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The Backlog: Calm After the Storm edition

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Thanksgiving provides you with plenty of time to dust off the classics.

Oh, lordy, we have a lot to talk about this week.

As promised, the Thanksgiving break provided plenty of time for us to get our proverbial, collective game on. From holiday smash hits like Modern Warfare 2 and Assassin’s Creed 2, to tried-and-true games and classics…lots of titles this week. LOTS. Let’s cut the garbage and just get to the breakdown…

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E3 2009: Day 1 Reflections

Day 1 of E3 2009 — full of press conferences from Electronic Arts, Ubisoft, and the big press event from Microsoft earlier this morning. Having spent the day taking in what each of these groups had to offer, we’ve got a little bit of judgment to pass now. Sure, it’s early, but here are some thoughts coming out of the first day…

Based purely on what’s been shown today, and assuming things go to plan:

The Sure-fire Big Winner: Xbox Live

Direct download capability for 1080p movies and Xbox 360 games; an expanded Netflix lineup; Facebook, Last.fm and Twitter tie-ins to come in the fall; and a whole host of exclusive downloads and DLC content for games coming this year. That $50 a year spent on an Xbox Live gold account keeps looking better and better, and regardless how the games turn out, what you’ll be able to do with the system grows and grows.

Most Important Announcement: Microsoft’s Project Natal

It's waggle, Jim, but not how we're used to: Microsoft's Project Natal could well be the biggest announcement at E3 2009, but we won't know for sure for years.

It's waggle, Jim, but not how we're used to: Microsoft's Project Natal could well be the biggest announcement at E3 2009.

We knew it was coming. It may even have been shown a year ago, before Microsoft acquired the company responsible for the technology. But actually seeing Project Natal — Microsoft’s code name for its controller-less motion control device — was very stunning. Sure, some of the tech demos displayed (a ball kicking/punching/heading game, motion to control the Xbox dashboard) were a bit hokey…but they showed a level of motion-recognition that was very tight and reactive. The big deal was Lionhead Studios (publishers of Fable 2, Black and White and many other games) and the tech demo they created where players could interact with a schoolboy named Milo. To say it encroached on the uncanny valley is an understatement; if it’s what the video demonstration billed it to be, it’s less a game and more interacting with a legitimate AI character. Absolutely stunning.

To say that Microsoft could capitalize on the market the Nintendo Wii has pioneered while also pushing the boundaries of what’s possible as an interactive activity with Project Natal is an understatement. The potential is there; whether it comes to fruition in the final form will be interesting to see.

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Our Most Anticipated Games of 2009

The Sasquatch's top games of 2009

With E3 2009 just around the corner, it seems like an appropriate time to outline the known games we’re excited to see released over the rest of the year. Though our staff hasn’t had access to these games in a professional, hands-on manner, our comments are based on scouring sources for factual elements with pieces of speculation and analysis tossed in. Enjoy.

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Daily Recap: April 10, 2009

I’m torn.

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On the one hand, Guitar Hero: Smash Hits is reviving some of the best songs with full-band bravado from the earlier, better days of Guitar Hero. Ozzy Osbourne’s Bark at the Moon is getting its due. So is Killer Queen, and Free Bird, and Carry On Wayward Son…which was already in Rock Band 2, and…Through the Fire and Flames?

Yep. It’s Neversoft.

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Daily Recap: April 6, 2009

Red ring

Well, I guess it’s time for me to get a life.

In case you missed out, here are some of the more interesting developments in gaming today: Read the rest of this entry »