Posts tagged Infinity Ward
Death Without Dignity: How Call of Duty became a parody of itself
Nov 14th
Something has been happening to Call of Duty for quite some time. What used to be a series lauded for its strong, poignant experiences has changed into something else entirely.
The latest entry in the series, Call of Duty: Black Ops, encapsulates those changes perfectly in a single moment:
This is the last thing you see in Call of Duty: Black Ops. Your embattled hero, having survived countless high-adrenaline firefights and explosive narrow escapes, lands safely in the comforting embrace of the United States military. Battleships and men in fatigues line the horizon as the sun sets against a billowing American flag. Crunchy guitar riffs lend a tempo to the scene, which climaxes when three fighter jets swoop low in formation.
You can practically smell the testosterone.
Double Take: another look at Modern Warfare 2
Dec 16th
Editor’s note: Frequent Silicon Sasquatch podcast guest (and PC enthusiast) Spencer Tordoff has more than a few things to say about his experiences with Call of Duty: Modern Warfare 2. With our review now live, we felt his commentary would be the perfectly compressed chaser to our long-winded critique.
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I’d like to preface this by saying I have no interest in Modern Warfare 2′s multiplayer component. The betrayals of Activision and Infinity Ward have come and gone; the damage is done, and for once I feel like I have nothing to say on the topic.
However, the single player portion continued to intrigue me. I loved the campaign in Call of Duty 4, as well as the previous Infinity Ward-crafted stories of Call of Duty 1 and 2. Procuring a copy of the latest game to continue the Modern Warfare storyline felt like a good idea, like an olive branch offered to a quarrelsome friend.
Review: Call of Duty: Modern Warfare 2 (Xbox 360)
Dec 16th
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What more can be said about the so-called largest entertainment launch in the history of mankind?
It’s tempting to boil down Call of Duty: Modern Warfare 2 to a vaporous obligation, an experience that divides gamers into the haves and have-nots. But that’s putting blind faith in a product based on its advertising blitzkrieg. Aren’t we supposed to be discerning consumers?
The climate around Modern Warfare 2 is now adequate, a month after release, for a steady-handed dissection of gaming’s latest chart-topping champion — far removed from the pre-release hype. This critique won’t convert the detractors or embolden the fanatics, but it will hopefully read as an alternative education on the latest Call of Duty, a game that flirts with failure as much as it tastes success.
Daily Recap: May 12, 2009
May 12th
In a bit of site-related news, today was our most active day ever in terms of unique page views. We can attribute such a solid boost in numbers to Nick’s wonderful review of Peggle for the iPhone (apparently one of the first online, even before the big-name blogs and sites), as it was our top story for the day.
So, we want to extend a ginormous gracias to those of you who read Silicon Sasquatch daily and continue to direct your comrades to our corner of the web. We promise to keep bringing you things of a decidedly awesome and videogame-related nature.
Now, it’s time for the real news: Atari gets cold feet, the telenovela that is Midway’s financial woes gets juicier, we get to know Modern Warfare 2 a bit better and Valve’s Team Fortress 2 team takes a “bow.” (You’ll get the pun in a bit.)