Posts tagged Ghostbusters: The Video Game

The Backlog: Missing Staff and The-Game-That-Never-Ends edition


Intrigue! Wonder! SCIENCE! There is no time for pre-break paraphrasing of the vast and riddle-laden mysteries nestled within this week’s backlog. They are too great. Too fragile, perhaps. Inadequate minds would be at a loss if I just threw out the summarized refuse of what might possibly be our worst best backlog ever. I, a humble scribe of purely narratorial (new word) intentions, can barely contain myself during this soon-to-be historical moment; all of this feverish typing is done so with the tight, icy hand of anticipation musing its bony little fingernails into my literary jugular. It commands more words, and bigger and longer and shorter verbs; it shrieks, “More! And faster, and BETTER punctuation, FEWER dashes, that is a GERUND, now use that exclamation point here, stop with the italics because no one likes those! ADVERB!” This entire paragraph is simply devoid of any merit, but I’m still writing!

The tension is building, dear reader. Do you dare click the “Read the rest of this entry” link? Do you? Horrors never seen, never smelled or touched, wait beneath the artificially tranquil whiteness of the CRT monitor in front of you — a beacon of glory with its Bauhaus collage of cat hair, flakes of skin and Taco Bell Fire Sauce fingerprints. You’re expecting something now, something major — possibly even satisfactory or mildly amusing. Do not. Don’t. Placing trust in our ability to “journal” is foolish, and the oily gremlins of disappointment will suck you through that humming, buzzing radiation box to a world of malcontent and pointlessness. But, I ask again, are you nevertheless prepared?

No? You’re not going to click it? After I birthed all of that fluffed up prose — 13 minutes of my life to be clear — above? Wow. Thanks. Really cool of you, man. I’ll be over here kicking rocks with my hands in my pockets, and hanging my head in disappointment.

Anyway…I lied. Here’s the summary: Doug’s M.I.S. (missing in school), Nick’s manifesto has been uncovered by baffled authorities, and I spew some less ridiculous bull and talk about what I played. Hooray! We’re a bit strange this time around.

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The Backlog: Back to the Grind edition

Well, it was fun while it lasted.

With December and its myriad holidays out of the way, everybody’s got something to keep them busy. Doug’s back to work on his master’s program, Aaron has transformed into a job-applying machine, and I’ve thankfully found a job once again. Unfortunately, that means we all have a whole lot less time to be playing games, but that doesn’t mean we’re going to turn a blind eye to our sacred obligation to Silicon Sasquatch. Don’t worry! We’ve got a couple great articles that are almost ready for publication, and we’re anticipating a full run of content next week.

In the meantime, here’s what we’ve been keeping ourselves busy with.

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The Backlog: In the Eye of the Storm

Hurricane Neddy

How’s everybody? Are we all still here?

There’s no way around it: We’re all a little light in the pocketbooks, and October’s only just arrived. None of us were prepared for some of the year’s biggest hits to hit us in a deluge throughout August and September, but with games like Batman: Arkham Asylum, The Beatles: Rock Band and Halo 3: ODST hitting shelves before the fourth quarter of the year, it’s hard to hold fast with one’s spending — even with surefire hits like Uncharted 2: Among Thieves and Brütal Legend arriving just next week.

To prepare for the next volley of big-name releases, the Silicon Sasquatch team has been busy wrapping up some recent blockbusters.

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