Posts tagged Limbo
Backlog: Spring Forward edition
Mar 5th
This image is .05% related to the title. You can see that there's a Slinky, and Slinkys "spring." Also, this creature's stuck in it and can't move "forward." It's ironically genius, when you think about it.
Welcome to this week’s Backlog! I’m your typist-guide — my name’s Aaron, but you can call me Aaron — and it’s my job to introduce our content. So let me do that.
Today is a good day, and not just because I’m totally fond of our latest contributions about games we’ve all played during the past seven days. No, that’s all fine and dandy. What I mean in calling today a good day is that the atmosphere is different — finally. I can feel the air warming. I can see the daylight growing longer. My roommates are busy cleaning their rooms, watering their plants and putting on airs for guests who are showing up this weekend. People are emerging from winter’s woolen grasp and it’s visible on the faces around me. Spring is fuckin’ here.
How nice.
The Backlog: The case of the kidnapped burrito unicorn edition
Sep 10th
In case you’ve never been to Seattle before, consider this your primer.
In this week’s Backlog: Aaron laments his decidedly first-world problem of having too many games to play, Doug reminisces on the Dreamcast’s glory days, and Nick tries his hardest to remember everything he played at PAX last week.
The Backlog: Conventiontime Blues edition
Sep 3rd
This is basically what PAX looks like, except with more neckbeards, less politics, and a sea of iPhones
I couldn’t go to PAX 10. Neither could Doug. But Nick’s there! He’s also Internet famous now, thanks to his picture being taken at a Rock Band 3 event last night and then posted to Twitter. I can only hope that in his new-found celebrity, Nick Cummings won’t forget the little guy. And by “forget the little guy” I mean I hope he invites us to really rad pool parties in Hollywood.
OK. I won’t feel so bad about jumping right into the backlog now that my introduction is complete.
Let’s do this.
The Backlog: Silicon Sasquatch’s Finest Hour edition
Jul 23rd
So this book called Scott Pilgrim’s Finest Hour came out this week. You might not have read the series yet, but you’ve probably heard about the comics, or the upcoming game, or the movie starring Michael Cera. The reason it bears mentioning is that it’s a spot-on representation of the minds and memories of all of us children of the ’80s who grew up on Nintendo and Sega. If that sounds like something you can relate to, you’re probably going to love the comics.
It really has been a good week for us, too. This is our fifth post in seven days, which is almost a record for us. It’s even more impressive when you recall that we’re only running at two-thirds of our normal capacity because Aaron’s working a summer job in the wilds of Oregon. But while he’s no doubt been perfecting his mountain-man beard and learning to forage for roots or something, Doug and I have been holding down the fort by playing our fair share of games. Check out what we’ve been up to after the jump, and if you’re feeling generous, why not let us know what you’ve been playing in the comments section? Consider it your one charitable act of the day.
Review: Limbo (Xbox Live Arcade)
Jul 22nd
I’ve tried to keep some distance from the debate over whether games can be — or currently are — art. It’s my belief that art is in the eye of the beholder, so who cares if a few critics (including some critics of another medium entirely) disagree? I’ve had experiences with games that have been as thought-provoking and moving as some of the best movies, books, paintings, songs, and so on.
But if you’re not content to sit by the sidelines and just let Roger Ebert trash-talk games, you’ll find some strong ammunition for your viewpoint in Limbo, Playdead’s debut Xbox Live Arcade title and the first game out the door in this year’s Summer of Arcade series. With its bold, almost suffocating art style, excellent use of sound and subtle yet significant method of storytelling, Limbo is a thoroughly inspired concept that couldn’t be realized in any other medium.