Posts tagged Mass Effect 2

The Backlog: Killer Bs edition

Lots of good things start with the letter “b”; Many games right now, for instance (Battlefield and Bayonetta being two of them). Other things start with that letter — like business school, bad tests, The Beatles…and also brains.

Wait, brains? It will make more sense in a moment! So, without further ado, here’s the log.

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The Backlog: (Sittin’ On) The Dock of the Bayonetta edition

Why am I so conflicted over BioShock 2? The original was great, brilliant even. And if 2K Marin’s sequel is half as good as the first, that would still make it better than all of the dust-collecting shovelware currently sitting on store shelves.

Nick doesn’t seem as wracked with indecision this week as yours truly, and I fully believe it when he predicts BioShock 2 will soon find a spot in his vast library of interactive software. However, Nick doesn’t know that upon purchasing the game he will be obligated to review it. Sorry, friend.

Doug takes this edition’s opportunity to educate us on the intricate differences between Pro Evo Soccer 2010 and FIFA 10, and it’s an extremely informative primer about a segment of gaming I’ve all but forgotten. I actually want to give soccer sims another shot after reading it. Truly, I do.

And for me, well, I’m in love with Bayonetta — the game, mind you. Though with her strength-based sex appeal and quotes such as: “Do I look like I’m a child person? Making children, on the other hand,” it’s easy to swoon over the ridiculous charm of the character and to even feel all right about it; hopefully without coming off as a chauvinist.

Also, apologies for the article headline. An Otis Redding track pack is coming to Rock Band next week, and I thought the titular pun was appropriately humorous. I was likely wrong.

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The Backlog: Resignation edition

Mass Effect 3.

My Fellow Earthicans:

Good evening.

This is the 68th time I have spoken to you from this laptop, where so many decisions have been made that shaped the history of this Blog. Each time I have done so to discuss with you some matter that I believe affected the blogosphere’s interest.

In all the decisions I have made in my public life, I have always tried to do what was best for the Blog. Throughout the long and difficult period of struggling through Mass Effect 2, I have felt it was my duty to persevere, to overlook BioWare’s overzealous streamlining, to stop viewing the game as a RPG, and to make every possible effort to complete the sequel to the game I loved so much.

In the past few days, however, it has become evident to me that Mass Effect 2 is, in fact, the brilliant, evolutionary sequel everyone has been raving about. And with that in mind, I come before you to admit that I made a grievous and inexcusable error in judgment.

Therefore, I shall resign to having been “completely, totally, 100% dead wrong” about Mass Effect 2 effective at noon tomorrow. Vice President Thayer will be sworn in as “Guy Who Was Totally Right All Along Even Though Nick Won’t Admit It” at that hour in this office.

Now if you’ll excuse me, I’ve got to go flirt with Miranda some more. Don’t judge.

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The Backlog: Mass Effect 2log

So, yeah.

Some little game you might have heard of called Mass Effect 2 dropped in stores on Tuesday, and…yeah. We’ve all been putting some time into that — some of us at the detriment of schoolwork (*ahem*) — and yelling at anyone daring to spoil any aspect of the game (but that may just be me). We also have divided opinions on the game, too, so read on and see where the contention lies (spoiler free, naturally).

We’ve also been able to play some other games — Forza 3 and some iPhone games included — and it’s time to dig into the details in this week’s Backlog.

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Our most anticipated games of early 2010

Editor’s note: While discussing topics for the most recent podcast, Nick and Aaron took some time to talk in detail about which games they felt might be worth paying attention to as their release dates draw near. Thanks to the bizarre magic of Google Wave, our collaboration ended up turning into a full-fledged article. We hope this list serves as a helpful guide and gives you some ideas of what to look forward to.

The heroes from just a few of the major releases coming in the next few months: Sam Fisher (Splinter Cell: Conviction), Lightning (Final Fantasy XIII) and Shepard (Mass Effect 2).

The heroes from just a few of the major releases coming in the next few months: Sam Fisher (Splinter Cell: Conviction), Lightning (Final Fantasy XIII) and Shepard (Mass Effect 2).

After building this list from a shorter one we borrowed unceremoniously from Kotaku, we weighed the evidence presented to us so far and drew up our own shortlists of essential titles, as well as a handful of potentially great purchases.

You’ll find our own lists, along with our justifications, after the break. And if we ignored a great game or missed one completely, please let us know. Thanks!

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2010: The Year We Make Contact…and subsequently go broke

Podcast 7 Mass Effect

Well, would you look at that — another podcast! And this one’s blessedly much shorter than the previous, meaning you get plenty of on-topic discussion and analysis without having to meander through dozens of games and several months of backlogged news to cover.

This podcast picks up where the last one left off, with the gang discussing the myriad top-tier releases of the first quarter of 2010. A near-complete list of titles is available after the jump for your perusal.

As always, thanks for listening, and let us know what you think!

(P.S. Wanna receive our latest podcasts automatically? Subscribe with iTunes here!)

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E3 2009: Day 1 Reflections

Day 1 of E3 2009 — full of press conferences from Electronic Arts, Ubisoft, and the big press event from Microsoft earlier this morning. Having spent the day taking in what each of these groups had to offer, we’ve got a little bit of judgment to pass now. Sure, it’s early, but here are some thoughts coming out of the first day…

Based purely on what’s been shown today, and assuming things go to plan:

The Sure-fire Big Winner: Xbox Live

Direct download capability for 1080p movies and Xbox 360 games; an expanded Netflix lineup; Facebook, Last.fm and Twitter tie-ins to come in the fall; and a whole host of exclusive downloads and DLC content for games coming this year. That $50 a year spent on an Xbox Live gold account keeps looking better and better, and regardless how the games turn out, what you’ll be able to do with the system grows and grows.

Most Important Announcement: Microsoft’s Project Natal

It's waggle, Jim, but not how we're used to: Microsoft's Project Natal could well be the biggest announcement at E3 2009, but we won't know for sure for years.

It's waggle, Jim, but not how we're used to: Microsoft's Project Natal could well be the biggest announcement at E3 2009.

We knew it was coming. It may even have been shown a year ago, before Microsoft acquired the company responsible for the technology. But actually seeing Project Natal — Microsoft’s code name for its controller-less motion control device — was very stunning. Sure, some of the tech demos displayed (a ball kicking/punching/heading game, motion to control the Xbox dashboard) were a bit hokey…but they showed a level of motion-recognition that was very tight and reactive. The big deal was Lionhead Studios (publishers of Fable 2, Black and White and many other games) and the tech demo they created where players could interact with a schoolboy named Milo. To say it encroached on the uncanny valley is an understatement; if it’s what the video demonstration billed it to be, it’s less a game and more interacting with a legitimate AI character. Absolutely stunning.

To say that Microsoft could capitalize on the market the Nintendo Wii has pioneered while also pushing the boundaries of what’s possible as an interactive activity with Project Natal is an understatement. The potential is there; whether it comes to fruition in the final form will be interesting to see.

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Daily Recap: May 27-28, 2009

This is me, right now. Excuse our mess with the update.

This was me, 24 hours ago. Please excuse the tardiness with the update.

Hoo boy. Medicine sure is a fun thing, isn’t it? After recovering from liberal applications of medication and sleep to combat a particularly nasty sinus infection, things have returned to normal – including posting the news. And news there is to be posted!

Xbox Live membership has risen to more than 20 million users as the Xbox 360 has moved past 30 million consoles sold worldwide.

Xbox Live membership has risen to more than 20 million users as the Xbox 360 has moved past 30 million consoles sold worldwide.

Microsoft announced today that it has hit a pair of milestones with the Xbox 360 console: 30 million systems sold worldwide, and 20 million individual users on its Xbox Live service. In the release, Microsoft attributed some of the growth to the New Xbox Experience dashboard overhaul that was launched last fall, saying that new membership numbers have gone up 136 percent since its debut in November. That led Microsoft to earn more than $14 billion on console sales, in addition to almost a billion pieces of content (both paid and free) downloaded via Xbox Live.

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Daily Recap: May 15, 2009

The all-glorious Friday is upon us once again, so being the casual day it is let’s just get down to the news. No introductory hyperbole from me this time–a shame, I know.

Guitar Hero 5 is coming and it has songs (surprise!), free-to-play MMO Free Realms has racked up quite the player base in its first few weeks of existence, Valve’s sneaky with its surprises as usual, and Mass Effect 2 footage is available for your viewing pleasure.

Not Guitar Hero 5--but close enough

Not Guitar Hero 5–but close enough

Though the game has been known about for a while now, Activision today tossed out a few official scraps of details on the upcoming Guitar Hero 5. Players will be able to tackle the game’s tracks with any instrument combination they see fit. Want to sing through a song with three other friends all using microphones? Go ahead.

It’s an interesting mechanic to put into a rhythm game–certainly one that isn’t “authentic” as far real bands go (though, yes, these games aren’t meant to be taken literally). And while we’ve been somewhat biased in favor of Harmonix’s Rock Band titles (or, at least Nick and Doug have), I personally find the gameplay freedom Neversoft’s offering to be great. Add-in the beginnings of a solid-looking track list and the new instant difficulty/instrument swapping, and the next Guitar Hero game might turn out to be one actually worthy of the franchise’s name.

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