Posts tagged Fallout 3

Review: Fallout 3: Broken Steel (XBL)


Apparently the third time is the charm as Broken Steel is unequivocally the best of Fallout 3′s downloadable content packs.

Broken Steel succeeds because it caters directly to Fallout 3′s central plot without weakening it. There are no diversions or trips to less-important locales in this add-on—players are brought back to the Capital Wasteland, continuing the quest that led them out of Vault 101 in the first place.

Truly, Operation: Anchorage and The Pitt were fleeting crescendos meant to build up to Broken Steel. It’s just a shame it took two tries on Bethesda Softworks’ part to get everything right.

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Review: Fallout 3: The Pitt (XBL)


Fallout 3′s second add-on, The Pitt invites players back to an oddly comforting but desolate world, one where mutations, slavery and murder are expected factors of life. And as bad as all of those things sound, they’re what make Fallout an interesting series of videogames.

This time around, Bethesda Softworks ditches the virtual reality pods and simulation gimmicks seen in Operation: Anchorage; instead, the developers have crafted their interpretation of a post-apocalyptic Pittsburgh, Pennsylvania, and in the process manage to create a locale as equally nightmarish as any seen in the Capital Wasteland.

It’s a satisfying return to the best parts of the Fallout 3 world, and despite The Pitt’s technical flaws, it’s a significantly more impressive experience than Anchorage.

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Review: Fallout 3: Operation: Anchorage (XBL)

Operation: Anchorage isn’t exactly a waste of time, but it’s close.

Bethesda Softworks’ first Fallout 3 DLC is by no means lacking polish or the studio’s high production standards, but it’s truly not much more than a three-hour treasure hunt with a few unwelcome gameplay additions and a shiny, non-wasteland setting to cover its overall shortcomings.

This lackluster nature makes Anchorage a frustrating piece of content to plod through as Bethesda certainly isn’t new to the idea of extending their core titles. The numerous releases for their last game, The Elder Scrolls IV: Oblivion, first began with pointlessness but later ended with something epic; it certainly appeared that the company learned from its initial mistakes and mastered the delivery of DLC packages.

Unfortunately for Fallout 3, the development team manages to repeat its history of initially poor downloadable content with the uneven and unsatisfying Operation: Anchorage, which ends up looking like a failed attempt at streamlining Fallout into a first-person shooter experience. Read the rest of this entry »

Sasquatch PSA: A Weekend (and Partial Week) of Fallout 3 DLC

Unfortunately, even after three DLC releases, Vault 77 still isn't in the game

Somehow, even after three DLC releases, Vault 77 still isn't in the game

This weekend we’ll be running a three-part Fallout 3 DLC review feature in honor of the newly released Broken Steel, the third and supposedly final exclusive pack for the Xbox 360 and PC.

All three reviews will be self-contained and cover a specific add-on, but we’ll also determine whether or not Broken Steel’s increased level cap of 30 impacts the relevance of the other two expansions’ content.

Look for our first two reviews to hit this Saturday and Sunday, with the final one dropping on Monday.

And yes, what Ron Perlman says about war never changing applies to our dates as well.

  • Saturday, May 9th: Operation: Anchorage — Are the FPS-leanings and winterized weaponry worth the rather short playtime? Take a break from your hangover woes this Saturday to read our answer.
  • Sunday, May 10th: The Pitt — A vicious ax that’s part chainsaw, all murder? Check. One pointless collect-a-thon for an achievement? Check. Some bang for your Microsoft space buck? Visit the site on Sunday to find out.
  • Monday, May 11th: Broken SteelLiberty Prime, everyone’s favorite Commie-hating robot, is back for an appearance, and Dogmeat can’t really die anymore. This is supposed to be the biggest and best Fallout 3 add-on yet, but that’s our job to decide come Monday.

Daily Recap: May 4, 2009

Man, it’s May. Soon, it’ll fade into June and true summertime, but today, the weather in Portland has tried very, very hard to look more like the wintertime than anything else. It must have rained over an inch today.

But hey — that’s gaming weather, and it’s time to dish the news for another week. So, without further ado…

Time to fire up Fallout 3 again for the most anticipated DLC for the game yet, Broken Steel, which drops tomorrow. Image from Bethsoft.com.

Time to fire up Fallout 3 again for the most anticipated DLC for the game yet, Broken Steel, which drops tomorrow.

The third piece of downloadable content for Fallout 3, Broken Steel, is dropping by the time you read this. However, what we have right now is a teaser trailer, which is super spoiler-heavy. You can find it right here on Bethesda’s official site, but again, it’s not suggested for those (like your humble news writer) who haven’t finished the game.

While it is the third chunk of DLC produced for the game, it’s also easily the most anticipated because it opens back up the end of Fallout 3 while adding in new story pieces and locations to explore. Will it be worth it? Look for some Fallout 3 DLC coverage soon.

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The Backlog, Vol. 4 – Adamantium and Steel edition

Berserker Barrage

Berserker Barrage

Ah, blessed weekend. You couldn’t have arrived any sooner, particularly as I seem to be coming down with a decidedly non-porcine illness. Unfortunately, the workload doesn’t let up for Doug and me — we’re tackling that most coveted of challenges in fake-rockdom bright and early tomorrow morning. And not to be outdone, Aaron’s looking at a full course of superhero do-goodery this weekend. Let’s just hope X-Men Origins: Wolverine shapes up to be a bit better than its movie counterpart — any game where I can leap onto a helicopter, yank out the pilot and decapitate him with the blades is just dandy.

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Daily Recap: April 21, 2009

pbf122-no_one_is_thirsty

Another bright, hot day in Portland, Oregon. I mean, I love blue skies, but the true Oregonian in me screams for rain and gray. I’m weird; I realize that.

The gaming world was flooded with mostly release-date related news  and a few droplets of real information, all of which you can read on the next page. Click that link! Read the rest of this entry »

The Backlog, Vol. 1 – Blogger’s Manifesto edition

Dear Friend of the Sasquatch:

The editorial staff at Silicon Sasquatch is dedicated to bringing you news, reviews, opinion and analysis with journalistic professionalism and engaging prose. We’re just a few poor guys with BAs in magazine journalism, but we do what we can.

However, we would never describe a gaming blog as pure journalism. Most of the content we’ve posted to this date could better be described as criticism: In-depth, analytical opinions on games and news in the videogame world, but opinions nonetheless. Journalism implies digging into each story, double- and triple-checking facts, getting in touch with contacts and divining the important news values behind every published story.

We aspire to go beyond the status quo as established by the snark-over-substance mainstays of the major gaming blogs. They serve an audience and function as a business, and that’s good, but we’d rather leverage the harsh reality of this blog probably never being profitable in order to give you an honest and well-thought-out story with every post. We don’t have a publisher or advertising clients to please, so we might as well be on the level with you.

Over the last week we’ve been posting weekly updates to major (and minor) news stories, along with brief analysis. Today marks the start of another weekly feature, The Backlog. Essentially, it gives the editorial staff a chance to reflect on the games they’ve been playing and give some impressions and reflections on those experiences. Again, it’s not journalistic, but we hope it’s helpful to our readers; at the very least, we hope it makes for an interesting read and a starting point for good discussion.

In the coming weeks, you’ll begin to see some meatier features where we dig a little deeper and produce some original research and content. We’re all intimately familiar with the vice-grip of the journalism bug, and we’re not ready to abandon the profession we studied for years. Just bear in mind that such features take time, energy, clout and resources — things we’re all in short supply of. In the meantime, we want to extend our sincere thanks for your continued reading and hope you’ll stick with us in the coming weeks.

Now, click the link and read all about the games we’ve been slogging away at!

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