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	<title>Silicon Sasquatch &#187; beta</title>
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		<title>Our impressions of the Halo: Reach beta</title>
		<link>http://siliconsasquatch.com/2010/05/06/our-impressions-of-the-halo-reach-beta/</link>
		<comments>http://siliconsasquatch.com/2010/05/06/our-impressions-of-the-halo-reach-beta/#comments</comments>
		<pubDate>Thu, 06 May 2010 21:44:35 +0000</pubDate>
		<dc:creator>Silicon Sasquatch</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://siliconsasquatch.com/?p=3350</guid>
		<description><![CDATA[With the Halo: Reach beta well underway, Nick and Aaron decided to dust off their copies of Halo 3: ODST to decode the Internet hubbub surrounding the latest entry in the franchise. While their experiences were both positive and negative, one thing is clear: It&#8217;s definitely Halo. Aaron After five minutes of a capture-the-flag match [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3352" title="Halo: Reach impressions - LOL" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/05/Reach-Impressions-LOL.jpg" alt="" width="700" height="394" /><br />
With the Halo: Reach beta well underway, Nick and Aaron decided to dust off their copies of Halo 3: ODST to decode the Internet hubbub surrounding the latest entry in the franchise. While their experiences were both positive and negative, one thing is clear: It&#8217;s definitely Halo.</p>
<p><span id="more-3350"></span></p>
<h2>Aaron</h2>
<p><a rel="attachment wp-att-3139" href="http://siliconsasquatch.com/2010/03/19/the-backlog-did-anyone-drink-green-beer-edition/aaron-backlog-tiny/"><img class="alignright size-full wp-image-3139" title="Aaron-Backlog-Tiny" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/03/Aaron-Backlog-Tiny.jpg" alt="" width="100" height="130" /></a></p>
<p>After five minutes of a capture-the-flag match in the Halo: Reach beta, I thought to myself: &#8220;I know what this is. This is Halo 2 &#8212; and 3. <em>Ugh</em>.&#8221; Yes, I really did &#8220;ugh&#8221; in my mind.</p>
<p>Halo multiplayer is meant for split-screen or system link parties held among banter-prone friends who throw out a mixture of taunts and encouragement. The online version of Halo doesn&#8217;t appeal to me &#8212; it wasn&#8217;t made for my tastes. But as I was downloading the latest Halo beta I told myself I <em>must</em> like Reach&#8217;s online component. For once I wanted to understand the zealous admiration Halo fans have for the series&#8217; online portion. I also wanted to know why some people won&#8217;t let Halo 2 <a href="http://www.joystiq.com/2010/04/29/halo-2-still-kinda-alive-thanks-to-some-fans/">die</a>.</p>
<p>My plan was to approach Reach without any negative preconceptions. I thought it would be easy thanks to excellent video documentaries like &#8220;<a href="http://www.youtube.com/watch?v=T0_jiB2hqeQ">Once More Unto the Breach</a>,&#8221; which demonstrate Bungie&#8217;s passion for the numerous changes, tweaks and upgrades to the core single-player experience. I was quick to assume that those changes would carry over to the multiplayer. Unfortunately they don&#8217;t, and nothing much has changed as a result. For an overwhelming majority of gamers both part-time and hardcore that&#8217;s fantastic news. For me it&#8217;s disappointing.</p>
<p>However, the Reach beta does have two things going for it. The class powers add a layer of fun to the experience that the bubble shield and other Halo 3 equipment never fully achieved. Secondly, Bungie&#8217;s social filter options are genius. A player can choose different match tags to find &#8220;chatty&#8221; or &#8220;polite&#8221; players, and the browser will find games with your similar preferences. I could even search for others at my same skill level. Options like this are brilliant, and they need to become the status quo for other blockbuster console titles.</p>
<p>So maybe I&#8217;ll ease up on my hype for awhile. I&#8217;ll still browse the news sites and click on the links with &#8220;Reach&#8221; in the headline, but I&#8217;ll be apprehensive. I&#8217;ll bide my time until the game is out, and the consensus is clear for the more important parts: the single-player and co-op campaigns.</p>
<p><img class="aligncenter size-full wp-image-3353" title="Halo: Reach impressions - ROFLMAO" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/05/Reach-Impressions-LMAOROFL.jpg" alt="" width="700" height="394" /></p>
<h2>Nick</h2>
<p><a rel="attachment wp-att-3141" href="http://siliconsasquatch.com/2010/03/19/the-backlog-did-anyone-drink-green-beer-edition/nick-backlog-tiny/"><img class="alignright size-full wp-image-3141" title="Nick-Backlog-Tiny" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/03/Nick-Backlog-Tiny.jpg" alt="" width="100" height="130" /></a>I&#8217;m a weekender when it comes to Halo. Although I was participating  in 16-player fragfests on a weekly basis nearly a decade ago, my love  for Halo waned once college &#8212; and Halo 2&#8242;s online-focused multiplayer  &#8212; arrived. Like Smash Bros. and Goldeneye before it, I always  associated Halo with getting a group of friends crammed together on a  couch, blowing each other to pieces and having a grand old time.</p>
<p>But  then Xbox Live was born, and Microsoft saw an opportunity for its  flagship franchise to lay the foundation for the first significant  console-based gaming network. Maybe it had just as much to do with all  my friends heading off in different directions at that point in life,  but the massive LANs at friends&#8217; houses had long since come to an end  and the only way to play Halo together was over a 10Mbps connection with  the aid of a wonky, uncomfortable headset. Finally: All the thrills of  the Halo experience coupled with the creature comforts of working in a  call center.</p>
<p>So yeah, I approached Halo: Reach expecting to be  disappointed. And it wasn&#8217;t until I had been needled, stuck with a  sticky grenade, circle-strafed and bashed with a flag &#8212; which only took  about two minutes, given my skill level &#8212; that the old, familiar Halo  rage began to percolate within me. I avoid online shooters on Xbox Live  because I don&#8217;t want to be forced to share any space, real or virtual,  with someone who identifies as XxJUGGALOLZxX.</p>
<p>But at the same  time, I felt a tingle of nostalgia coming on. I remembered all the fun I  used to have with Halo. And then it dawned on me: the game hadn&#8217;t  changed &#8212; I had.</p>
<p>Fortunately, like Aaron mentioned, Bungie has  taken some intelligent steps toward shaping your online play experience  to suit your interests. Want to play Oddball with casual, polite, quiet  folks who might be just as willing to sit down with a cup of coffee and  discuss Proust? Knock yourself out, man.</p>
<p>But ultimately, the only  thing you need to know is that Halo: Reach is Halo. It&#8217;s Halo 1, 2, 3  and ODST, minus a few significant tweaks in the matchmaking formula and  some interesting new game modes thrown into the mix. If you love Halo  multiplayer, and your friends love Halo multiplayer, I have no doubt  you&#8217;re gonna have a blast with Reach. But as a game critic, I&#8217;m  disappointed that the beta doesn&#8217;t indicate a greater willingness on  Bungie&#8217;s part to develop the Halo formula and to push it forward.</p>
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		<title>The Backlog: Pre-Tryptophan Tidings of Gamedom edition</title>
		<link>http://siliconsasquatch.com/2009/11/20/the-backlog-pre-tryptophan-tidings-of-gamedom-edition/</link>
		<comments>http://siliconsasquatch.com/2009/11/20/the-backlog-pre-tryptophan-tidings-of-gamedom-edition/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 04:09:37 +0000</pubDate>
		<dc:creator>Aaron Thayer</dc:creator>
				<category><![CDATA[Backlog]]></category>
		<category><![CDATA[Assassin's Creed II]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Forza Motorsport 3]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[New Super Mario Bros. Wii]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Thanksgiving]]></category>
		<category><![CDATA[tryptophan]]></category>
		<category><![CDATA[Turn 10]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Montreal]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://siliconsasquatch.com/?p=2145</guid>
		<description><![CDATA[The Holidays approach. For some that means quality time with family members not seen for a year &#8212; maybe more. Others, well&#8230;can I get a &#8220;what what&#8221; if at some point during your life you hid away in the midst of celebrations to finish Earthbound (or, insert other game reference here). However, my adult years [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2153" title="Turkeytime" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2009/11/Backlog-Turkeys.jpg" alt="Turkeytime" width="600" height="338" /></p>
<p>The <em>Holidays</em> approach. For some that means quality time with family members not seen for a year &#8212; maybe more. Others, well&#8230;can I get a &#8220;what what&#8221; if at some point during your life you hid away in the midst of celebrations to finish Earthbound (or, insert other game reference here). However, my adult years have made me more personable when it comes to the holidays; I&#8217;m now infinitely more interested in the going-ons of my kin.</p>
<p>Still, I won&#8217;t lie that this year I&#8217;d prefer to mow down more of Left 4 Dead 2&#8242;s <a title="McMenamins...yum" href="http://neonfruit.files.wordpress.com/2009/09/img_0908.jpg" target="_blank">cajunized</a> zombies <em>with</em> a giant plate of delicious turkey and fixins on my lap. I&#8217;m thankful for me.</p>
<p>We&#8217;re back on track for backlogs, and this week is mega-sized to make up for our absence. To summarize: Nick informs us he essentially played everything ever released this month, Doug gushes about his beloved Forza 3 between study sessions, and I write about why two wonderful November-born titles should be played on the PC.</p>
<p><span id="more-2145"></span></p>
<div id="attachment_2152" class="wp-caption aligncenter" style="width: 610px"><img class="size-full wp-image-2152" title="New Super Mario Bros. Wii" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2009/11/Backlog-New-SMB.jpg" alt="Do the Mario!" width="600" height="338" />
<p class="wp-caption-text">Do the Mario!</p>
</div>
<p><img class="alignright" style="border: 0pt none;" src="http://card.mygamercard.net/aero/whymog.png" border="0" alt="" width="201" height="135" /></p>
<p><strong>Nick:</strong></p>
<p>Life served up a particularly hellish week for me, so it was fortunate that I had a slew of excellent games to escape with.</p>
<p>I spent a few fantastic hours in <strong>New Super Mario Bros. Wii</strong> in its fantastic cooperative/competitive mode earlier this week. What <a title="Penny Arcade" href="http://www.penny-arcade.com/2009/11/20/fullness-time/" target="_blank">Jerry Holkins said</a> about this game&#8217;s debilitating effects on a relationship is true, to a point; while we were able to help each other out for the most part, there were times where my attempts to &#8220;take the lead&#8221; or &#8220;get us through this tough spot&#8221; often led to one or both of us being killed, prompting my girlfriend to say some things about me that are rarely included in the same sentences used to talk about a Mario game. But it was all in good fun &#8212; something this game has in ample supply. It&#8217;s Mario in his best form ever, and anyone who grew up playing these games should purchase it without hesitation.</p>
<p>This week also brought another sequel to a game I adored: <strong>Assassin&#8217;s Creed 2</strong>. Transporting the game to Renaissance Italy is perhaps the most significant shift in story and setting that I&#8217;ve seen in a franchise in quite some time, and Ubisoft Montreal deserves some commendation for crafting an incredible sequel to an already ambitious debut title. There&#8217;s so much I could say about how things were improved &#8212; combat, economy, actions and consequences, exploration, story &#8212; but I&#8217;ll lay it out like this instead. If you loved Assassin&#8217;s Creed, you&#8217;ll love Assassin&#8217;s Creed 2. And if you hated the original? You&#8217;ll probably love Assassin&#8217;s Creed 2 anyway.</p>
<p>Having completed all five campaigns in <strong>Left 4 Dead 2</strong>, I&#8217;m happy to pronounce myself an official fan of the series. Although I bought the first game and had my fair share of fun with it, I always felt a little uneasy playing it. And it wasn&#8217;t because of the game&#8217;s tension, or horror-film veneer, or anything like that; it was just that the game sent a constant message that your survival was entirely at the game director&#8217;s mercy. In the sequel, the tone has changed significantly for the better. If Left 4 Dead was Valve&#8217;s attempt to make an interactive zombie movie like Dawn of the Dead, Left 4 Dead 2 is Valve making a balls-out Zombieland-style game. Melee weapons encourage close combat, lending a sense of strength and confidence to the survivors that was sorely missing from the first. All four of the characters in the sequel have stronger personalities than the first game&#8217;s survivors, and their determination on getting to New Orleans to be rescued encourages the player to keep slogging it out through hell and high water. It&#8217;s one of the most improved sequels of the year, without a doubt.</p>
<p>And when you consider that Left 4 Dead 2 was developed in just one year, it&#8217;s disappointing that <strong>Call of Duty: Modern Warfare 2</strong> didn&#8217;t shape up to be more substantial. To be fair, Infinity Ward&#8217;s last game, Call of Duty 4: Modern Warfare, not only reinvented the series &#8212; it raised the bar significantly for what an online multiplayer experience can be. I sank a &#8220;mere&#8221; 40 hours into COD4&#8242;s multiplayer mode, which pales in comparison to most of the people on my friends list. Multiplayer in Modern Warfare 2 is technically just as good as COD4&#8242;s, but after a solid six hours online in a variety of modes I&#8217;m struggling to stay interested. The mantra in developing this sequel seems to have been &#8220;more options in every aspect of play,&#8221; which is a good thing, but the core sensation of Call of Duty 4 has dulled for me. I was hoping lightning would strike twice, and I suppose it did, but I was hoping for a more risky and adventurous update to multiplayer &#8212; not a mere iteration. If I wanted that, I&#8217;d have bought last year&#8217;s Call of Duty: World at War. If there is one area that received a substantial improvement, though, it&#8217;s the single player. Rather than attempt to keep things within the bounds of reality, Infinity Ward opted to create an over-the-top global conflict that was flawlessly paced from start to finish. It&#8217;s ludicrous, but it&#8217;s so, so much fun. At about six hours to complete, it&#8217;s shorter than COD4&#8242;s &#8212; but considering how tedious replaying that game&#8217;s campaign was for me, I&#8217;m much happier with the new game&#8217;s approach.</p>
<p>I&#8217;m still slogging through <strong>Dragon Age: Origins</strong> with my city elf rogue. Steam says I&#8217;ve played for quite a long time, but I&#8217;m only at about 15% completion. Maybe it&#8217;s because I love reading every entry in the admirably written codex, or because I can&#8217;t help but talk to every NPC, but I&#8217;m getting an astronomically entertaining experience for my money with this game. I&#8217;m really struggling to fathom just how Mass Effect 2 could top the quality of this experience once it hits in January.</p>
<p>I also sank a few rounds in with the <strong>Battlefield: Bad Company 2</strong> beta. I&#8217;d been hoping for a return to the glory days of Battlefield 2, and instead what I got was Bad Company with a moderate graphical upgrade; it&#8217;s good, but there are better options available. Looks like I&#8217;ll still be holding out for Battlefield 3 after all.</p>
<div id="attachment_2150" class="wp-caption aligncenter" style="width: 610px"><img class="size-full wp-image-2150" title="Forza 3 -- Moostang" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2009/11/Backlog-Forza-mustang.jpg" alt="Doug says: WEEEEEEE!" width="600" height="338" />
<p class="wp-caption-text">Doug sums up his feelings on this picture with an articulate &quot;WEEEEEEE!&quot;</p>
</div>
<p><img class="alignright" title="Doug Bonham - harperdc" src="http://card.mygamercard.net/aero/harperdc.png" alt="" width="201" height="135" /></p>
<p><strong>Doug:</strong></p>
<p>While I&#8217;ve been way too busy finishing up the majority of my grad school quarter, I&#8217;ve still found time to play a little bit of&#8230;erm&#8230;<strong>Forza Motorsport 3</strong>. And nothing else.</p>
<p>But it&#8217;s so good! I still love pretty much everything about it, even if I haven&#8217;t been able to play online with my friends at all. The rewind button is a godsend &#8212; it erases single-player frustration with the ease of control-z functionality. The selection of cars and tuning options are superb; I&#8217;ve made an old-school Volkswagen Rabbit into a fire-breathing, turbocharged four-wheel-drive monster that could eat a Ferrari for lunch and spit out its bones.</p>
<p>It&#8217;s been said that Microsoft and Turn 10 gets things right in the third iteration, and this particular game is a great example of that. It&#8217;s almost strange to think that all three Forza Motosport games have been released since Sony and Polyphony released Gran Turismo 4 on the PlayStation 2. It&#8217;s scary to think how much Forza has moved ahead certain aspects of console racing games.</p>
<p>Along with Forza, I&#8217;ve tried out a few of the Xbox Live improvements from this week&#8217;s update &#8212; namely the implementation of Facebook and Twitter. And that&#8217;s really the extent of my interaction; they&#8217;re there, they work just as advertised, but I feel like I&#8217;m kind of missing the point. It&#8217;s nice to have both services everywhere at all times, but until a real killer use for either blooms on the 360 they&#8217;re going to feel like tacked-on additions.</p>
<div id="attachment_2151" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.bloodygoodhorror.com/bgh/files/left4dead2-7.jpg"><img class="size-full wp-image-2151" title="Left on the bridge for Dead...2" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2009/11/Backlog-L4D2.jpg" alt="I don't think James Brown had this in mind when he wanted to take us &quot;to the bridge.&quot;" width="600" height="338" /></a>
<p class="wp-caption-text">I don&#39;t think James Brown had this in mind when he wanted to take us to &quot;the bridge.&quot;</p>
</div>
<p><img class="alignright" style="border: 0pt none;" src="http://card.mygamercard.net/aero/Athay.png" border="0" alt="" width="201" height="135" /></p>
<p><strong>Aaron:</strong></p>
<p>Let&#8217;s get down to it. <strong>Left 4 Dead 2</strong> and <strong>Dragon Age: Origin</strong><strong>s</strong> are two amazing games that deserve to be played on the PC <em>only</em>.</p>
<p>Now, I love consoles. This isn&#8217;t a fanboy thing. And I fully understand that not everyone has a modern computer capable of playing the latest releases &#8212; Boot Camp Macs included. So, let&#8217;s assume you&#8217;re a lucky gamer who has the following: a home console of the PS3 or Xbox 360 variety, and a gaming PC. Let&#8217;s also assume you enjoy co-op zombie shooting and in-depth fantasy RPGs. You&#8217;re excited about the aforementioned titles, but you&#8217;re hesitant to commit to a particular platform. Here&#8217;s the answer: Play those games on the PC, or you&#8217;re not getting your money&#8217;s worth.</p>
<p>That may be a blatantly ignorant statement to some, but these words come from a person who, before this month, more or less abandoned PC gaming over the past year (aside from Dawn of War II and Left 4 Dead 1). PCs get the short end of the doomsday stick these days. People say the PC as a gaming device is dead, no one makes money off of the games anymore, and pirating is ruining developers left and right. <a title="PC boycotting" href="http://siliconsasquatch.com/2009/11/14/sasquatch-soapbox-gamers-need-to-take-a-firmer-stand/" target="_blank">Controversies</a> aren&#8217;t helping the perception of PC gamers amongst the general gaming populace either. So that&#8217;s why I&#8217;m glad to see Electronic Arts promoting the platform with a definitive version Dragon Age, and Valve doing their thing by releasing such a quality computer title as L4D2.</p>
<p>Dragon Age works best on PC because of the following: the overall better performance (higher frame rate, less glitching, faster loading), a more sensible control/camera mechanic, and a BioWare community toolset that paves the way for future user mods. If Neverwinter Nights is an example to go by, expect years of free, <a title="Community expansion pack" href="http://nwn.bioware.com/players/cep.html" target="_blank">quality content</a> flowing from the collective mind of an invested fan base.</p>
<p>Now, Left 4 Dead 2 deserves to be experienced on the PC because it&#8217;s a Valve title first, console port second &#8212; plain and simple. The Steam service is consistent in its ability to match like minded players and bring friends together promptly. PC gamers are spoiled when it comes to online play. Thanks, dedicated servers.</p>
<p>I&#8217;d also wager the community on Steam is better than Xbox Live&#8217;s. Actually, it is better. Left 4 Dead 2 even has a section specifically for add-ons, and it&#8217;s exciting to think of the campaigns an active community will create using the sequel&#8217;s assets. The original&#8217;s user-made maps were generally great, so expect a longer lifespan if you pick up L4D2 on the PC.</p>
<p>Oh, and PC versions are cheaper than their console counterparts. That&#8217;s a plus.</p>
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