Posts tagged PlayStation 3

The Long Break, or Doug’s hiatus from console gaming

Welcome to the Japanese countryside! There are video games here, you just have to squint really hard to find them.

Whenever I’ve moved, one of the last things to get packed up has been my gaming console. Of course, my console has also often been the first thing unpacked once I’ve gotten moved in. Funny how that works. But this time, after moving to Japan in early August, all I’ve played since are iPhone games – until last weekend, I hadn’t picked up a real controller since arriving in the land of Nintendo and Sony.

What the hell happened? Well, a perfect storm of things for me, at least.

First: I didn’t want to bring my Xbox 360 with me to Japan. It’s old, is bound to break (again), and is region-locked. Most importantly, though, I would either have to pack it into my slim luggage allowance or ship it over separately, and neither are worth the trouble. Sometimes you have to be an adult and bring clothing, especially when there’s little chance to buy new threads. Okay, I did bring my Nintendo DS, but it’s now gathering Japanese dust instead of gathering American dust. I’ve got the itch to play games; what to do?

But I can wait. Maybe. I’ve gone two months without playing a game – and longer without playing anything new, frankly – and can afford to wait because real life and the gaming release schedule have allowed me to. I’m too busy getting out of the house and visiting my new friends to spend too much time playing games at the moment, which is good, because there haven’t been a ton of AAA titles coming out this summer. I bemoaned the lack of a year-round release schedule earlier in the year, but I’m quite glad for the break at the moment.

Soon the weather will turn nasty and, as a friend here in Japan said, people will begin to “hide under their kotatsu.” Unlike the U.S., most places in Japan aren’t centrally heated and have very poor insulation, which means you wear lots of sweaters indoors and a kotatsu, a table with a heated blanket. In short, people don’t want to head out and be social; perfect time to catch up on video games, then!

Postscript to the story? Last weekend was my birthday. With enough money and free time on the weekend to go buy a PS3, I broke down and picked one up — a 320 gb model, which now sits happily next to my TV and wireless router. It’s now set up to stream media from my computer, access my U.S. Netflix account, and make use of the Silicon Sasquatch staff PSN share. And I bought a pretty kick-ass game to go along with the system, too, one that I’m excited to write about soon.

After the long break, it’s good to be back.

Catherine’s Eccentricities

I still don’t get Catherine. Even after a few solid hours spent learning the ropes of Atlus’ bizarre hodgepodge puzzle and dating-sim gameplay (think Q*Bert meets Tokimeki Memorial), I’m still unsure if this is a game I like. I’m compelled to keep playing, though, and that’s a success as far as I’m concerned.

But it’s not the puzzle-game aspects that have me hooked. The block-moving, tower-climbing action sequences that define the “game” part of Catherine are perfectly fine — controls are tight, difficulty ramps up at a good clip, pacing is appropriate — but to me, they’re just filler. The real fun of Catherine comes from the story that unfolds as you delve deeper into protagonist Vincent’s sordid love life. The choices you make through him are surprisingly revealing — not about Vincent, of course, but about you and everyone else who plays.

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What Happens When the Curtains Close? Xbox Live, PSN, and the Next Generation

At some point in the not-too-distant future, there will be successors to the Xbox 360, PlayStation 3, and Wii. Okay, so I’m hardly a psychic making a statement like that, but such is the march of progress that new consoles will inevitably replace the old. We know Nintendo will show something off at E3, and the rumors are starting to rumble that Microsoft may have something up its sleeve this year, too.

But one question that has never faced gamers before will be an issue when looking at upgrading from one console to the next this go-around: What is going to happen to all the content I have on my current system?

This is the digital era. I have 85 gb of content stored to my Xbox 360′s hard drive and, while much of that is game installs, the rest is made up of the “arcade” games available on Xbox Live Arcade and PSN, downloadable add-on content for games, and digital downloads of full retail games. Some of the downloaded games also have their own DLC, which strikes me as a real through-the-looking-glass sort of moment.

Full copies of games you'd otherwise purchase at retail are available both on Xbox Live and PlayStation Network. What happens with the next generation of systems, though?

These are games I’ve bought and, in the case of the digital versions of games also sold at retail, are indistinguishable from hard copies. Yet I’m worried. I’m worried that these games could be completely worthless or, at the least, feature-handicapped in the future should Microsoft (or Sony for PSN) decide to flip a switch and shut off some servers. In the case of the Xbox 360, though the detachable hard drive means it’s possible to take your content on the go, you can only make use of DLC and full versions of games if they’re authenticated by Xbox Live; if I want to take my hard drive to a friend’s and make use of my Rock Band library, their 360 must be plugged in.

The authentication and access to games isn’t just a worry in cases like that, but for more practical reasons as well. The 360 has proven itself to be a bit fragile; my current 360 is my fifth, and I’m hardly an edge case. If you suffer a Red Ring of Death or any other kind of 360-killing malady, you have to migrate your account from the old console to the new one’s serial number. While it’s an annoyance during the 360′s life span, what happens in another five years? If your old NES or Genesis or even PlayStation 2 died, you just buy a new one; the games were kept within a physical medium and plug right in without a problem. But what happens in five or 10 years when my 360 inevitably dies again and I have to track down a replacement? Will Xbox Live still allow me to do what it does now in 2011?

While content on the current console is a question, what about taking content on to the next generation? Though few games had DLC on the original Xbox, you could previously download it on the 360; now, though, since the original Xbox’s Xbox Live servers have gone offline, it’s left you high and dry. While I doubt people will want to buy new content, even for Xbox 360 games in the far-flung future, what about retrieving what you’ve already purchased? Plus, as established, content delivery digitally is a much bigger deal this generation; that will be important to keep in mind, but it’s still Microsoft or Sony’s ball to take and go home with.

I’ll admit it’s all speculation and worry at this point, but admit it: a best-case scenario where everything still works, like in PC gaming, is probably a pipe dream. This is the point where I shake my fists at PC gamers sitting up in the cloud on Steam at this moment. But this is an issue that will be wider than gaming within the next 10 years; seeing the gaming industry’s reaction is going to be fascinating and, potentially, vital to digital rights beyond our favorite little corner of the entertainment world.

A History of Violence: The future of the God of War series

Even if subsequent God of War games flop, Kratos could always make a lucrative career out of chiropractic work

After recently completing the fifth entry in the God of War series, Ready At Dawn Studios’ PSP title Ghost of Sparta, I find it difficult to believe the franchise is little more than five years old. God of War is now such a tent-pole first party franchise for Sony that Kratos is arguably as iconic as Halo’s Master Chief. Though games in the God of War series are usually released in March, they are essentially the summer blockbusters of video games — and to be honest, you’d likely be better off watching someone else play God of War III than trying to sit through a screening of the recent Clash of the Titans remake.

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Things I’m Glad Have Evolved in Gaming, Part 1: Memory and saving

When was the last time you played an older console game? If it’s been a while, you may have forgotten about some of the headaches brought on by old game designs or technology. While there’s a certain charm to the gameplay and graphics of many older games, there are also definite problems. It’s here that we catalog those changes and remind you why progress is often for the best.

Recently, I fired up the good ol’ Sega Dreamcast. I wanted to throw down with Nick on some Virtua Tennis, but before we could get our serve and backhand action on, I had to do some searching. Yep — I had to find which memory card my Virtua Tennis save was on.

With the implementation of hard drives first on the original Xbox and now on the Xbox 360 and PlayStation 3, the need for memory cards is reduced. And now that Xbox 360 consoles can move files on USB thumb-drives (a capability PS3s already had), there’s zero need for proprietary memory cards — and we are all the better for it.

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Review: Formula 1 2010 (Xbox 360)

I have incredibly mixed feelings about Formula 1 2010. On the one hand, this is the first Formula 1-based game on next-gen platforms since Sony’s F1 Championship Edition in 2006. As well, the game does an amazing job painting a portrait of the Formula 1 circus, from the glitz and glamor in the paddock to the thunder and thrills on the track. However, the game has a facade that is too easily broken; compounding the problem is that it feels unfinished in spots.

Reviewer’s Note: We will run an amendment article at a later date, once F1 2010 is patched to address the numerous issues with the game. As it stands right now, it feels unfinished and has numerous frustrating bugs, including one that corrupts save data; when, and how, these are addressed is a major issue surrounding the game right now.

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Our Most Anticipated Games (for the rest of 2010)

Another year is nearing its inevitable end, and we couldn’t be any happier about it. Although 2010 has already played host to a plethora of amazing and potentially award-winning video games, it’s not quite time to start hedging bets for the game of the year. Read on for our staff’s own list of noteworthy releases that you should be excited for.

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The Backlog: Conventiontime Blues edition

This is basically what PAX looks like, except with more neckbeards, less politics, and a sea of iPhones

I couldn’t go to PAX 10. Neither could Doug. But Nick’s there! He’s also Internet famous now, thanks to his picture being taken at a Rock Band 3 event last night and then posted to Twitter. I can only hope that in his new-found celebrity, Nick Cummings won’t forget the little guy. And by “forget the little guy” I mean I hope he invites us to really rad pool parties in Hollywood.

OK. I won’t feel so bad about jumping right into the backlog now that my introduction is complete.

Let’s do this.

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Review: Bayonetta (Xbox 360)

What, exactly, is going on in Bayonetta?

That question has weighed heavily on me throughout the last few months, from the moment I launched the game to the present day, where I find myself in the middle of my third playthrough. And, frankly, that question is a big part of why this review has taken weeks to write.

While I’m still not convinced I’ve distilled the core theme or purpose of Bayonetta, I am confident it can be defined in just a few ways:

  • Bayonetta is a stylish, fast-paced action game
  • Bayonetta is a dynamic, fluid and intricate combat game
  • Bayonetta is a hypersexualized and exploitative commentary on the role of women in games

If you’re considering buying a copy, it’s my firm belief that almost anybody is guaranteed dozens of hours of great entertainment with Bayonetta. Although it might simply look like a prettied-up rehash of a modern character-action game like Devil May Cry or God of War, a few minutes with a controller in hand will prove otherwise. Like Guitar Hero and Wii Sports, it’s the sort of experience where the main appeal rests in the actual, tactile feeling the game evokes; it’s one of those things that can’t be described, but you know it when you experience it. In this case, the player is treated to a surprisingly natural and empowering sense of control over the protagonist that steadily grows in complexity and escalates in lunacy throughout the game’s dozen-plus levels. It’s a wild ride that’s simultaneously brilliant and befuddling, and it’s required literature for anyone with a taste for adrenaline.

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Review: Ratchet & Clank Future: A Crack in Time

by Tyler Martin

Sony came back in a big way in 2009. The PlayStation 3 had an unmatched first-party line up of titles that included Killzone 2, Infamous and Ratchet & Clank Future: A Crack in Time. While the console’s most successful title was Game of the Year award winner Uncharted 2: Among Thieves, the latest Ratchet & Clank was no slouch. If it wasn’t for Nathan Drake’s amazing sophomore adventure, A Crack in Time would have been the exclusive selling point for the platform last year.

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