Posts tagged GTA

The Backlog, Vol. 3 – Love and Basketball edition

No, not that movie.

It feels a lot like that. (Photo by Bruce Ely/The Oregonian)

It feels a lot like that. (Photo by Bruce Ely/The Oregonian)

I’m slowly coming back into the fold as a Portland Trail Blazers fan after hearing some really exciting things. The thought of a mostly young team making such a strong effort this season has got me eager to see what the future holds.

Unfortunately, the Houston Rockets don’t seem to share my enthusiasm, as they’re currently making the Blazers’ lives a living hell. But hey, at least I can seek respite in my recently repaired Xbox 360!

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The Backlog, Vol. 2 – “Oh hey, is that the sun?” edition

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Rain’s no stranger to Portland — it’s something you just have to come to terms with if you’re gonna live here — but I’m completely done with this relentless cloudy-rainy shtick Mother Nature’s been pulling on us. Thankfully, the sun’s eager to demonstrate that it hasn’t forgotten about us, and with any luck we’ll finally get some decent weather this weekend. If that’s the case, Aaron’s gonna have to fight me tooth and nail to get any game-playing done.

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The Backlog, Vol. 1 – Blogger’s Manifesto edition

Dear Friend of the Sasquatch:

The editorial staff at Silicon Sasquatch is dedicated to bringing you news, reviews, opinion and analysis with journalistic professionalism and engaging prose. We’re just a few poor guys with BAs in magazine journalism, but we do what we can.

However, we would never describe a gaming blog as pure journalism. Most of the content we’ve posted to this date could better be described as criticism: In-depth, analytical opinions on games and news in the videogame world, but opinions nonetheless. Journalism implies digging into each story, double- and triple-checking facts, getting in touch with contacts and divining the important news values behind every published story.

We aspire to go beyond the status quo as established by the snark-over-substance mainstays of the major gaming blogs. They serve an audience and function as a business, and that’s good, but we’d rather leverage the harsh reality of this blog probably never being profitable in order to give you an honest and well-thought-out story with every post. We don’t have a publisher or advertising clients to please, so we might as well be on the level with you.

Over the last week we’ve been posting weekly updates to major (and minor) news stories, along with brief analysis. Today marks the start of another weekly feature, The Backlog. Essentially, it gives the editorial staff a chance to reflect on the games they’ve been playing and give some impressions and reflections on those experiences. Again, it’s not journalistic, but we hope it’s helpful to our readers; at the very least, we hope it makes for an interesting read and a starting point for good discussion.

In the coming weeks, you’ll begin to see some meatier features where we dig a little deeper and produce some original research and content. We’re all intimately familiar with the vice-grip of the journalism bug, and we’re not ready to abandon the profession we studied for years. Just bear in mind that such features take time, energy, clout and resources — things we’re all in short supply of. In the meantime, we want to extend our sincere thanks for your continued reading and hope you’ll stick with us in the coming weeks.

Now, click the link and read all about the games we’ve been slogging away at!

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Review: GTA IV: The Lost and Damned (XBL)

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If Grand Theft Auto IV hadn’t set the precedent for Rockstar’s realistic and serious direction for the series, The Lost and Damned would’ve been a complete mess.

Imagine a think piece about brotherhood and the testing of loyalties within a hardcore motorcycle club written in, say, a Grand Theft Auto: San Andreas voice; It would’ve been too ridiculous to be relevant. Jet pack biker wars, anyone? It’s fortunate then that Rockstar altered the series’ formula to accommodate more cinematic stories without jumping right into the next sidestory title.

So here’s where we are, under a year after the release of the fourth numbered installment in the franchise, and the Xbox 360 Live Arcade has its exclusive first piece of downloadable content. The wait has paid off as The Lost and Damned is worth every single Microsoft Point of the 1600 it’s charging, even when considering its few missteps in delivery.

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Our 2008 Gaming Moments: Part One

The year that was 2008 is over: Its happenings are currently being carved into archaic stone tablets by underpaid librarians to be placed on the great Metal Shelving of the Endtime. So, anything good happen? Read our in-no-specific-order list of what we thought were some of Gamedom’s most memorable moments over the last year.

Rez HD: The first playthrough

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The Rez experience

Somehow, I managed to skip the PlayStation 2 release of Rez. Color me embarrassed. But I had no excuse to ignore the game once the high-def remake came out on LIVE last January. I may have been out of the loop for seven years, but Rez HD managed to hook me right from the start. Having heard about the interactivity of the music, I figured I already knew what was coming. Instead, linking together low-poly wireframe models into aural-enhancing chains was so intuitive and still genius by today’s standards that the gameplay easily burned a hole of “Awesome” through my cranium. Thus, Rez HD takes a spot in our 2008 list, even though it would be more at home on a “Moments” compilation from 2002.

GTA IV: Drunk driving

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Officer Niko on patrol

The fourth Grand Theft Auto did a lot of things right (relationships, i.e. having them), and it did a few things wrong (relationships, i.e. maintaining them). But the game truly shined in one of its more controversial moments: driving piss drunk through Liberty City. The first time you grab some rounds with your favorite friend, flame or family member and stumble to your car, stepping from the curb and tumbling over, you begin to see exactly what GTA IV is about: reality caramel-coated with hilarity. Sure, that could sum up every GTA to date, but number four chose to tone down the jetpacks and weight gain to provide players with “reserved” chaos. For instance: While driving drunk, a police car notices and speeds off in pursuit of you and your horrified passenger. Suddenly, a pedestrian flips over the hood of your car in a fantastic display of pseudo-physics. You then knock over a fire hydrant and hit the adjacent wall, causing your body to launch from the windshield while your car, still running, is lifted into the air by the extreme amount of water pressure from the tipped hydrant. Truly, Rockstar didn’t take away the over-the-top experiences of San Andreas, it redefined them through a lens of feasibility.

Fable II: A dog and his ball

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I wonder what breed that is?

Fable has always been the little-franchise-that-could. Stepping back from the shadow of negative internet press over Molyneux’s boasts and the constant bellowing about undelivered gameplay promises, Fable and Fable II have ended up being extremely fun and unique titles at their respective cores. With the second game, Lionhead delivered 2008′s DogTech 2.0 (working title of my own invention); The sheer joy of playing with ol’ rendered rover was miles above shooting your billionth bullet in FPS Sequel 13. Stepping out from the gates of your adopted Gypsy home into the rays of sunshine reflecting off of Bowerstone Lake was impressive enough. But watching your dog realistically play fetch and adore you in the way pets do put the game over the top. The plot moments and combat tweaks in Fable II kept it exciting. However, the dog caused the title to rise to the developer’s promises of true choice and emotion in a videogame, making Fable II truly memorable.

Metal Gear Solid 4: The ship-top Street Fighter battle with Solid Snake and Liquid Ocelot

Nick picked the microwave tunnel part of Metal Gear Solid 4. He has a thing with Hot Pockets. Now I agree that it was memorable, but having been a fair-weather MGS fan after number two (it wasn’t because of Raiden), I tend to look past those cinematic and “deep” elements of the series and focus on what made me the most amused and satisfied in the end. For me, the final battle between Solid and Liquid could be called epic, and it totally deserves that worn-out word. The old school fighter presentation was great. Seeing both hero and villain slow down and struggle to fight back was a nice touch as well; it illustrated the vulnerability of Solid Snake’s rapid aging syndrome better than having him cough every five seconds and saying “damn!