Posts tagged PlayStation Network

What Happens When the Curtains Close? Xbox Live, PSN, and the Next Generation

At some point in the not-too-distant future, there will be successors to the Xbox 360, PlayStation 3, and Wii. Okay, so I’m hardly a psychic making a statement like that, but such is the march of progress that new consoles will inevitably replace the old. We know Nintendo will show something off at E3, and the rumors are starting to rumble that Microsoft may have something up its sleeve this year, too.

But one question that has never faced gamers before will be an issue when looking at upgrading from one console to the next this go-around: What is going to happen to all the content I have on my current system?

This is the digital era. I have 85 gb of content stored to my Xbox 360′s hard drive and, while much of that is game installs, the rest is made up of the “arcade” games available on Xbox Live Arcade and PSN, downloadable add-on content for games, and digital downloads of full retail games. Some of the downloaded games also have their own DLC, which strikes me as a real through-the-looking-glass sort of moment.

Full copies of games you'd otherwise purchase at retail are available both on Xbox Live and PlayStation Network. What happens with the next generation of systems, though?

These are games I’ve bought and, in the case of the digital versions of games also sold at retail, are indistinguishable from hard copies. Yet I’m worried. I’m worried that these games could be completely worthless or, at the least, feature-handicapped in the future should Microsoft (or Sony for PSN) decide to flip a switch and shut off some servers. In the case of the Xbox 360, though the detachable hard drive means it’s possible to take your content on the go, you can only make use of DLC and full versions of games if they’re authenticated by Xbox Live; if I want to take my hard drive to a friend’s and make use of my Rock Band library, their 360 must be plugged in.

The authentication and access to games isn’t just a worry in cases like that, but for more practical reasons as well. The 360 has proven itself to be a bit fragile; my current 360 is my fifth, and I’m hardly an edge case. If you suffer a Red Ring of Death or any other kind of 360-killing malady, you have to migrate your account from the old console to the new one’s serial number. While it’s an annoyance during the 360′s life span, what happens in another five years? If your old NES or Genesis or even PlayStation 2 died, you just buy a new one; the games were kept within a physical medium and plug right in without a problem. But what happens in five or 10 years when my 360 inevitably dies again and I have to track down a replacement? Will Xbox Live still allow me to do what it does now in 2011?

While content on the current console is a question, what about taking content on to the next generation? Though few games had DLC on the original Xbox, you could previously download it on the 360; now, though, since the original Xbox’s Xbox Live servers have gone offline, it’s left you high and dry. While I doubt people will want to buy new content, even for Xbox 360 games in the far-flung future, what about retrieving what you’ve already purchased? Plus, as established, content delivery digitally is a much bigger deal this generation; that will be important to keep in mind, but it’s still Microsoft or Sony’s ball to take and go home with.

I’ll admit it’s all speculation and worry at this point, but admit it: a best-case scenario where everything still works, like in PC gaming, is probably a pipe dream. This is the point where I shake my fists at PC gamers sitting up in the cloud on Steam at this moment. But this is an issue that will be wider than gaming within the next 10 years; seeing the gaming industry’s reaction is going to be fascinating and, potentially, vital to digital rights beyond our favorite little corner of the entertainment world.

Review: Stacking (XBLA/PSN)

Child Labor Laws, Matryoshka Dolls and Fart Jokes: A Review of Double Fine’s Stacking

Stacking is an adventure-puzzle game about the youngest child of a family of Industrial Revolution-era chimney sweeps fighting against the upper class. What separates this from other period pieces is every man, woman, child and beast is portrayed by a Russian stacking doll. How that design document was successfully pitched I may never know, but what resulted is one of the most original, entertaining and charming games I’ve ever played — possibly the best yet from developer Double Fine.

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Why Google needs the PlayStation Phone to succeed

The purported Sony-Ericsson PlayStation Phone. Click the image for the original story and video.

When it comes to consumer-oriented smartphones, there’s no greater rivalry than Apple versus Google. With Apple’s iOS devices, including the iPhone, selling extraordinarily well and Android catching up in regard to United States market share, it’s clear that other phone systems aren’t competing on the same level.

There’s little doubt why both platforms are popular among the average consumer. Each boasts high-quality audio and video features, a sophisticated web-browsing experience and a diverse library of apps, many of which are free. But when it comes to mobile gaming, there’s no question that iOS is the dominant platform.

But with the news of a real, working PlayStation Phone having surfaced, that might not always be the case.

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The Backlog: Finally, a Reason to be Proud of the Ducks edition


For the first time in 117 years of University of Oregon football programs, the Ducks are AP-ranked #1 in the nation. What the hell?

I’m not a dedicated football man, but I’m able to put aside my indifference in times like these. Truly, I’m elated that my alma mater is getting the sports recognition it deserves, aside from the obsession with our track-and-field pedigree. Best of all, there’s a good chance that the Ducks’ excessively disgusting uniform changes over the past five years might be forgotten in light of their current top-dog status.

But all this sports talk has nothing to do with video games; unless, if things keep going well, quarterback Darron Thomas is put on the cover of NCAA 2012.

Doug can probably correct me on that presumption, or anything else I’ve written above. In fact, I welcome it. Like I mentioned: no hablo fútbol americano.

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Review: Space Invaders Infinity Gene (PSN)

The first thing you’ll see in Space Invaders Infinity Gene is a carbon copy of Space Invaders, the seminal 1978 black-and-white arcade classic. A swarm of aliens march in neat rows toward the bottom of the screen, where your tiny spaceship with its peashooter cannon fights to repel the alien invasion.

And then everything just goes crazy. The screen flashes to a blank white and this message appears:

“It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.”

— Charles Darwin

And just in case that message didn’t establish the game’s purpose clearly enough, it’s quickly followed by this proclamation:

“THE KING OF GAMES STRIKES BACK!”

And really, in a nutshell, that’s Space Invaders Infinity Gene. It’s an attempt to take one of the most important (and old) video games ever designed and to introduce change after change into the formula through a series of “evolutions.” It’s as fascinating to consider from an intellectual perspective as it is enjoyable to play.

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Review: Shank (PSN)

I vividly remember the first time I played Shank one year ago at the Penny Arcade Expo. It sticks out in my mind not because I was so impressed with its sense of style and good-natured, over-the-top violence, but because something about the game’s presentation tapped right into my old adolescent subconscious. After about thirty seconds of gameplay, I apparently forgot where I was and exclaimed the first thing that came to mind:

“This game is fucking ridiculous!”

To which a group of pre-teens looked at me incredulously and giggled while their father gave me a stern look. Oops.

Though it’s been a full year since I got my hands on Shank (and proved beyond a shadow of a doubt that I’m not fit to be a parent), those few extraordinary minutes were enough to convince me to buy it as soon as it was available for download. But five minutes of creative, celebratory violence doesn’t necessarily guarantee five hours of solid entertainment. Now that I’ve battled a frustrating control system, trudged through fight after protracted fight and experienced a muddled, relatively disappointing storyline, I’m left with a totally different verdict:

This game is fucking ridiculous…but it’s not all that much fun. Read the rest of this entry »

Silicon Sasquatch’s Honorable Mentions of 2009: Aaron’s picks

While our Top 10 Games of 2009 deserve attention for their overall excellence, we can’t neglect this year’s other fantastic games — titles that just missed the final cut. Be it their charm or presentation, our Honorable Mentions were simply hard to forget. We now present a five-part series of articles, one from each member of the Silicon Sasquatch staff. Today, Aaron brings us our penultimate installment in this series with his list of honorable mentions.

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Co-op Review: Borderlands (Xbox 360)

Editor’s note: Just like in our last Co-op Review, our goal here is to offer two viewpoints on one title; a title that’s explicitly meant to be played with friends. Borderlands is a fast-paced co-op lovers’ dream, and as such Aaron and Nick worked through the game multiple different times with varying numbers of participants. Enjoy, and let us know in the comments what you think about this review.


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The Backlog: Scribbling Sporty Beatles edition

This, metaphorically, is what the release calendar looks like for the next few months

This, metaphorically, is what the release calendar looks like for the next few months

It’s been a busy week for all of us here at Silicon Sasquatch. Doug’s been camping in the cold-yet-wait-it’s-hot-again Oregon weather, and enjoying the rebirth of his broken Xbox 360; Nick’s been playing through five or so games at once while writing, writing and more writing; I’ve been composing an extremely long review of Batman: Arkham Asylum in addition to enjoying a social life and trying to forge videogame industry public relations contacts.

Oh, and that feeling creeping down the back of your spine and into your pocket to make your wallet tingle with fear? Well, that’s the start of the Great Game Goldrush of 2009 — this previous week had quite the prodigious release schedule. Among the horde of games were NHL 10, NHL2k10, WET, Mario and Luigi: Bowser’s Inside Story, Scribblenauts, Marvel Ultimate Alliance 2 and Need for Speed Shift.

Next week, Halo 3: ODST releases. You can discuss (your praise for or condemnation of) that fact in our comments section.

See what we’ve been up to, game-wise, after the break. Read the rest of this entry »

Silicon Sasquatch Podcast #2 – The Summer Drought

Podcast2FDR

We’re all familiar with the summer doldrums — the scorching heat, the long days and short nights, and the almost total lack of good games being released in stores. But was it always like this? And thanks to the digital distribution market, are things changing?

Site editors Nick and Aaron were joined by our number-one (and possibly only) fan Tyler for this discussion. Although the show weighs in at a mere 40ish minutes this time around, we did find ourselves sidetracked a few times. It just goes to show that if you get a few nerds together to talk, the discussion will invariably devolve into an argument over which Final Fantasy is the best.

Editor’s Note: It’s Final Fantasy VI.