Posts tagged Guitar Hero

Review: ION Drum Rocker

drumrocker
Before we begin, one thing must be accepted as an absolute truth: The ION Drum Rocker is not for everyone. With an asking price of $300, you could purchase a brand new Xbox 360 or PlayStation 3 Slim. You could even invest in a full menagerie of fab instruments with The Beatles: Rock Band bundle. And if Snuggies are your thing, well, you’re looking at a couple weeks’ worth of cuddly, cost-efficient warmth.

With its authentic, professional-grade electronic drum pads and cymbals that can be rearranged to the drummer’s every whim, even a casual Rock Band player will find his or her attention seized by the sheer spectacle of the Drum Rocker. But is it the kit for you?

The answer is simple! Just take our three-step quiz:

  1. If you don’t own a Rock Band game: Please don’t waste another second living under that rock. Kindly redirect your browser here and pick up the Rock Band 1 bundle along with Rock Band 2 and the AC/DC Live Track Pack for a mere $80. Those Rock Band 1 drums will get you acquainted with the basics.
  2. If you’re a light to moderate Rock Band or Guitar Hero player: You’re better served spending your money on expanding your song or instrument library in a less extravagant fashion. There’s not a single expert drum song that can’t be passed on the stock Rock Band or Guitar Hero drum set, so don’t panic.
  3. If you’re a super-big Rock Band geek with naïve aspirations of learning how to play a real drum kit (kind of like Neil Peart but without the tragic history and freaky Objectivist lyrics): Oh thank goodness. I’m not alone. You should keep reading this article.

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Introducing SquatchCast – the Silicon Sasquatch podcast!

Hey gang!

At long last, we’re ready to unveil the latest branch of the Silicon Sasquatch media empire: The Silicon Sasquatch Podcast! Or, as I’ve taken to calling it, the SquatchCast. Each episode seeks to address one major theme or issue related to video games. Our mission is to deliver a podcast that’s engaging, thought-provoking and entertaining.

What you shouldn’t expect from the podcast:

  1. Everybody being drunk
  2. Fart noises
  3. Long, rambling discussions about what games everyone is playing

This week’s episode is titled The Day the Music Died: Has the rhythm game bubble finally burst? We discuss the future of big-name franchises like Guitar Hero and Rock Band and debate whether the writing’s on the wall or they’re just warming up.

We’re looking to deliver new episodes on a weekly basis, so be sure to subscribe with your RSS or podcast aggregator of your choice!

Download the first episode here!

Guitar Hero 5: Same As It Ever Was?

    Unassuming box art adorns the latest Guitar Hero rendition. Are we due for some pleasant surprises, or is what we're seeing just what we'll get this September?

Unassuming box art adorns the latest Guitar Hero reprisal. Are we due for some pleasant surprises, or is what we're seeing just what we'll get this September?

I always feel a little guilty for chastising Neversoft’s decisions in guiding the Guitar Hero franchise since it picked up the reins in 2007. It’s almost certain the studio has been under a lot of pressure for years from publisher Activision’s growing dependence on expanding and exploiting franchises at a fever pitch — just look at the decline in quality as the Tony Hawk franchise relentlessly iterated upon itself.

So try to imagine how Neversoft’s staff must have felt when Activision dumped what was arguably the biggest name in gaming fresh into its lap and demanded the biggest, best sequel to be built from scratch in less than a year. That’s probably more or less what happened when Harmonix and Activision/Red Octane parted ways in late 2006.

That’s no mean feat, especially when you consider that Neversoft also had to compete against the Guitar Hero series’ originator, Harmonix, and its debut of the genre-expanding Rock Band franchise. Yet despite better name recognition, higher sales numbers and a marketing campaign to rival MTV/Harmonix’s own, it all comes down to this: Neversoft’s Guitar Hero games just aren’t as good as the Guitar Heros and Rock Bands that Harmonix put out.

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Daily Recap: May 15, 2009

The all-glorious Friday is upon us once again, so being the casual day it is let’s just get down to the news. No introductory hyperbole from me this time–a shame, I know.

Guitar Hero 5 is coming and it has songs (surprise!), free-to-play MMO Free Realms has racked up quite the player base in its first few weeks of existence, Valve’s sneaky with its surprises as usual, and Mass Effect 2 footage is available for your viewing pleasure.

Not Guitar Hero 5--but close enough

Not Guitar Hero 5–but close enough

Though the game has been known about for a while now, Activision today tossed out a few official scraps of details on the upcoming Guitar Hero 5. Players will be able to tackle the game’s tracks with any instrument combination they see fit. Want to sing through a song with three other friends all using microphones? Go ahead.

It’s an interesting mechanic to put into a rhythm game–certainly one that isn’t “authentic” as far real bands go (though, yes, these games aren’t meant to be taken literally). And while we’ve been somewhat biased in favor of Harmonix’s Rock Band titles (or, at least Nick and Doug have), I personally find the gameplay freedom Neversoft’s offering to be great. Add-in the beginnings of a solid-looking track list and the new instant difficulty/instrument swapping, and the next Guitar Hero game might turn out to be one actually worthy of the franchise’s name.

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Daily Recap: May 7, 2009

More earnings statements, game announcements, and a touch of the whimsical. Time for today’s news roundup!

Gunnin' for that #1 spot: Sales of Call of Duty: World at War helped Activision post earnings of nearly $1 billion this past year, the company announced today. Guitar Hero and World of Warcraft were also named as leading Activision-Blizzard franchises.

Gunnin' for that #1 spot: Sales of Call of Duty: World at War helped Activision post earnings of nearly $1 billion this past year, the company announced today. Guitar Hero and World of Warcraft were also named as leading Activision-Blizzard franchises.

Just a couple of days ago, Electronic Arts announced its quarterly and yearly financial statement; today,  Activision followed that up with its own release, and the returns are very impressive. Activision-Blizzard posted a $981 million net revenue in the first quarter of this year — no, that’s not a yearly figure. That beats the publishing giant’s own projections for the quarter by more than $100 million, and has caused the company to raise its revenue expectations for the 2009 calendar year to $4.3 billion.

“Our better-than-expected first quarter results were driven by strong global consumer response to the Call of Duty and Guitar Hero franchises and Blizzard Entertainment’s World of Warcraft, despite challenging economic times,” Activision CEO Robert Kotick said.

Of course, as happens from time to time, some games that were rumored to exist were confirmed in the financial release. Guitar Hero 5, Band Hero, and DJ Hero were all confirmed in the report, and Guitar Hero: Van Halen was made official later in the day. GH5 is a follow up to 2008’s Guitar Hero: World Tour and 2009’s Guitar Hero: Metallica (our review of which is here.) Band Hero is going to be family friendly, and DJ Hero will feature hip-hop, R&B, electronic, techno, and dance music and a turntable peripheral.

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Daily Recap: April 22, 2009

Nintendo DSi
Because my snark is running low as of this writing, let me take this introductory opportunity to tell you what’s dropping on our site for the remainder of the week.

Coming tomorrow is our hands-on overview of the new Nintendo DSi system. To be clear, the purpose of an overview is to be less like a review–instead of making recommendations on the overall value of the product, we’re simply providing our readership with an introduction to it. We’ll still offer our crystal-clear opinions backed-up with facts, but the final purchasing decision is up to you, as always. Also on the way tomorrow is a review of Xbox Live Arcade title Galaga Legions.

Friday we’ll be reviewing the new Left 4 Dead DLC pack with its hectic and horrific Survival Mode. Can we last more than two minutes? Doubtful.

Next Tuesday’s big post is a “cooperative” review of Resident Evil 5 between Nick and me. This review has been a long time coming, and we look forward to adding our special co-op-centric commentary into the structure of our usual, trusty reviews.

Now, onto the news…and some awesome poster art.

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Daily Recap: April 10, 2009

I’m torn.

[viddler id=72981230&w=545&h=349]

On the one hand, Guitar Hero: Smash Hits is reviving some of the best songs with full-band bravado from the earlier, better days of Guitar Hero. Ozzy Osbourne’s Bark at the Moon is getting its due. So is Killer Queen, and Free Bird, and Carry On Wayward Son…which was already in Rock Band 2, and…Through the Fire and Flames?

Yep. It’s Neversoft.

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Review: Guitar Hero: Metallica (Xbox 360)

Guitar Hero: Metallica logo

The Ecstasy of Gold

When the biggest name in music gaming dedicates an entire game to the most popular thrash metal band of all time, there’s not much need for introductions. (After all, we just covered the demo a couple weeks ago!) Just about everyone with a pulse has played one of the billions of Guitar Hero games by now, and Metallica has been an institution in popular music for more than 25 years. Say what you will about the Grammy Awards, but you don’t win nine of them without developing a sizable following.

Remember, this is the second time Neversoft has tapped a musical juggernaut to star in a game. However, Guitar Hero: Metallica comes a year after Guitar Hero: Aerosmith, and it benefits from being built on top of the newer Guitar Hero World Tour engine. While Neversoft demonstrates that it is capable of improving upon past failures — and really, this is the best Guitar Hero game they’ve made yet — this latest Guitar Hero iteration, just like every Neversoft-developed game in the franchise, is packed with ambition but stunted in delivery. Read the rest of this entry »