Posts tagged PS3

The Backlog: (Sittin’ On) The Dock of the Bayonetta edition

Why am I so conflicted over BioShock 2? The original was great, brilliant even. And if 2K Marin’s sequel is half as good as the first, that would still make it better than all of the dust-collecting shovelware currently sitting on store shelves.

Nick doesn’t seem as wracked with indecision this week as yours truly, and I fully believe it when he predicts BioShock 2 will soon find a spot in his vast library of interactive software. However, Nick doesn’t know that upon purchasing the game he will be obligated to review it. Sorry, friend.

Doug takes this edition’s opportunity to educate us on the intricate differences between Pro Evo Soccer 2010 and FIFA 10, and it’s an extremely informative primer about a segment of gaming I’ve all but forgotten. I actually want to give soccer sims another shot after reading it. Truly, I do.

And for me, well, I’m in love with Bayonetta — the game, mind you. Though with her strength-based sex appeal and quotes such as: “Do I look like I’m a child person? Making children, on the other hand,” it’s easy to swoon over the ridiculous charm of the character and to even feel all right about it; hopefully without coming off as a chauvinist.

Also, apologies for the article headline. An Otis Redding track pack is coming to Rock Band next week, and I thought the titular pun was appropriately humorous. I was likely wrong.

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Review: Ratchet & Clank Future: A Crack in Time

by Tyler Martin

Sony came back in a big way in 2009. The PlayStation 3 had an unmatched first-party line up of titles that included Killzone 2, Infamous and Ratchet & Clank Future: A Crack in Time. While the console’s most successful title was Game of the Year award winner Uncharted 2: Among Thieves, the latest Ratchet & Clank was no slouch. If it wasn’t for Nathan Drake’s amazing sophomore adventure, A Crack in Time would have been the exclusive selling point for the platform last year.

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Silicon Sasquatch’s Honorable Mentions of 2009: Aaron’s picks

While our Top 10 Games of 2009 deserve attention for their overall excellence, we can’t neglect this year’s other fantastic games — titles that just missed the final cut. Be it their charm or presentation, our Honorable Mentions were simply hard to forget. We now present a five-part series of articles, one from each member of the Silicon Sasquatch staff. Today, Aaron brings us our penultimate installment in this series with his list of honorable mentions.

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Review: Call of Duty: Modern Warfare 2 (Xbox 360)

What more can be said about the so-called largest entertainment launch in the history of mankind?

It’s tempting to boil down Call of Duty: Modern Warfare 2 to a vaporous obligation, an experience that divides gamers into the haves and have-nots. But that’s putting blind faith in a product based on its advertising blitzkrieg. Aren’t we supposed to be discerning consumers?

The climate around Modern Warfare 2 is now adequate, a month after release, for a steady-handed dissection of gaming’s latest chart-topping champion — far removed from the pre-release hype. This critique won’t convert the detractors or embolden the fanatics, but it will hopefully read as an alternative education on the latest Call of Duty, a game that flirts with failure as much as it tastes success.

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The Backlog: Pre-Tryptophan Tidings of Gamedom edition

Turkeytime

The Holidays approach. For some that means quality time with family members not seen for a year — maybe more. Others, well…can I get a “what what” if at some point during your life you hid away in the midst of celebrations to finish Earthbound (or, insert other game reference here). However, my adult years have made me more personable when it comes to the holidays; I’m now infinitely more interested in the going-ons of my kin.

Still, I won’t lie that this year I’d prefer to mow down more of Left 4 Dead 2’s cajunized zombies with a giant plate of delicious turkey and fixins on my lap. I’m thankful for me.

We’re back on track for backlogs, and this week is mega-sized to make up for our absence. To summarize: Nick informs us he essentially played everything ever released this month, Doug gushes about his beloved Forza 3 between study sessions, and I write about why two wonderful November-born titles should be played on the PC.

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Co-op Review: Borderlands (Xbox 360)

Editor’s note: Just like in our last Co-op Review, our goal here is to offer two viewpoints on one title; a title that’s explicitly meant to be played with friends. Borderlands is a fast-paced co-op lovers’ dream, and as such Aaron and Nick worked through the game multiple different times with varying numbers of participants. Enjoy, and let us know in the comments what you think about this review.


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The Backlog: We’ve Reached the Border; What a Nice-Looking Land edition

Backlog-y

Mmm, Backlog-y

What legends of game-playing intrigue do we, the stewards of Silicon Sasquatch, bring you this week?

There’s more of the same (Titan Quest) with a nice lime twist of newness (Borderlands); there’s the late-to-the-party-but-enjoying-it-anyway epic (Brütal Legend); and then there’s the dreaded blackness of managing grad school responsibilities (Portland State University — rated “M” for mature). Read the rest of this entry »

The Backlog: Scribbling Sporty Beatles edition

This, metaphorically, is what the release calendar looks like for the next few months

This, metaphorically, is what the release calendar looks like for the next few months

It’s been a busy week for all of us here at Silicon Sasquatch. Doug’s been camping in the cold-yet-wait-it’s-hot-again Oregon weather, and enjoying the rebirth of his broken Xbox 360; Nick’s been playing through five or so games at once while writing, writing and more writing; I’ve been composing an extremely long review of Batman: Arkham Asylum in addition to enjoying a social life and trying to forge videogame industry public relations contacts.

Oh, and that feeling creeping down the back of your spine and into your pocket to make your wallet tingle with fear? Well, that’s the start of the Great Game Goldrush of 2009 — this previous week had quite the prodigious release schedule. Among the horde of games were NHL 10, NHL2k10, WET, Mario and Luigi: Bowser’s Inside Story, Scribblenauts, Marvel Ultimate Alliance 2 and Need for Speed Shift.

Next week, Halo 3: ODST releases. You can discuss (your praise for or condemnation of) that fact in our comments section.

See what we’ve been up to, game-wise, after the break. Read the rest of this entry »

Review: Batman: Arkham Asylum (Xbox 360)

It’s hard to believe that, at one time, Adam West in his campy 1960s Batman television show was the best portraiture of Batman creative minds had to offer.

Even then, when “Biff! Pow! Zing!” became a clever way to spice up awkwardly choreographed fight scenes, the tragedy of Bruce Wayne was a much darker affair than fluorescent purple and cheese-ball dialogue. A boy witnessed his parents’ cold-blooded murder and, once grown, pledged to annihilate the evil in his city. The Batman rose from the ashes of a once-spoiled life to be the protector of a seedy metropolis called Gotham.

Spandex doesn’t sound like a good idea under those circumstances.

Yet over the last few years the concept of what and who Batman is to a mainstream audience has experienced a revolution in reassessment thanks mostly to director Christopher Nolan’s two movies, 2005’s Batman Begins and 2008’s The Dark Knight. Both films washed away a decade of popular culture nay-saying after the franchise hit a lull in the mid-1990s because of two awful movies by Joel Schumacher et al. Thanks to Nolan, Batman’s been given a clean slate for a new generation of consumers.

Unfortunately, the Caped Crusader’s forays into videogames haven’t assisted in improving his image. A plethora of developers and publishers have been handed the property over the last few decades to produce titles vacillating from mediocre to awful. It’s easy to think there would never be a quality Batman game available, especially after seeing the most recent films and realizing how great a Batman project can turn out.

Well gamers can officially chill and count their blessings in batarangs, as Rocksteady Studio’s Batman: Arkham Asylum is not just the unequivocally best Batman videogame to ever sit on store shelves — it’s also one of the most engaging titles released in a very long time, let alone 2009. Arkham Asylum treats its source material with the utmost respect, and successfully blends the comics with a cinematic atmosphere to create an exciting and near-perfect interactive experience. Read the rest of this entry »

The Backlog: It’s Like E3 Again Edition

The redesigned PlayStation 3, called the Slim, releases on September 1st

Why hello there, future purchase

What a week it’s been. The inaugural Gamescom in Cologne, Germany opened on Wednesday and guess what: Sony kindly unveiled the new PlayStation 3 Slim. Media outlets weren’t exactly surprised by the announcement, but I think we’re all glad the rumor mill has finally ceased its incessant turning about the damn console. Looks like I finally need to go get a PS3.

Oh, and a little event in Anaheim, California called BlizzCon flung its +10 Doors of Nerd Barricading open to the (literally) unwashed masses of Blizzard fanatics today, and so far we’ve already been made privy to the next World of Warcraft expansion, a new Diablo III class and StarCraft II being confirmed for release in 2010.

You know, as a gamer I like it when these big gaming-related events run back-to-back with one another. The ESA might as well wedge E3 2010 between next year’s Gamescom and BlizzCon to mentally and physically destroy every games journalist in existence. That could be Silicon Sasquatch’s in! Read the rest of this entry »