Posts tagged Games for Windows Live
Review: Fallout 3: Mothership Zeta (XBL)
Aug 20th
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Here we are, dissecting the final downloadable addition to the Fallout 3 universe.
Throughout the year, Bethesda Softworks has given gamers a grand total of $50 worth of extra content to one of 2008′s finest games. The finale, Mothership Zeta, is certainly a bold move on the studio’s part to try to go out with an edge-of-your-seat bang. Putting Fallout in space, even with the series’ trademark exorbitant scenarios, is definitely a head-tilting decision. But cosmic setting aside, don’t expect any climactic end to the story of the Lone Wanderer here; the developers are smart enough to realize that after rectifying Fallout 3′s ending with Broken Steel, setting a finite conclusion to the mythos would kill the immersion.
Unfortunately, the end is nigh…and not that great. Zeta is a linear and uninteresting bookend to a fairly massive collection of expansions. It’s not as bad as Operation: Anchorage, but that’s not saying much.
Thanks to Zeta, most gamers are going to feel like their wallets have been probed. Take me to your refund counter, please. Read the rest of this entry »
Review: Fallout 3: Point Lookout (XBL)
Aug 18th
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It’s comforting to trek through the swampy bogs of Fallout 3′s fourth downloadable content pack — it’s just like the Capital Wasteland, only with (slightly) more inbreeding.
That feeling of being at home within the game is Point Lookout’s strongest asset. Unlike the uneven experiences in both Operation: Anchorage and The Pitt, this DLC effort takes a page out of the core Fallout 3 experience. Players are given a familiar set of rules and goals: explore, scavenge, kill and quest. Even Broken Steel, which was a remarkably solid piece of extra content, timidly reproduced the basics of Fallout 3. But with Point Lookout, Bethesda Softworks has created a real sidestory to remind us why its rendition of the Fallout franchise is so supremely addictive.
Review: Fallout 3: Broken Steel (XBL)
May 11th
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Apparently the third time is the charm as Broken Steel is unequivocally the best of Fallout 3′s downloadable content packs.
Broken Steel succeeds because it caters directly to Fallout 3′s central plot without weakening it. There are no diversions or trips to less-important locales in this add-on—players are brought back to the Capital Wasteland, continuing the quest that led them out of Vault 101 in the first place.
Truly, Operation: Anchorage and The Pitt were fleeting crescendos meant to build up to Broken Steel. It’s just a shame it took two tries on Bethesda Softworks’ part to get everything right.
Review: Fallout 3: The Pitt (XBL)
May 10th
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Fallout 3′s second add-on, The Pitt invites players back to an oddly comforting but desolate world, one where mutations, slavery and murder are expected factors of life. And as bad as all of those things sound, they’re what make Fallout an interesting series of videogames.
This time around, Bethesda Softworks ditches the virtual reality pods and simulation gimmicks seen in Operation: Anchorage; instead, the developers have crafted their interpretation of a post-apocalyptic Pittsburgh, Pennsylvania, and in the process manage to create a locale as equally nightmarish as any seen in the Capital Wasteland.
It’s a satisfying return to the best parts of the Fallout 3 world, and despite The Pitt’s technical flaws, it’s a significantly more impressive experience than Anchorage.
Review: Fallout 3: Operation: Anchorage (XBL)
May 9th
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Operation: Anchorage isn’t exactly a waste of time, but it’s close.
Bethesda Softworks’ first Fallout 3 DLC is by no means lacking polish or the studio’s high production standards, but it’s truly not much more than a three-hour treasure hunt with a few unwelcome gameplay additions and a shiny, non-wasteland setting to cover its overall shortcomings.
This lackluster nature makes Anchorage a frustrating piece of content to plod through as Bethesda certainly isn’t new to the idea of extending their core titles. The numerous releases for their last game, The Elder Scrolls IV: Oblivion, first began with pointlessness but later ended with something epic; it certainly appeared that the company learned from its initial mistakes and mastered the delivery of DLC packages.
Unfortunately for Fallout 3, the development team manages to repeat its history of initially poor downloadable content with the uneven and unsatisfying Operation: Anchorage, which ends up looking like a failed attempt at streamlining Fallout into a first-person shooter experience. Read the rest of this entry »
Sasquatch PSA: A Weekend (and Partial Week) of Fallout 3 DLC
May 7th
This weekend we’ll be running a three-part Fallout 3 DLC review feature in honor of the newly released Broken Steel, the third and supposedly final exclusive pack for the Xbox 360 and PC.
All three reviews will be self-contained and cover a specific add-on, but we’ll also determine whether or not Broken Steel’s increased level cap of 30 impacts the relevance of the other two expansions’ content.
Look for our first two reviews to hit this Saturday and Sunday, with the final one dropping on Monday.
And yes, what Ron Perlman says about war never changing applies to our dates as well.
- Saturday, May 9th: Operation: Anchorage — Are the FPS-leanings and winterized weaponry worth the rather short playtime? Take a break from your hangover woes this Saturday to read our answer.
- Sunday, May 10th: The Pitt — A vicious ax that’s part chainsaw, all murder? Check. One pointless collect-a-thon for an achievement? Check. Some bang for your Microsoft space buck? Visit the site on Sunday to find out.
- Monday, May 11th: Broken Steel — Liberty Prime, everyone’s favorite Commie-hating robot, is back for an appearance, and Dogmeat can’t really die anymore. This is supposed to be the biggest and best Fallout 3 add-on yet, but that’s our job to decide come Monday.