Posts tagged BioWare
Review: Mass Effect 2: Arrival
Apr 1st
Alright, so here’s the deal: Before the jump, I’m not going to spoil anything. After the jump, I will try to avoid direct story spoilers but discuss what Arrival means in terms of Mass Effect 2 and Mass Effect 3. It’s a hard topic to avoid when talking about this DLC pack, and needs to be addressed. Capiche? Capiche.
At Silicon Sasquatch, we love ourselves some Mass Effect. I’ve played through Mass Effect 1 and 2 twice each, bought and played through all of the ME2 DLC, and earned almost all the achievements in both…and I’m the person on staff who is the least hardcore about the game! Put simply, we enjoy the game’s mechanics and universe so much that the opportunity to dive back into ME2 one last time and get a nice bridge between it and the highly anticipated Mass Effect 3 is very, very hard to avoid.
That said, I enjoyed it but as a DLC package for Mass Effect 2, I find it hard to put Arrival ahead of some other extra missions Commander Shepard has gone on. It’s not quite as interesting from a gameplay standpoint as the Overlord or Kasumi: Stolen Memory missions were, and I don’t think the storyline was handled as well as The Lair of the Shadow Broker. There are times in Arrival where I felt like the level design was a touch convoluted. I think Arrival also relies a bit too much on combat — one of the new achievements in this DLC is tied directly to a specific combat sequence, and I can’t for the life of me think how you could get it the first time around. Hell, the second half of the mission has an almost-bewildering amount of shooting dudes given the context of the situation.
That said, Arrival does tell the story that bridges Mass Effect 2 and 3. And it does provide additional context and, above all, gets you excited for Mass Effect 3 to get here NOW. So, it has that going for it. Lastly, it provides you another chance to go back into the game — and even with some issues, more Mass Effect 2 is always a good thing. It may be a bit fanboy-ish, but when the topic of ME comes up, it’s hard to be completely subjective. The game series has proved itself to be that good.
So dig in. Whether now, to avoid as many spoilers as possible, or as an appetizer to get back into the mood for Mass Effect 3, this deserves to be played, for better or worse. It’s a shame that the hook of being the gap between Mass Effect 2 and 3 can be used to get fans to struggle through an average experience.
Review: Mass Effect 2: The Lair of the Shadow Broker
Sep 20th
There’s been no shortage of Mass Effect-themed entertainment this year. Beginning with Mass Effect 2, the praiseworthy sequel to the series’ 2007 debut, developer BioWare has put out a steady stream of downloadable mission packs, optional weapons and equipment, additional characters and story-related add-ons that all bolster the core Mass Effect experience with varying degrees of success.
While there have been some high and low points in Commander Shepard’s extracurricular activities, this latest supplement, The Lair of the Shadow Broker, is the first add-on that delivers the same level of quality in role-playing, exploration and combat that made Mass Effect 2 such a standout game.
Review: Mass Effect 2 (Xbox 360)
Apr 30th
by Aaron Thayer
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Mass Effect 2 is the greatest game BioWare has created in its 15 years as a developer. Its prolific development schedule seems all but impossible: to release one fantastic blockbuster in November (Dragon Age: Origins) and then, two months later, hurdle over the quality of that game with the launch of another — while simultaneously crafting a massively multiplayer online game set in the Star Wars universe, due out in 2011. It’s an enormous accomplishment, satellite studios or not, for a developer already respected for its history of producing top-tier software.
Yet greatness doesn’t always imply perfection, and the second title in the Mass Effect trilogy stumbles on occasion during an otherwise impressive stride. But with those minor problems in mind, Mass Effect 2 is still among the most satisfying games I’ve ever played. It deserves the praise and the hype.
Science-fiction space operas don’t appeal to every gamer, but I sincerely doubt that BioWare’s recent opus, with its intelligent gameplay, diverse characters and compelling plot, is incapable of attracting both role-playing game skeptics and shooter scoffers alike. This truly is the best of both worlds.
Love ME 2 Times
Apr 21st
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We’ve got another podcast for you, and despite what the oh-so-clever title might suggest, it’s utterly devoid of references to The Doors. This latest podcast — our eighth so far — is so named because each participant on this recording has played Mass Effect 2 at least twice. And Aaron and Tyler, well…they’ve played it a lot more than that.
This one was recorded a couple of months back, but the discussion is hopefully just as relevant as ever. We’re hoping to jump-start things again over at Sasquatch HQ, so please stay tuned.
The Backlog: Resignation edition
Feb 6th
Mass Effect 3.
My Fellow Earthicans:
Good evening.
This is the 68th time I have spoken to you from this laptop, where so many decisions have been made that shaped the history of this Blog. Each time I have done so to discuss with you some matter that I believe affected the blogosphere’s interest.
In all the decisions I have made in my public life, I have always tried to do what was best for the Blog. Throughout the long and difficult period of struggling through Mass Effect 2, I have felt it was my duty to persevere, to overlook BioWare’s overzealous streamlining, to stop viewing the game as a RPG, and to make every possible effort to complete the sequel to the game I loved so much.
In the past few days, however, it has become evident to me that Mass Effect 2 is, in fact, the brilliant, evolutionary sequel everyone has been raving about. And with that in mind, I come before you to admit that I made a grievous and inexcusable error in judgment.
Therefore, I shall resign to having been “completely, totally, 100% dead wrong” about Mass Effect 2 effective at noon tomorrow. Vice President Thayer will be sworn in as “Guy Who Was Totally Right All Along Even Though Nick Won’t Admit It” at that hour in this office.
Now if you’ll excuse me, I’ve got to go flirt with Miranda some more. Don’t judge.
The Backlog: Pre-Tryptophan Tidings of Gamedom edition
Nov 20th
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The Holidays approach. For some that means quality time with family members not seen for a year — maybe more. Others, well…can I get a “what what” if at some point during your life you hid away in the midst of celebrations to finish Earthbound (or, insert other game reference here). However, my adult years have made me more personable when it comes to the holidays; I’m now infinitely more interested in the going-ons of my kin.
Still, I won’t lie that this year I’d prefer to mow down more of Left 4 Dead 2′s cajunized zombies with a giant plate of delicious turkey and fixins on my lap. I’m thankful for me.
We’re back on track for backlogs, and this week is mega-sized to make up for our absence. To summarize: Nick informs us he essentially played everything ever released this month, Doug gushes about his beloved Forza 3 between study sessions, and I write about why two wonderful November-born titles should be played on the PC.
Daily Recap: May 15, 2009
May 15th
The all-glorious Friday is upon us once again, so being the casual day it is let’s just get down to the news. No introductory hyperbole from me this time–a shame, I know.
Guitar Hero 5 is coming and it has songs (surprise!), free-to-play MMO Free Realms has racked up quite the player base in its first few weeks of existence, Valve’s sneaky with its surprises as usual, and Mass Effect 2 footage is available for your viewing pleasure.
Though the game has been known about for a while now, Activision today tossed out a few official scraps of details on the upcoming Guitar Hero 5. Players will be able to tackle the game’s tracks with any instrument combination they see fit. Want to sing through a song with three other friends all using microphones? Go ahead.
It’s an interesting mechanic to put into a rhythm game–certainly one that isn’t “authentic” as far real bands go (though, yes, these games aren’t meant to be taken literally). And while we’ve been somewhat biased in favor of Harmonix’s Rock Band titles (or, at least Nick and Doug have), I personally find the gameplay freedom Neversoft’s offering to be great. Add-in the beginnings of a solid-looking track list and the new instant difficulty/instrument swapping, and the next Guitar Hero game might turn out to be one actually worthy of the franchise’s name.