Posts tagged Metal Gear Solid
The Backlog: Gravy-stained Memories edition
Nov 25th
Posted by Nick Cummings in Backlog
As children born in the 1980s, we were lucky enough to be the first generation who grew up with an almost universal appreciation for video games. That was never more apparent than during the holidays, when families would come together under the pretense of having a fun, relaxing time together. Although video games were often scorned by my extended family, they couldn’t deny how useful it was in keeping us little rascals occupied for days on end while the adults rekindled their old sibling rivalries over heated petty arguments, vitriolic political disputes and perhaps one too many a hot toddy.
The holiday spirit is a beautiful thing.
But who cares about all that? We’re just glad you’re here with us. I don’t want to speak out of turn, but I think the fact that people read our blog means more to each of us than we’ve ever really been able to express. So today, we’re just thankful you’re along for the ride. Enjoy your food, family and friends, and if you’re feeling in the mood, why don’t you share some of your favorite gaming-related holiday memories in the comments?
The advancement of the art of storytelling in video games
Oct 7th
Posted by Doug Bonham in Editorials
Shadow of the Colossus' simple, spare storyline has been repeatedly acclaimed as a high-water mark in video game storytelling.
Even before Mario trekked through the Mushroom Kingdom to rescue the Princess and Pac-Man was pursued by a quartet of ghosts, video games have been a storytelling medium. As games matured from simple sprites to a multi-billion dollar industry, so the scope of video games increased —in terms of graphical fidelity, size and scope of game worlds, and the potential for storytelling.
The problem, though, is that only two of those three aspects have seen real growth to this point. While our favored medium is still maturing, it’s encountered some growing pains in finding the right way to tell a story — and the right kind of stories to tell.
Warning: Spoilers for Grand Theft Auto IV, Bioshock, Metal Gear Solid, Fallout 3, Fable II, and Shadow of the Colossus follow.
E3 2009: Day 1 Reflections
Jun 1st
Posted by Doug Bonham in Archival
Day 1 of E3 2009 — full of press conferences from Electronic Arts, Ubisoft, and the big press event from Microsoft earlier this morning. Having spent the day taking in what each of these groups had to offer, we’ve got a little bit of judgment to pass now. Sure, it’s early, but here are some thoughts coming out of the first day…
Based purely on what’s been shown today, and assuming things go to plan:
The Sure-fire Big Winner: Xbox Live
Direct download capability for 1080p movies and Xbox 360 games; an expanded Netflix lineup; Facebook, Last.fm and Twitter tie-ins to come in the fall; and a whole host of exclusive downloads and DLC content for games coming this year. That $50 a year spent on an Xbox Live gold account keeps looking better and better, and regardless how the games turn out, what you’ll be able to do with the system grows and grows.
Most Important Announcement: Microsoft’s Project Natal
It's waggle, Jim, but not how we're used to: Microsoft's Project Natal could well be the biggest announcement at E3 2009.
We knew it was coming. It may even have been shown a year ago, before Microsoft acquired the company responsible for the technology. But actually seeing Project Natal — Microsoft’s code name for its controller-less motion control device — was very stunning. Sure, some of the tech demos displayed (a ball kicking/punching/heading game, motion to control the Xbox dashboard) were a bit hokey…but they showed a level of motion-recognition that was very tight and reactive. The big deal was Lionhead Studios (publishers of Fable 2, Black and White and many other games) and the tech demo they created where players could interact with a schoolboy named Milo. To say it encroached on the uncanny valley is an understatement; if it’s what the video demonstration billed it to be, it’s less a game and more interacting with a legitimate AI character. Absolutely stunning.
To say that Microsoft could capitalize on the market the Nintendo Wii has pioneered while also pushing the boundaries of what’s possible as an interactive activity with Project Natal is an understatement. The potential is there; whether it comes to fruition in the final form will be interesting to see.
Daily Recap: May 26, 2009
May 27th
Posted by Doug Bonham in Daily Recap
The long Memorial Day weekend is now behind us (I know I have a bit more color on my skin to show for being in the beautiful Northwest weather!) and E3 is just over the horizon, with press conferences starting in just under a week. Whew. Time certainly flies, and the news mill has definitely been churning.
Unless this is the greatest prank Hideo Kojima has pulled in his life, it looks like the konami.jp teaser site that's been counting down for over a week is working toward a Metal Gear announcement next week at E3.
The big pieces of news have come from Kojima Productions and Rockstar, respectively. Starting with the Japanese developer, its teaser site – which has seen multiple countdown clocks on top of ever-changing imagery, all the while focused on a field during a thunderstorm – has now left little question as to what Metal Gear Solid creator Hideo Kojima will be working on next. Today, the image of a young Big Boss – replete with eye patch – joined the flashing numbers and letters that have been on the site for well over a week, seeming to imply that a new Metal Gear game of some sort is due to be announced soon.
The other piece of news related to the teaser site and Kojima’s next project comes from scans of a leaked copy of the newest issue of Japan’s Famitsu Magazine, the TIME of Japanese gaming. There’s a feature story with lots of self-editing by Kojima, and accompanied by another image from the countdown that hasn’t been seen yet: Raiden, circa MGS4. It’s good news for Metal Gear fans and, with a bit of elementary math, it looks like the timer will run to zero early next week.