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	<title>Silicon Sasquatch &#187; Doodle Jump</title>
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		<title>The Backlog: Mass Effect 2log</title>
		<link>http://siliconsasquatch.com/2010/01/29/the-backlog-mass-effect-2log/</link>
		<comments>http://siliconsasquatch.com/2010/01/29/the-backlog-mass-effect-2log/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 01:42:23 +0000</pubDate>
		<dc:creator>Doug Bonham</dc:creator>
				<category><![CDATA[Backlog]]></category>
		<category><![CDATA[Doodle Jump]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Forza Motorsport 3]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://siliconsasquatch.com/?p=2902</guid>
		<description><![CDATA[So, yeah. Some little game you might have heard of called Mass Effect 2 dropped in stores on Tuesday, and&#8230;yeah. We&#8217;ve all been putting some time into that — some of us at the detriment of schoolwork (*ahem*) — and yelling at anyone daring to spoil any aspect of the game (but that may just [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://masseffect.bioware.com/media/screenshots/"><img class="size-full wp-image-2903 aligncenter" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/01/mass_effect_2_anderson_squatch.jpg" alt="" width="700" height="394" /></a></p>
<p style="text-align: left;">So, yeah.</p>
<p>Some little game you might have heard of called Mass Effect 2 dropped in stores on Tuesday, and&#8230;<em>yeah</em>. We&#8217;ve all been putting some time into that — some of us at the detriment of schoolwork (*ahem*) — and yelling at anyone daring to spoil any aspect of the game (but that may just be me). We also have divided opinions on the game, too, so read on and see where the contention lies (spoiler free, naturally).</p>
<p>We&#8217;ve also been able to play some other games — Forza 3 and some iPhone games included — and it&#8217;s time to dig into the details in this week&#8217;s Backlog.</p>
<p><span id="more-2902"></span></p>
<div id="attachment_2904" class="wp-caption aligncenter" style="width: 710px"><a rel="attachment wp-att-2904" href="http://siliconsasquatch.com/2010/01/29/the-backlog-mass-effect-2log/backlog-me2-illusive-man/"><img class="size-full wp-image-2904" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/01/Backlog-ME2-Illusive-Man.jpg" alt="" width="700" height="394" /></a>
<p class="wp-caption-text">Aaron thinks that Martin Sheen&#39;s casting as &quot;The Illusive Man&quot; in Mass Effect 2 was an inspired choice.</p>
</div>
<h2>Aaron</h2>
<p><a href="http://card.mygamercard.net/Athay.png"><img class="alignright" src="http://card.mygamercard.net/Athay.png" alt="" width="199" height="135" /></a>Aside from a couple hours of job hunting and your typical shower, bathroom and cooking breaks, all I did yesterday was play <strong>Mass Effect 2</strong>. All day. Really.</p>
<p>Normally that sort of addictive behavior is a bad thing, but I can&#8217;t help how invested I am in BioWare&#8217;s top-notch masterpiece. A lot of people won&#8217;t see where I&#8217;m coming from, and could simply dismiss my fevered fandom as giving into the grand ol&#8217; train of hype. Sorry, that&#8217;s not the case. Everything presented in Mass Effect 2 effortlessly vaults over my personal hype bar &#8212; something I&#8217;ve raised multiple times since the first game came out two years ago.</p>
<p>So let&#8217;s have some fun with ridiculous parallels! Yesterday, a friend and I told each other what movie came to mind while playing Mass Effect 2. We independently agreed beforehand that Mass Effect 2 is like the <em>Empire Strikes Back</em> of gaming. Now, this isn&#8217;t said to bring up the &#8220;games as art&#8221; debate, or how this particular title is approaching that illogical notion of a <em>Citizen Kane</em> level of a cross-cinematic/interactive experience. Instead, drawing the Star Wars parallel lets me acknowledge just how brilliant the second installment of the Mass Effect trilogy is compared with another famous sequel.</p>
<p>Being the middle child, Mass Effect 2 does suffer from the occasional dangling plot thread and extreme amounts of foreshadowing for events that will unfold in the third title. That was also the case with <em>Empire</em>. Both works employ a darker tone to their daring space adventures, and each adds multiple new aspects of their respective worlds to the mix to make playing or watching either both deep and satisfying (in my case, anyway).</p>
<p><em>Empire</em> added Yoda, master of the Force, as well as hundreds of other details ranging from planets (Hoth and Bespin) to peoples (<a href="http://starwars.wikia.com/wiki/Ugnaught" target="_blank">Ugnaughts</a> and, well, <a href="http://farm1.static.flickr.com/201/518395425_37b492b3a3.jpg" target="_blank">Lobot</a>). Mass Effect 2 does the same thing George Lucas&#8217; sequel did 30 years ago, and is a richer experience because of it. New species and enemies are introduced every hour or two, and the sheer scale of the other half of the Milky Way Galaxy (explored via the gorgeous new Galaxy Map) is staggering and refreshing. I won&#8217;t spoil the surprises, even the names of new races, because it&#8217;s all important. Nearly every detail and reveal adds up to something great or at least interesting. Let me also mention the beautifully arranged set pieces, color palettes and camera work in Mass Effect 2, all of which hold their own against the best cinematic aspects of <em>Empire</em>; even though one was created using real cameras and the other with those of the computer variety.</p>
<p>I could go on, and make far stronger comparisons between Mass Effect and <em>The</em> <em>Empire Strikes Back</em>. But let&#8217;s save the flair of academia for the review. You may not believe me, but that&#8217;s another reason I&#8217;m powering through the game: to review it for you.</p>
<p>Here&#8217;s a parting thought: I haven&#8217;t had this perfect of an initial gaming experience since I first placed my pre-teen hands on the Toys &#8220;R&#8221; Us kiosk controller for The Legend of Zelda: Ocarina of Time in 1998. Many games have impressed me, wowed me and enthralled me; however, Mass Effect 2 is &#8212; <em>so far</em> &#8212; among the greatest I&#8217;ve played.</p>
<div id="attachment_2905" class="wp-caption aligncenter" style="width: 710px"><a rel="attachment wp-att-2905" href="http://siliconsasquatch.com/2010/01/29/the-backlog-mass-effect-2log/gtrsuzuka/"><img class="size-full wp-image-2905" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/01/gtrsuzuka.jpg" alt="" width="700" height="394" /></a>
<p class="wp-caption-text">Nick doesn&#39;t quite know if this Mass Effect 2 nonsense is as good as everyone says it is, but does believe Doug&#39;s continual drivel about Forza 3.</p>
</div>
<h2>Nick</h2>
<p><a href="http://card.mygamercard.net/Whymog.png"><img class="alignright" src="http://card.mygamercard.net/Whymog.png" alt="" width="199" height="135" /></a>Look, I don&#8217;t want to be the bearer of bad news, but I&#8217;m not sure why the rest of you guys are so enamored with <strong>Mass Effect 2</strong>. After playing for five hours over the last three days, I&#8217;ve been placed in an uncomfortable position: I&#8217;m feeling jilted and unhappy with the sequel to one of my favorite games ever. Compounding the awkwardness of my situation is my friends&#8217; collective rapture and the critics&#8217; <a href="http://www.metacritic.com/games/platforms/xbox360/masseffect2">unanimous praise</a> for the game.</p>
<p>There are so many minor improvements in Mass Effect 2 that many people seem to think add up to a much better product than the sum of its parts. It&#8217;s a philosophy that worked very well for sequels like Left 4 Dead 2 and Assassin&#8217;s Creed 2. But in Mass Effect 2, so many of those things that were fixed weren&#8217;t even a problem in the first place. Why make exploring the galaxy a tedious chore? Why make scanning a planet into a dull and protracted minigame of rare metal detection? And while I am glad to see some major problems resolved, such as the first game&#8217;s unfathomably cumbersome inventory system, the decision to just get rid of an inventory system altogether is a bit extreme. This is not an RPG in the pure sense anymore; whether or not that&#8217;s a good thing I have yet to determine. I may be unfairly biased towards the more traditional approach having just finished <strong>D</strong><strong>ragon Age: Origins</strong>, but at the same time I&#8217;m not certain BioWare was up to the impossible task of delivering two of the best RPGs in history within three months of each other.</p>
<p>I&#8217;ve actually been getting most of my kicks from another game I recently picked up, <strong>F</strong><strong>orza Motorsport 3</strong>. That familiar, primal node in my brain that craves the cycle of buy-race-upgrade-race-collect-race has been reawakened for the first time since Gran Turismo 3 A-Spec. Forza 3 blows the Gran Turismo series out of the water with its brilliant, all-are-welcome approach to car racing. Whether you want to simply hold one button to drive or manage every aspect of your car&#8217;s tuning, Forza 3&#8242;s got you covered.</p>
<div id="attachment_2906" class="wp-caption aligncenter" style="width: 330px"><a rel="attachment wp-att-2906" href="http://siliconsasquatch.com/2010/01/29/the-backlog-mass-effect-2log/doodlejump_screen/"><img class="size-full wp-image-2906" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/01/doodlejump_screen.jpg" alt="" width="320" height="480" /></a>
<p class="wp-caption-text">What to do if you want to play Mass Effect 2 but you&#39;re *ahem* away from home? If you&#39;re Doug, you play Doodle Jump on the iPhone.</p>
</div>
<h2>Doug</h2>
<p><a href="http://card.mygamercard.net/harperdc.png"><img class="alignright" src="http://card.mygamercard.net/harperdc.png" alt="" width="199" height="135" /></a>I may not have been able to put as much time into <strong>Mass Effect 2</strong> as I wanted to, but I&#8217;ve certainly spent more time thinking about this game than most anything else this week. The game taunted me from my backpack in class Tuesday, and when I finally got to break it open Wednesday morning it was not a disappointment.</p>
<p>Nick and I have gone back and forth on this all week. I understand some of his contentions, but allow him to disagree and be wrong. This is almost the perfect sequel — all the huff-and-puff in the press about how Bioware has taken all of the criticisms of the first game to heart and changed all of them is quite true, even if the new changes are not themselves completely perfect. As Aaron mentioned, there&#8217;s been a change to even how you fly from planet to planet and system to system in the game&#8217;s overworld map; it&#8217;s unique and different, but I&#8217;m not quite sure if it&#8217;s any better.</p>
<p>Fortunately most of those changes are for the better, chief among them the combat. Cover is important, and your teammates seem far more useful this time around — early on, they&#8217;ll even give you instructions and hints on how to tackle some of the tougher enemies you&#8217;ll see out the gate. Biotic and tech powers seem a bit better explained with the simple addition of describing what they&#8217;re weak and strong against. I could keep going — and would love to, actually, because the story and gameplay is that good in both detail and scope — but this can&#8217;t turn into a mini-review.</p>
<p>In the time I have not been playing Mass Effect 2, I&#8217;ve been burning my iPhone&#8217;s battery a bit. <strong>Doodle Jump </strong>might be about a year old by now, but it&#8217;s still got a simple and addictive gameplay formula that has my complete and utter attention. It&#8217;s easy — just keep jumping up. But it&#8217;s challenging and addictive because jumping up gets harder and harder as time goes on. I almost launched my iPhone across the room when the game introduced platforms that the player has to touch and move into position on their own. Screw that nonsense, I&#8217;ll go back to daydreaming about Mass Effect 2.</p>
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		<title>Silicon Sasquatch&#8217;s Honorable Mentions of 2009: Tyler&#8217;s picks</title>
		<link>http://siliconsasquatch.com/2009/12/28/silicon-sasquatchs-honorable-mentions-of-2009-tylers-picks/</link>
		<comments>http://siliconsasquatch.com/2009/12/28/silicon-sasquatchs-honorable-mentions-of-2009-tylers-picks/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 20:00:56 +0000</pubDate>
		<dc:creator>Tyler Martin</dc:creator>
				<category><![CDATA[Silicon Sasquatch Lists]]></category>
		<category><![CDATA[2009 Honorable Mentions]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[Doodle Jump]]></category>
		<category><![CDATA[Drop7]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Half-Minute Hero]]></category>
		<category><![CDATA[Killzone 2]]></category>

		<guid isPermaLink="false">http://siliconsasquatch.com/?p=2553</guid>
		<description><![CDATA[While our Top 10 Games of 2009 deserve attention for their overall excellence, we can&#8217;t neglect this year&#8217;s remaining deluge of fantastic games &#8212; titles that just missed the final cut. Be it their charm, gameplay or presentation, our Honorable Mentions were simply hard to forget. We now present part one of a five-part series [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2532" title="2009-Honorable-Mentions" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2009/12/2009-Honorable-Mentions.jpg" alt="" width="700" height="300" /></p>
<p><em>While our Top 10 Games of 2009 deserve attention for their overall excellence, we can&#8217;t neglect this year&#8217;s remaining deluge of fantastic games &#8212; titles that just missed </em><em>the final cut. Be it their charm, gameplay or presentation, our Honorable Mentions were simply hard to forget. We now present part one of a five-part series of Honorable Mentions articles, one from each member of the Silicon Sasquatch staff. Here are Tyler&#8217;s picks.</em></p>
<p><span id="more-2553"></span></p>
<h2>Killzone 2</h2>
<p><em>February &#8212; PlayStation 3</em></p>
<p><img class="aligncenter size-full wp-image-2565" title="killzone-2b" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2009/12/killzone-2b.jpg" alt="" width="700" height="394" /></p>
<p>First-quarter releases &#8212; even high-quality ones &#8212; often end up forgotten when it comes time for game-of-the-year discussions.  While Killzone 2 wasn’t necessarily the best first-person shooter released in 2009, it did a lot to make up for the disappointments of Killzone 1. It also proved to the games industry that Guerrilla Games is the powerhouse developer it had long been claimed to be.</p>
<p>The Dutch studio had a lot to live up to from the time when the stunning Killzone 2 target video was premiered at E3 in 2005, and the amazing feat is that they by-and-large did it.  If 2009 is remembered as the true “Year of the PS3,” Killzone 2 will be recognized as the title that kicked it off with a bang.</p>
<h2>Half-Minute Hero</h2>
<p><em>October &#8212; PlayStation Portable</em></p>
<p><img class="aligncenter size-full wp-image-2577" title="half-minute-hero-1" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2009/12/half-minute-hero-1.jpg" alt="" width="600" height="337" /></p>
<p>PlayStation 3 wasn’t the only Sony platform with a dramatically improved catalog in 2009 &#8212; the PlayStation Portable also saw a resurgence of quality titles.  Half-Minute Hero understands the limitations of being a portable title by offering bite-sized, addictive chunks of entertainment while turning the  Japanese role-playing game genre on its head.  Fast yet entertaining design and well written, humorous dialogue are what make this the must-have portable experience of 2009&#8230;</p>
<h2>Doodle Jump &amp; Drop7</h2>
<p><em>iPhone &amp; iPod Touch</em></p>
<div id="attachment_2562" class="wp-caption aligncenter" style="width: 710px"><img class="size-full wp-image-2562" title="doodle-drop7" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2009/12/doodle-drop7.jpg" alt="" width="700" height="350" />
<p class="wp-caption-text">Left: Doodle Jump; Right: Drop7</p>
</div>
<p>&#8230;unless you count the App Store.  Apple was dragged into the gaming space kicking and screaming, but it didn’t take long for the iTunes App Store to become flooded with games for the iPhone &amp; iPod Touch. However, 2009 saw the emergence of a new style of games that perfectly understood the limitations of the platform.</p>
<p>Doodle Jump and Drop7, my two most played iPhone games of 2009, represent my favorite style of games for the platform:  They&#8217;re easy to learn yet highly enjoyable games that can be played whenever you&#8217;ve got a few minutes to spare.  Nothing makes waiting in line more bearable like trying to beat your friend’s high score on Doodle Jump &#8212; and tweeting about it when you do.</p>
<h2>Assassin’s Creed II</h2>
<p><em>November &#8212; Xbox 360, PlayStation 3</em></p>
<p><img class="aligncenter size-full wp-image-2578" title="41" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2009/12/41.jpg" alt="" width="700" height="394" /></p>
<p>I finished the latest branch in Desmond’s family tree relatively recently but it made a big impact on me.  Easily one of the most dramatically improved sequels of the year (and that&#8217;s coming from a fan of Altaïr), Assassin’s Creed II packed in excellent missions, more freedom for the player and an overall increase in content.</p>
<p>The title also boasted some of the best voice acting of the year and one of the most memorable open world environments ever seen in games with its brilliant realization of 15th Century Venice.  Despite how well put together the campaign was, what I find myself thinking about the most is the absolute trip of an ending that trumps its predecessor’s conclusion in nearly every possible way.  The third chapter of Ubisoft’s war of assassins &amp; templars has leapt to the top of my list of most anticipated unannounced (yet inevitable) sequels.  A presto, Ezio.</p>
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