Posts tagged Gears of War

So Long, Sera

I didn’t really want an Xbox 360 at first. Or at least, that’s the story I used to tell myself.

I’m one of the idiots who actually made a point of tuning in to MTV’s sophomoric unveiling of Microsoft’s sophomore console in the fall of 2004, and the embarrassing spectacle left a pretty sour taste in my mouth. And to be clear, at that point my Xbox was my primary gaming machine. I kept my Gamecube and PlayStation 2 at the ready for the few wonderful games that were still trickling in (GTA: San Andreas, Resident Evil 4 and Shadow of the Colossus…what a great period for gaming) but with Halo 2 burning up the University Housing intranet, nothing in my dorm room got more play than my Xbox.*

But with a weak launch lineup and a massive price tag, the Xbox 360 didn’t sway me right away. No surprises there. I held off until 2003 to get an original Xbox, after all. But the Xbox 360? No thanks – I’ll stick to my standard-def consoles for now.

That was my mandate, and it served me well. Then it was late 2006, and my buddy Dan invited me over to play Gears of War.

The next day, I bought an Xbox 360.

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Dead Space 2′s Ill-Advised Ad Campaign

Video game ads on television are often terrible. Being the sole member of the Silicon Sasquatch executive triumvirate who watches sports on TV on a regular basis, I’m also the one who gets exposed to a lot of the big-budget video game advertising campaigns. As a gamer with an interest in the business side of the industry, it’s always interesting to see which games are trying to push for mainstream attention — and by what means.

That made the new Dead Space 2 advertisement currently getting national air time all that much worse. Go ahead and watch the ad – it’s right there at the top of the post. I can wait a minute for you.

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The advancement of the art of storytelling in video games

Shadow of the Colossus' simple, spare storyline has been repeatedly acclaimed as a high-water mark in video game storytelling.

Shadow of the Colossus' simple, spare storyline has been repeatedly acclaimed as a high-water mark in video game storytelling.

Even before Mario trekked through the Mushroom Kingdom to rescue the Princess and Pac-Man was pursued by a quartet of ghosts, video games have been a storytelling medium. As games matured from simple sprites to a multi-billion dollar industry, so the scope of video games increased —in terms of graphical fidelity, size and scope of game worlds, and the potential for storytelling.

The problem, though, is that only two of those three aspects have seen real growth to this point. While our favored medium is still maturing, it’s encountered some growing pains in finding the right way to tell a story — and the right kind of stories to tell.

Warning: Spoilers for Grand Theft Auto IV, Bioshock, Metal Gear Solid, Fallout 3, Fable II, and Shadow of the Colossus follow.

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Daily Recap: May 13, 2009

I’d like to apologize to our readers for a late Daily Recap. Our goal is to post these summations of the day’s news in a timely manner, but sometimes that doesn’t always happen. Yesterday a plethora of Windows Update-related problems and a strangely spotty Internet connection got in the way of my non-paying job.

Also, the two-hour season finale of Lost didn’t help much.

Hurley certainly isn't happy with the lateness of this post

Hurley certainly isn't happy with the lateness of this post

Thankfully, it seems, Wednesday was relatively calm as far as news goes: DICE learned from its console prejudices, Blizzard reaffirmed its next MMO is not World of Warcraft: Part Deux and Microsoft bolstered its Platinum Hits collection.

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