Posts tagged Prince of Persia

Guest Review: Prince of Persia: The Forgotten Sands (PS3)

by Matt Damiano

Editor’s note: We at Silicon Sasquatch have a problem. We don’t get to play every game that comes out simply because we aren’t sent review copies by publishers. However, we have friends who, like us, buy their own games, and these same friends also happen to be competent writers. Mr. Matt Damiano is one of those people, and we’d like to congratulate him on being our first guest reviewer. Let him know what you think of his review in the comments!

Prince of Persia: The Forgotten Sands is the follow-up to the 2008 series reboot, Prince of Persia, which didn’t make much of an initial commercial impression despite its generally positive reviews (and my personal favor). Consequently, Ubisoft Montreal opted to return to the original mythos of the Sands of Time games and explore the seven-year gap between Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. Given the studio’s lengthy track record with the Prince, how does Forgotten Sands hold up?

Read the rest of this entry »

The Backlog, Vol. 3 – Love and Basketball edition

No, not that movie.

It feels a lot like that. (Photo by Bruce Ely/The Oregonian)

It feels a lot like that. (Photo by Bruce Ely/The Oregonian)

I’m slowly coming back into the fold as a Portland Trail Blazers fan after hearing some really exciting things. The thought of a mostly young team making such a strong effort this season has got me eager to see what the future holds.

Unfortunately, the Houston Rockets don’t seem to share my enthusiasm, as they’re currently making the Blazers’ lives a living hell. But hey, at least I can seek respite in my recently repaired Xbox 360!

Read the rest of this entry »

Review: Prince of Persia Epilogue DLC (Xbox Live)

Prince of Persia Epilogue

Last year’s Prince of Persia was a wolf in sheep’s clothing. Fans of the series’ earlier games often dismissed it out of hand as an oversimplified, brain-dead rehash of a platforming game, and a pale shadow of the franchise’s former glory.

Frankly, they don’t know what they’re missing. Prince of Persia was designed to be an enjoyable experience from start to finish, and for my money, it delivered almost flawlessly. What it lacked in precision platforming and twitch-reflex combat it more than made up for with simple (but not oversimplified) controls and a rhythmic balance between tense combat and laid-back, serene exploration sequences. It may not have appealed to everyone, but it was precisely what I had hoped for.

And that’s what makes the epilogue so baffling. It tries to appeal to both the game’s fans and its harshest critics, and what resulted is…well, a bit of a mystery.

Read the rest of this entry »

The Backlog, Vol. 2 – “Oh hey, is that the sun?” edition

pdxwaterfront
Rain’s no stranger to Portland — it’s something you just have to come to terms with if you’re gonna live here — but I’m completely done with this relentless cloudy-rainy shtick Mother Nature’s been pulling on us. Thankfully, the sun’s eager to demonstrate that it hasn’t forgotten about us, and with any luck we’ll finally get some decent weather this weekend. If that’s the case, Aaron’s gonna have to fight me tooth and nail to get any game-playing done.

Read the rest of this entry »