Posts tagged Halo: Reach

2010 Game of the Year Awards: Numbers 10, 9 and 8

We’re kicking off the first day of our week-long Game of the Year awards with a bang. Coming in at numbers 10, 9 and 8 on our top ten list are some heavy-hitting titles — and maybe a few you wouldn’t have expected.

Come have a look!

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The Backlog: Civil War Edition

Image by friend of the site Brian Gundell

I don’t care who you are, if you’re an Oregonian, this is a weekend you care about. It’s Civil War weekend, and as proud (if a bit underemployed) alumni of the University of Oregon, all three of us have a side to take in the game. Good luck getting much done in Portland tomorrow between noon and 4 pm, and god speed to anyone driving south on I-5 from Portland who isn’t going to the game. I don’t think it hurts us to take an excessively pro-Ducks stance, so here goes:

LET’S GO DUCKS!

We do have the usual Backlog content to go with the heaping of school pride, though. Nick’s been stabbin’ fools in Assassin’s Creed: Brotherhood, Doug’s tackling some single-player games passed over during the year, and Aaron has been finding a balance between work, games, and the Wasteland.

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Review: Halo: Reach

Bungie and Halo: the story of a studio defined by its most popular product. Because of the series’ success, few could have guessed that another company would ever be in a position to make Halo games. But Bungie has formally stepped away from its massive franchise after a decade and billions of dollars in sales, finally realizing a 2007 announcement that it would become an independent company free of Microsoft’s yoke.

Halo: Reach is the studio’s magnum opus, and it unexpectedly recaptures the feeling of cleverness and ingenuity of Halo: Combat Evolved, when Master Chief was a fresh face in the crowd of first-person shooters.

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The Backlog: Utilitarian edition

Do not be afraid by the stark plainness of this post. Refuse to cower at the wall of text following this introduction. Most of all, please understand that this boring backlog article is in such a state for good reason.

A BEACH TRIP!

That’s right: Nick, Doug and myself are travelling to the Oregon coast this weekend, and we don’t have time for such crazy frivolities as “graphics” and “pleasant visual design.” But don’t presume our adventure is only for the pursuit of wacky fun and wild games (and drinking); No, we will be working on our book. There’s a lot to do to for that project, because publishin’ ain’t easy, as Big Daddy Hearst once said.

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The Backlog: Bursting at the Seams Edition

Huuuuuuuuuuuuuuuuge backlog for everybody this week. Nick is trying to tie up loose ends before the fall games rush starts up, Doug is tearing through demos of some impending releases, and Aaron is spending time on some small game by a developer in Seattle…has something to do with Rings (maybe they’re finally doing a good Sonic game?). Oh, you mean it’s called Halo? Haven’t heard of it.

Seriously, the crew is in a verbose mood this week. Bring a drink, sit down and enjoy our wordiness. Without further ado, the backlog awaits.

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The Backlog: Final Collision Fantasy with Friends edition

Our Backlog is full of Awesome Sauce this week. Don’t believe me? Good. You shouldn’t.

But click the link anyway, please. We know when you don’t!

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Our impressions of the Halo: Reach beta


With the Halo: Reach beta well underway, Nick and Aaron decided to dust off their copies of Halo 3: ODST to decode the Internet hubbub surrounding the latest entry in the franchise. While their experiences were both positive and negative, one thing is clear: It’s definitely Halo.

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