Posts tagged Capcom

Review: Dead Rising 2: Case Zero (XBLA)

Developers have come a long way since the abysmal, early dark ages of downloadable content. What started with overpriced horse armor has evolved into a product that can defy typical classification.

Is Case Zero a demo for Dead Rising 2? Yes. Is it a prelude DLC package that adds to the full game with character development and carry-over bonuses for the final retail product? Certainly. To the great chagrin of forum-goers and blog posters, Dead Rising 2: Case Zero is but the tip of the iceberg for the industry, and I couldn’t be more pleased with the idea.

Welcome to the future of videogame demos. I hope the critics have developed adequate coping mechanisms.

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Daily Recap: May 21, 2009

Um.

heathermills

There’s some videogame-related news in here somewhere, I promise. But this is just too good of a story to pass up.

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Daily Recap: April 27, 2009

We’re coming up on the big summer blockbuster season for games, and E3 2009′s looming on the horizon with all the shameless glitz of its heyday, so it’s comforting to have a manageable news trickle. Today’s news deals with a wrestler, some world warriors, a few dozen superheroes and one creative game developer who’s embarking on a personal journey.

Mickey Rourke

Rough-and-tumble actor Mickey Rourke, most recently nominated for the Best Actor Oscar for his stellar performance in The Wrestler, is set to star in Rogue Warrior, based roughly on the real-life experiences of Navy SEAL Richard “Demo Dick” Marcinko. Developed by Rebellion Developments and published by Bethesda, the game places the player in Marcinko’s shoes as he investigates a North Korean ballistic missile program and unearths a conspiracy of some sort. Rebellion’s track record is relatively spotty, having been tasked with a number of high-profile game ports and adaptations to platforms like the PlayStation 2 and PlayStation Portable, but the potential for a game based on such a hard-hitting true story and portrayed by a talent like Rourke’s is high.

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Daily Recap: April 24, 2009

Oh TGIF, you used to be so great.

Oh TGIF, you used to be so great.

Welcome to Friday, dear readers. The weekend is upon us, but that hasn’t stopped a veritible flood of gaming news from materializing today.

What happened? Well: GameFly’s mad at the postal service (not the band, mind you), Final Fantasy XIII is kinda/sorta like Chrono Cross, Hideo Kojima is so like the best person ever, Champions Online has a release date and Midway just might live to develop another day. Full stories after the break, with a delicious Ghostbusters-related treat at the end of the post.

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A beginner’s guide to Street Fighter IV

What the hell is Guiles hair made out of?

Pictured above: The Village People.

There’s just no place for a street fighting man.

Well, that may have been true in 1968, but anyone who’s old enough to remember the Clinton era remembers Street Fighter II. Its unprecedented console game sales numbers, the lines of wannabe world warriors amassing at the local arcade machine, the combos, chains and cancels — they put Capcom on the map and gave birth to a brilliant new game genre, but the phenomenon faded with time. An obscure series of sequels and offshoots largely served to refine the game’s brilliant core mechanics, but did so at the cost of accessibility.

Fortunately, that ends with Street Fighter IV. The game’s back with the entire original cast of fighters from Super Street Fighter II Turbo (minus T. Hawk and Dee Jay, but nobody misses them) along with some fresh and inspired new faces. It’s endlessly replayable, packed to the brim with style and tempered with disciplined balance — a hallmark of the series and the result of months of in-depth public testing with the arcade version. But if you’re like me,  you can barely remember how to throw a Hadoken or block Sagat’s knee attack. That’s where this guide comes in! I’ve taken my thirty hours’ experience of getting my ass handed to me by tweens named xXDeathstrykeXx and yourgonnalose (sic) on Xbox Live and coupled it with the best advice I’ve found for learning the ropes in Street Fighter in the hopes that new players can get the hang of a game whose only real flaw is the lack of a beginner’s mode. So dust off your gloves, dry-clean your most fashionable gi and get ready to throw hands with the best of ‘em. Read the rest of this entry »