Posts tagged Batman: Arkham Asylum

The Backlog: Winter Blues edition

Is it the holidays again yet? And we thought last week was a struggle; if last week was like wiping sleep from your eye, this week is how you feel before you’re fully awake in the morning. Hand me my coffee and the newspaper, please, I’m still groggy from the holiday break. As Doug and Nick see their free time chopped away by returning to the grind (but still get some gaming in!), Aaron provides some detailed impressions after finally digging into one of the holiday season’s biggest releases.

Without further ado, onto the Backlog…

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The Backlog: Back to the Grind edition

Well, it was fun while it lasted.

With December and its myriad holidays out of the way, everybody’s got something to keep them busy. Doug’s back to work on his master’s program, Aaron has transformed into a job-applying machine, and I’ve thankfully found a job once again. Unfortunately, that means we all have a whole lot less time to be playing games, but that doesn’t mean we’re going to turn a blind eye to our sacred obligation to Silicon Sasquatch. Don’t worry! We’ve got a couple great articles that are almost ready for publication, and we’re anticipating a full run of content next week.

In the meantime, here’s what we’ve been keeping ourselves busy with.

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The Backlog: How to Talk to Your Child about Flavor Flav edition

Flavor Flav is a touchy subject for youngsters.

DJ Hero has a dedicated Flavor Flav button. Well, no; it’s technically a “sample” button that triggers a set of predetermined samples when playing a mix. But unfortunately, the default sample set is the first of two sets of Flavor Flav clips, including the infamous “Yeahhhhh boyyyyyyyeeeee!”

Experts agree that Flavor Flav can present a number of daunting questions that are difficult for a young child’s mind to process. We’re pleased to announce our upcoming parent’s guide to teaching your child the truth about Flavor Flav — and why he isn’t so scary after all.

Unfortunately, we still haven’t figured out how to just make him go away.

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The massive catch-up show

WISE FWOM YOUR GWAYVE

We were called back to life by the gods of Olympus to fight through a terrible side-scrolling action game "classic". Let death be quick and merciful.

Welcome back to the show, everyone! We’ve been absent for a couple months, but the whole gang is eager to start producing shows on a more regular basis.

Because we’ve been negligent in recording over such a critical period of time for major game releases, this episode features us playing catch-up on the infamous fourth quarter onslaught of top-tier blockbuster games — and it doesn’t even cover all the bases.

Initially, we’d planned on a show with three thirty-minute segments:

  1. Reflections on the games of the past few months
  2. A debrief on the controversies surrounding Modern Warfare 2 (“No Russian,” lack of dedicated server support on PC)
  3. A look ahead at the major releases waiting in the first quarter of 2010

After more than two hours of discussion, we only made it through part two. That was when we decided it was best to call it a night and give people a chance to actually listen to this episode.

We’re hoping to get together and record the final portion of this discussion soon, but this hefty hunk of Sasquatch-y goodness ought to provide you plenty of entertainment and keep you warm at night. Let us know what you think, and thanks for listening!

The Backlog: Scribbling Sporty Beatles edition

This, metaphorically, is what the release calendar looks like for the next few months

This, metaphorically, is what the release calendar looks like for the next few months

It’s been a busy week for all of us here at Silicon Sasquatch. Doug’s been camping in the cold-yet-wait-it’s-hot-again Oregon weather, and enjoying the rebirth of his broken Xbox 360; Nick’s been playing through five or so games at once while writing, writing and more writing; I’ve been composing an extremely long review of Batman: Arkham Asylum in addition to enjoying a social life and trying to forge videogame industry public relations contacts.

Oh, and that feeling creeping down the back of your spine and into your pocket to make your wallet tingle with fear? Well, that’s the start of the Great Game Goldrush of 2009 — this previous week had quite the prodigious release schedule. Among the horde of games were NHL 10, NHL2k10, WET, Mario and Luigi: Bowser’s Inside Story, Scribblenauts, Marvel Ultimate Alliance 2 and Need for Speed Shift.

Next week, Halo 3: ODST releases. You can discuss (your praise for or condemnation of) that fact in our comments section.

See what we’ve been up to, game-wise, after the break. Read the rest of this entry »

Review: Batman: Arkham Asylum (Xbox 360)

It’s hard to believe that, at one time, Adam West in his campy 1960s Batman television show was the best portraiture of Batman creative minds had to offer.

Even then, when “Biff! Pow! Zing!” became a clever way to spice up awkwardly choreographed fight scenes, the tragedy of Bruce Wayne was a much darker affair than fluorescent purple and cheese-ball dialogue. A boy witnessed his parents’ cold-blooded murder and, once grown, pledged to annihilate the evil in his city. The Batman rose from the ashes of a once-spoiled life to be the protector of a seedy metropolis called Gotham.

Spandex doesn’t sound like a good idea under those circumstances.

Yet over the last few years the concept of what and who Batman is to a mainstream audience has experienced a revolution in reassessment thanks mostly to director Christopher Nolan’s two movies, 2005’s Batman Begins and 2008’s The Dark Knight. Both films washed away a decade of popular culture nay-saying after the franchise hit a lull in the mid-1990s because of two awful movies by Joel Schumacher et al. Thanks to Nolan, Batman’s been given a clean slate for a new generation of consumers.

Unfortunately, the Caped Crusader’s forays into videogames haven’t assisted in improving his image. A plethora of developers and publishers have been handed the property over the last few decades to produce titles vacillating from mediocre to awful. It’s easy to think there would never be a quality Batman game available, especially after seeing the most recent films and realizing how great a Batman project can turn out.

Well gamers can officially chill and count their blessings in batarangs, as Rocksteady Studio’s Batman: Arkham Asylum is not just the unequivocally best Batman videogame to ever sit on store shelves — it’s also one of the most engaging titles released in a very long time, let alone 2009. Arkham Asylum treats its source material with the utmost respect, and successfully blends the comics with a cinematic atmosphere to create an exciting and near-perfect interactive experience. Read the rest of this entry »

The Backlog: Within You Without You edition

Fact: Playing this guitar makes women swoon and ignore the bassist outright

Let’s all breathe easy for a moment. After all, things are about to get crazy this fall: Scribblenauts hits North American shelves next week, soon to be followed by big names like Brütal Legend, Uncharted, Assassin’s Creed and Modern Warfare.

And if you just dropped a hundo on a big ol’ replica Gretsch Duo Jet guitar — like I may or may not have just done — well, you’re already in full-tilt panic mode.

Guard your wallet carefully this holiday season, dear reader! We’re in for a doozy.

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The Backlog: Of Dark Knights and Dead Consoles

Marge would be proud

It’s been a bit of a difficult week for the Silicon Sasquatch staff. Nick spent much of the week reformatting and fine-tuning his computer before hauling it up north for the sixth annual Penny Arcade Expo and its thousand-seat LAN — a stressful experience, and one that leaves precious little time for gaming. Doug’s third Xbox 360 fell under the alluring spell of the Red Ring of Death and is currently drifting towards Valhalla. And Aaron? Well…Aaron’s the lucky one who actually got to sit down and play through Batman: Arkham Asylum.

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Daily Recap: April 23, 2009

Mr. Bubbles would be proud

Mr. Bubbles would be proud

Considering today’s wealth of BioShock 2 information pouring out from every single videogame-related webpage on the internet, The Silicon Sasquatch is officially renaming April 23 “BioShock Press Day.”

I think we can all expect that future sequels of the franchise will continue to be unveiled on April 23, from now until the end of time — or until BioShock: Big Daddy’s Beach Volleyball Blast 3 comes out and we give up gaming forever.

More news after the break.

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