Posts tagged Nintendo
The Backlog: Pre-Tryptophan Tidings of Gamedom edition
Nov 20th
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The Holidays approach. For some that means quality time with family members not seen for a year — maybe more. Others, well…can I get a “what what” if at some point during your life you hid away in the midst of celebrations to finish Earthbound (or, insert other game reference here). However, my adult years have made me more personable when it comes to the holidays; I’m now infinitely more interested in the going-ons of my kin.
Still, I won’t lie that this year I’d prefer to mow down more of Left 4 Dead 2’s cajunized zombies with a giant plate of delicious turkey and fixins on my lap. I’m thankful for me.
We’re back on track for backlogs, and this week is mega-sized to make up for our absence. To summarize: Nick informs us he essentially played everything ever released this month, Doug gushes about his beloved Forza 3 between study sessions, and I write about why two wonderful November-born titles should be played on the PC.
Daily Recap: June 8, 2009
Jun 9th
Ubisoft's James Cameronstravaganza really was the most boring thing about E3 — but we promise to post the older (and much more interesting) info later this week
So that whole triple-E expo thing is over, right?
We still have our Nintendo and Sony conference impressions on-tap and ready to be served, but we’re simply terrible at sliding that frothy information down the counter to you, the frustrated consumer.
Look for those articles later this week with a comp for your first few Jägerbombs.
Yesterday’s news ran quite the gamut of topics: Sony’s trophy system isn’t happening on PSP, Satoru Iwata “scuttles” when it comes to new handhelds and playing a game might just help lower your car insurance rates. Read the rest of this entry »
E3 2009: Welcome!
Jun 1st
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Today’s the big day, folks. The annual and mega-flashy Electronic Entertainment Expo starts in less than an hour, and Microsoft dutifully kicks this PR party into high gear with its press conference at 10:30 a.m.
Now let’s be honest: every other website has some kind of intimate E3 coverage planned for videogame fans and followers of the industry. You have your liveblogs, live video, exclusive interviews, previews, hands-ons and podcasts. We, a fresh and puerile (but not juvenile?) website without access to E3, can’t provide the coverage like bigger media entities can. However, what we can do is offer our analysis and summations of big E3 press bombs and try to cut the fat the best we can.
So stay with us throughout E3 and think of our content as the delicious Andes mint after a filling dinner — a complement to a main course of news from the hundreds of other videogame journalists doing the real work this week.
We’ll be posting our recaps of each big press conference and attempting a few interesting things this week in terms of feature articles. Next week you’ll see more thoughtful content, as post-E3 lends itself well to in-depth analysis and status reports of individual genres — even the consoles themselves.
I’ll leave you with the times and dates for the five major press conferences.
Enjoy E3…we’re besieged like this only once a year, or twice depending on how interesting the Tokyo Game Show will be come September.
Press conferences for Monday, June 1st:
- Microsoft: 10:30 a.m.
- Electronic Arts: 2 p.m.
- Ubisoft: 5 p.m.
Press conferences for Tuesday, June 2nd:
- Nintendo: 9 a.m.
- Sony: 11 a.m.
Daily Recap: May 11, 2009
May 11th
Our three day extravaganza of Fallout 3 DLC reviews is finally over, capped-off by the best DLC Bethesda has to offer: Broken Steel. We hope you enjoyed the weekend feature and found it to be informative–maybe even life-changing.
But, I’ll be honest here and say I’m completely fine with not playing Fallout 3 in any capacity for a few months.
Today’s batch of industry news has annoying legal teams crushing fan-made dreams, enough Japanese DS owners for Nintendo to start a conscription-based army, one announced title that no one really is surprised by and a perplexing possible addition to the English language that all gamers love to hate, but also use incessantly. Read the rest of this entry »
Daily Recap: May 7, 2009
May 8th
More earnings statements, game announcements, and a touch of the whimsical. Time for today’s news roundup!
Gunnin' for that #1 spot: Sales of Call of Duty: World at War helped Activision post earnings of nearly $1 billion this past year, the company announced today. Guitar Hero and World of Warcraft were also named as leading Activision-Blizzard franchises.
Just a couple of days ago, Electronic Arts announced its quarterly and yearly financial statement; today, Activision followed that up with its own release, and the returns are very impressive. Activision-Blizzard posted a $981 million net revenue in the first quarter of this year — no, that’s not a yearly figure. That beats the publishing giant’s own projections for the quarter by more than $100 million, and has caused the company to raise its revenue expectations for the 2009 calendar year to $4.3 billion.
“Our better-than-expected first quarter results were driven by strong global consumer response to the Call of Duty and Guitar Hero franchises and Blizzard Entertainment’s World of Warcraft, despite challenging economic times,” Activision CEO Robert Kotick said.
Of course, as happens from time to time, some games that were rumored to exist were confirmed in the financial release. Guitar Hero 5, Band Hero, and DJ Hero were all confirmed in the report, and Guitar Hero: Van Halen was made official later in the day. GH5 is a follow up to 2008’s Guitar Hero: World Tour and 2009’s Guitar Hero: Metallica (our review of which is here.) Band Hero is going to be family friendly, and DJ Hero will feature hip-hop, R&B, electronic, techno, and dance music and a turntable peripheral.
Overview: Nintendo DSi
Apr 23rd
Progress is as progress does, and three years after the launch of the Nintendo DS Lite the gaming world welcomes its newest addition: the Nintendo DSi – an even thinner, sexier and more advanced handheld console than the last iteration.
Welcome to dual screen gaming, 3.0.
Not even a month into its release and the DSi has already smashed the DS Lite’s initial sales figures twice-over. Obviously there are enough curious consumers out there eager to experience a DS for the first time, or diehards simply willing to upgrade their old systems for the next big thing. But for the uninformed, what’s the DSi really all about? Read on for a breakdown of Nintendo’s latest portable powerhouse.