Posts tagged Fallout
New Vegas Travel Guide: The Journey of the Space Zombies
Nov 6th
by Aaron Thayer
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“Ghouls and Boys”
Ghouls don’t tend to make conversation with Bob. Most of the time they’d rather tear humans’ insides out like sheets of paper from a spiral notebook. But at the entrance to an abandoned REPCONN rocket factory, a distressed ghoul used an intercom to bark a series of orders at Bob. The courier thought that was a wacky turn of events.
Bob was startled by the detached voice, which told him he had to come upstairs right away and to watch out for danger. He listened to the ghoul’s raspy smoker’s voice; his survival instincts had already kicked in.
The REPCONN factory looked like any other abandoned building from the years before the nuclear holocaust. Bob thought those old Americans must have been really big on their accomplishments because REPCONN and other companies’ headquarters always had some sort of massive statue in their parking lots. Bob calculated in the time it took to walk around the long-defunct company’s space rocket monument that all the metal wasted on that thing could have built lots of armor suits. What a shame.
A dead civilization’s hubris notwithstanding, the halls of the dilapidated REPCONN building would teach Bob that appearances, and even voices, can be deceiving.
New Vegas Travel Guide: Bob Makes a Friend
Nov 2nd
by Aaron Thayer
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“Chupacabras with Automatic Weapons”
Computers and science stuff never came easy to Bob. He didn’t grow up in one of those pre-war Vaults, where kids got real education. Bob was raised to think not with his mind but with his hands. He could fix a computer just as easily as he could arm wrestle a Super Mutant — that is to say, not very well.
So Bob was pretty damn surprised when, in the middle of going to recruit an incarcerated former sheriff for the town of Primm, he discovered a heap of broken robot on the desk of a vacant general store. Though Bob the Courier distrusted most machines since he could remember, he always indulged his natural curiosity when it came to anything that might help him blow more shit up.
Bob expected this round, odd thing to be a Powder Gang trap which would blow up in his face. If that didn’t happen, Bob assumed it would at least pluck his eyes out with some kind of evil robo-claw.
But what Bob actually got from this chance encounter in the Wasteland was something he didn’t anticipate: companionship.
Together Bob and his new automaton accomplice would soon save the livelihood of a small settler town called Novac. Yet before this odd-couple of the Mojave could go on their first adventure, Bob would have to figure out how to fix a robot with his hands, and a brain that vaguely remembered what the “on” button of a computer looked like.
New Vegas Travel Guide: The First 5 Hours
Oct 22nd
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“Off to a Bloody Start”
Bob is a courier. Bob was shot in the head by a few New Vegas thugs just for doing his job. Bob, a simple man (but by no means dumb — he knows a thing or two about mechanics and survival techniques), was rescued by a cowboy robot and fixed up by a small town doctor in the Mojave Wasteland. This doctor even asked Bob what some inkblots looked like, just to make sure Bob’s brain hadn’t been fried during surgery. One of those inky stains looked a lot like a vagina, but Bob, the last modest soul in a cruel world, was too embarrassed to say so. One did remind him of a mushroom cloud, though.
And that’s how Fallout: New Vegas began for my avatar, Bob the Courier. While every character has to go through the psychological evaluations and distribute their S.P.E.C.I.A.L. points using a machine that resembles a 1920s arcade game, each character’s life will be unique after leaving Doc Mitchell’s house in Goodsprings. Significant decisions and paths open up in the first hour alone. Some might track down the men who shot them while others will begin looting — or “prospecting” — throughout the Mojave Wasteland. Bob didn’t do either. Instead, I decided that Bob needed to find some sunglasses. See, Bob’s a four-eyes, a trait I tacked on when creating his character. Without glasses Bob has a minus one point to his perception skill; with them his perception increases by one.
On his humble quest for eye-wear Bob became the patron savior of Goodsprings, declared war on the Powder Gang, saved a deputy and stormed into a prison compound controlled by inmates in revolt. Bob also broke his legs four times, nearly died from dehydration twice and ran away from the same raging pack of radscorpions on a dozen separate occasions.
Such is life in Fallout: New Vegas’ Hardcore mode.
PSA: Visiting New Vegas
Oct 19th
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Fallout: New Vegas, developed by Obsidian Entertainment and the follow up to 2008′s Fallout 3, releases today. If the new entry in the franchise is as long as the previous game, it won’t be a stretch to anticipate a good 80 or more hours of post-apocalyptic vivacity. Such a massive digital trip demands an alternative form of critique.
That’s why we’re trying something new with our reviews. Over the next month (or less, depending on however many nights I deprive myself of sleep) Silicon Sasquatch will run a series of weekly articles I’m penning on New Vegas to investigate and dissect its noteworthy aspects in set blocks of hours, a section-by-section travelogue if you will. To attempt to review New Vegas after rushing through its campaign would only serve to dilute the experience of the game itself. Traditional reviews may work that way, but we have the opportunity to pace ourselves for this website.
Expect my first entry in the “New Vegas Travel Guide” this Friday, October 22. The initial post will highlight New Vegas’ beginning five hours, and will focus on whatever I see or do that strikes me in a good — or bad — way. Some reviews are painting New Vegas as a near-carbon copy of Fallout 3 but with more noticeable technical issues (at least in the Xbox 360 version, which I will be buying today). Glitches or not, my underlying aim with these articles is to break the game into chronological segments and fairly determine whether or not Obsidian’s efforts overcome any similarities to Bethesda’s work to make a distinct, legitimate product by the time the credits roll.
I’d like to let our readers know that I’m taking open submissions for questions, concerns or hopes you may have regarding Fallout: New Vegas; things that I should keep in mind for subsequent articles. Simply leave your cogitations in the comments section.
The Backlog: It’s Like E3 Again Edition
Aug 21st
Why hello there, future purchase
What a week it’s been. The inaugural Gamescom in Cologne, Germany opened on Wednesday and guess what: Sony kindly unveiled the new PlayStation 3 Slim. Media outlets weren’t exactly surprised by the announcement, but I think we’re all glad the rumor mill has finally ceased its incessant turning about the damn console. Looks like I finally need to go get a PS3.
Oh, and a little event in Anaheim, California called BlizzCon flung its +10 Doors of Nerd Barricading open to the (literally) unwashed masses of Blizzard fanatics today, and so far we’ve already been made privy to the next World of Warcraft expansion, a new Diablo III class and StarCraft II being confirmed for release in 2010.
You know, as a gamer I like it when these big gaming-related events run back-to-back with one another. The ESA might as well wedge E3 2010 between next year’s Gamescom and BlizzCon to mentally and physically destroy every games journalist in existence. That could be Silicon Sasquatch‘s in! Read the rest of this entry »
Daily Recap: May 11, 2009
May 11th
Our three day extravaganza of Fallout 3 DLC reviews is finally over, capped-off by the best DLC Bethesda has to offer: Broken Steel. We hope you enjoyed the weekend feature and found it to be informative–maybe even life-changing.
But, I’ll be honest here and say I’m completely fine with not playing Fallout 3 in any capacity for a few months.
Today’s batch of industry news has annoying legal teams crushing fan-made dreams, enough Japanese DS owners for Nintendo to start a conscription-based army, one announced title that no one really is surprised by and a perplexing possible addition to the English language that all gamers love to hate, but also use incessantly. Read the rest of this entry »
Review: Fallout 3: Broken Steel (XBL)
May 11th
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Apparently the third time is the charm as Broken Steel is unequivocally the best of Fallout 3′s downloadable content packs.
Broken Steel succeeds because it caters directly to Fallout 3′s central plot without weakening it. There are no diversions or trips to less-important locales in this add-on—players are brought back to the Capital Wasteland, continuing the quest that led them out of Vault 101 in the first place.
Truly, Operation: Anchorage and The Pitt were fleeting crescendos meant to build up to Broken Steel. It’s just a shame it took two tries on Bethesda Softworks’ part to get everything right.
Review: Fallout 3: The Pitt (XBL)
May 10th
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Fallout 3′s second add-on, The Pitt invites players back to an oddly comforting but desolate world, one where mutations, slavery and murder are expected factors of life. And as bad as all of those things sound, they’re what make Fallout an interesting series of videogames.
This time around, Bethesda Softworks ditches the virtual reality pods and simulation gimmicks seen in Operation: Anchorage; instead, the developers have crafted their interpretation of a post-apocalyptic Pittsburgh, Pennsylvania, and in the process manage to create a locale as equally nightmarish as any seen in the Capital Wasteland.
It’s a satisfying return to the best parts of the Fallout 3 world, and despite The Pitt’s technical flaws, it’s a significantly more impressive experience than Anchorage.
Review: Fallout 3: Operation: Anchorage (XBL)
May 9th
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Operation: Anchorage isn’t exactly a waste of time, but it’s close.
Bethesda Softworks’ first Fallout 3 DLC is by no means lacking polish or the studio’s high production standards, but it’s truly not much more than a three-hour treasure hunt with a few unwelcome gameplay additions and a shiny, non-wasteland setting to cover its overall shortcomings.
This lackluster nature makes Anchorage a frustrating piece of content to plod through as Bethesda certainly isn’t new to the idea of extending their core titles. The numerous releases for their last game, The Elder Scrolls IV: Oblivion, first began with pointlessness but later ended with something epic; it certainly appeared that the company learned from its initial mistakes and mastered the delivery of DLC packages.
Unfortunately for Fallout 3, the development team manages to repeat its history of initially poor downloadable content with the uneven and unsatisfying Operation: Anchorage, which ends up looking like a failed attempt at streamlining Fallout into a first-person shooter experience. Read the rest of this entry »
Sasquatch PSA: A Weekend (and Partial Week) of Fallout 3 DLC
May 7th
This weekend we’ll be running a three-part Fallout 3 DLC review feature in honor of the newly released Broken Steel, the third and supposedly final exclusive pack for the Xbox 360 and PC.
All three reviews will be self-contained and cover a specific add-on, but we’ll also determine whether or not Broken Steel’s increased level cap of 30 impacts the relevance of the other two expansions’ content.
Look for our first two reviews to hit this Saturday and Sunday, with the final one dropping on Monday.
And yes, what Ron Perlman says about war never changing applies to our dates as well.
- Saturday, May 9th: Operation: Anchorage — Are the FPS-leanings and winterized weaponry worth the rather short playtime? Take a break from your hangover woes this Saturday to read our answer.
- Sunday, May 10th: The Pitt — A vicious ax that’s part chainsaw, all murder? Check. One pointless collect-a-thon for an achievement? Check. Some bang for your Microsoft space buck? Visit the site on Sunday to find out.
- Monday, May 11th: Broken Steel — Liberty Prime, everyone’s favorite Commie-hating robot, is back for an appearance, and Dogmeat can’t really die anymore. This is supposed to be the biggest and best Fallout 3 add-on yet, but that’s our job to decide come Monday.