Posts tagged Electronic Arts

Review: The Sims 3 (iPhone)

Pared down for the mobile format, The Sims 3 is notably bereft of many of the trademark Maxis witticisms at its loading screen

The Sims is unlike any other game brand in existence. While most find success by focusing on delivering a fun, exciting experience, The Sims excels not by being fun — which it typically isn’t — but from its uncanny ability to be fascinating on a humanistic level.

Like most of Will Wright’s games (SimCity, Spore, etc.), The Sims eschews the traditional need for linear progression through a series of tasks in a static game world. Instead, players are given an impressive set of tools to create characters, objects and environments and watch as life unfolds. It’s a formula for resounding commercial and critical success, and it still works as well as it did twenty years ago. But almost all of Wright’s games were built for computers, which carry with them the expectation of a greater commitment of time and effort on the part of the player.

Adapting The Sims to the iPhone, then, was no easy feat from a technological or a design standpoint. On iPhone, The Sims 3 is an impressive example of shrinking a massive game down to phone-size proportions without losing most of the elements that gave the series its clout: the requisite customizable characters, charming set pieces and robust decision-making aspects are all retained from its flagship PC release. But it is the very fact that so much from the original release was crammed into such a minuscule and difficult interface that makes The Sims 3 almost impossible to recommend.

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E3 2009: Day 1 Reflections

Day 1 of E3 2009 — full of press conferences from Electronic Arts, Ubisoft, and the big press event from Microsoft earlier this morning. Having spent the day taking in what each of these groups had to offer, we’ve got a little bit of judgment to pass now. Sure, it’s early, but here are some thoughts coming out of the first day…

Based purely on what’s been shown today, and assuming things go to plan:

The Sure-fire Big Winner: Xbox Live

Direct download capability for 1080p movies and Xbox 360 games; an expanded Netflix lineup; Facebook, Last.fm and Twitter tie-ins to come in the fall; and a whole host of exclusive downloads and DLC content for games coming this year. That $50 a year spent on an Xbox Live gold account keeps looking better and better, and regardless how the games turn out, what you’ll be able to do with the system grows and grows.

Most Important Announcement: Microsoft’s Project Natal

It's waggle, Jim, but not how we're used to: Microsoft's Project Natal could well be the biggest announcement at E3 2009, but we won't know for sure for years.

It's waggle, Jim, but not how we're used to: Microsoft's Project Natal could well be the biggest announcement at E3 2009.

We knew it was coming. It may even have been shown a year ago, before Microsoft acquired the company responsible for the technology. But actually seeing Project Natal — Microsoft’s code name for its controller-less motion control device — was very stunning. Sure, some of the tech demos displayed (a ball kicking/punching/heading game, motion to control the Xbox dashboard) were a bit hokey…but they showed a level of motion-recognition that was very tight and reactive. The big deal was Lionhead Studios (publishers of Fable 2, Black and White and many other games) and the tech demo they created where players could interact with a schoolboy named Milo. To say it encroached on the uncanny valley is an understatement; if it’s what the video demonstration billed it to be, it’s less a game and more interacting with a legitimate AI character. Absolutely stunning.

To say that Microsoft could capitalize on the market the Nintendo Wii has pioneered while also pushing the boundaries of what’s possible as an interactive activity with Project Natal is an understatement. The potential is there; whether it comes to fruition in the final form will be interesting to see.

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Daily Recap: May 27-28, 2009

This is me, right now. Excuse our mess with the update.

This was me, 24 hours ago. Please excuse the tardiness with the update.

Hoo boy. Medicine sure is a fun thing, isn’t it? After recovering from liberal applications of medication and sleep to combat a particularly nasty sinus infection, things have returned to normal – including posting the news. And news there is to be posted!

Xbox Live membership has risen to more than 20 million users as the Xbox 360 has moved past 30 million consoles sold worldwide.

Xbox Live membership has risen to more than 20 million users as the Xbox 360 has moved past 30 million consoles sold worldwide.

Microsoft announced today that it has hit a pair of milestones with the Xbox 360 console: 30 million systems sold worldwide, and 20 million individual users on its Xbox Live service. In the release, Microsoft attributed some of the growth to the New Xbox Experience dashboard overhaul that was launched last fall, saying that new membership numbers have gone up 136 percent since its debut in November. That led Microsoft to earn more than $14 billion on console sales, in addition to almost a billion pieces of content (both paid and free) downloaded via Xbox Live.

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Daily Recap: May 13, 2009

I’d like to apologize to our readers for a late Daily Recap. Our goal is to post these summations of the day’s news in a timely manner, but sometimes that doesn’t always happen. Yesterday a plethora of Windows Update-related problems and a strangely spotty Internet connection got in the way of my non-paying job.

Also, the two-hour season finale of Lost didn’t help much.

Hurley certainly isn't happy with the lateness of this post

Hurley certainly isn't happy with the lateness of this post

Thankfully, it seems, Wednesday was relatively calm as far as news goes: DICE learned from its console prejudices, Blizzard reaffirmed its next MMO is not World of Warcraft: Part Deux and Microsoft bolstered its Platinum Hits collection.

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Daily Recap: May 6, 2009

Goodnight, sweet prince? Duke Nukem developer 3D Realms is closing down and it might take Duke Nukem Forever with it.

Goodnight, sweet prince? Duke Nukem developer 3D Realms is going bust, and the company just might take Duke Nukem Forever with it.

Say it ain’t so! In development years, 13 must be an unlucky number for the long-stagnant Duke Nukem Forever (DNF), as Shacknews reports today that developer 3D Realms is closing shop. It seems as if the company has finally run out of money, with the news coming ironically close to the supposed summer release of DNF–which is more than a decade after the title was first announced.

Of course, taking into consideration that DNF is a game that just won’t die, another developer might buy the development rights (as Take Two Interactive confirmed they hold the publishing rights) and finish the title. Regardless of what happens with DNF, the Duke Nukem Trilogy handheld games in development for the Nintendo DS and Sony PSP are still on, unaffected by 3D Realms’ closure.

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Daily Recap: May 5, 2009

The millions of Rock Band fans worldwide helped make Harmonix's game the top money earner for Electronic Arts last year, the publishing giant announced today with its financial earnings statement. Image from rockband2.com.

The millions of Rock Band fans worldwide helped make Harmonix's game the top money earner for Electronic Arts last year, the publishing giant announced today in its financial earnings statement.

We here at the Sasquatch (well, specifically myself and Nick) are very big fans of Harmonix’s Rock Band series. There are a myriad of reasons why, but it boils down to being quite a bit of fun, especially when like-minded individuals coalesce into a full band to rock out.

Well, it turns out we’re not alone in our affections–far from it. Electronic Arts announced its 4th quarter and fiscal year 2009 financial results, and included in the information-rich release is how Rock Band 2 was Electronic Arts’ biggest money-maker for the fiscal year. In fact, Rock Band 1 and 2 were two of 31 properties to sell over a million units last year; FIFA 09, Madden NFL 09, and Need for Speed Underground each sold more than 5 million units worldwide. Even Spore sold 2 million and saw more than 100 million creatures created.

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Daily Recap: May 4, 2009

Man, it’s May. Soon, it’ll fade into June and true summertime, but today, the weather in Portland has tried very, very hard to look more like the wintertime than anything else. It must have rained over an inch today.

But hey — that’s gaming weather, and it’s time to dish the news for another week. So, without further ado…

Time to fire up Fallout 3 again for the most anticipated DLC for the game yet, Broken Steel, which drops tomorrow. Image from Bethsoft.com.

Time to fire up Fallout 3 again for the most anticipated DLC for the game yet, Broken Steel, which drops tomorrow.

The third piece of downloadable content for Fallout 3, Broken Steel, is dropping by the time you read this. However, what we have right now is a teaser trailer, which is super spoiler-heavy. You can find it right here on Bethesda’s official site, but again, it’s not suggested for those (like your humble news writer) who haven’t finished the game.

While it is the third chunk of DLC produced for the game, it’s also easily the most anticipated because it opens back up the end of Fallout 3 while adding in new story pieces and locations to explore. Will it be worth it? Look for some Fallout 3 DLC coverage soon.

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