Posts tagged Broken Steel
Review: Fallout 3: Broken Steel (XBL)
May 11th
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Apparently the third time is the charm as Broken Steel is unequivocally the best of Fallout 3′s downloadable content packs.
Broken Steel succeeds because it caters directly to Fallout 3′s central plot without weakening it. There are no diversions or trips to less-important locales in this add-on—players are brought back to the Capital Wasteland, continuing the quest that led them out of Vault 101 in the first place.
Truly, Operation: Anchorage and The Pitt were fleeting crescendos meant to build up to Broken Steel. It’s just a shame it took two tries on Bethesda Softworks’ part to get everything right.
Sasquatch PSA: A Weekend (and Partial Week) of Fallout 3 DLC
May 7th
This weekend we’ll be running a three-part Fallout 3 DLC review feature in honor of the newly released Broken Steel, the third and supposedly final exclusive pack for the Xbox 360 and PC.
All three reviews will be self-contained and cover a specific add-on, but we’ll also determine whether or not Broken Steel’s increased level cap of 30 impacts the relevance of the other two expansions’ content.
Look for our first two reviews to hit this Saturday and Sunday, with the final one dropping on Monday.
And yes, what Ron Perlman says about war never changing applies to our dates as well.
- Saturday, May 9th: Operation: Anchorage — Are the FPS-leanings and winterized weaponry worth the rather short playtime? Take a break from your hangover woes this Saturday to read our answer.
- Sunday, May 10th: The Pitt — A vicious ax that’s part chainsaw, all murder? Check. One pointless collect-a-thon for an achievement? Check. Some bang for your Microsoft space buck? Visit the site on Sunday to find out.
- Monday, May 11th: Broken Steel — Liberty Prime, everyone’s favorite Commie-hating robot, is back for an appearance, and Dogmeat can’t really die anymore. This is supposed to be the biggest and best Fallout 3 add-on yet, but that’s our job to decide come Monday.