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	<title>Silicon Sasquatch &#187; Richard Milhous Nixon</title>
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		<title>The Backlog: Resignation edition</title>
		<link>http://siliconsasquatch.com/2010/02/06/the-backlog-resignation-edition/</link>
		<comments>http://siliconsasquatch.com/2010/02/06/the-backlog-resignation-edition/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 21:29:21 +0000</pubDate>
		<dc:creator>Nick Cummings</dc:creator>
				<category><![CDATA[Backlog]]></category>
		<category><![CDATA[Bejeweled Blitz]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Richard Milhous Nixon]]></category>
		<category><![CDATA[Rock Band iPhone]]></category>

		<guid isPermaLink="false">http://siliconsasquatch.com/?p=2913</guid>
		<description><![CDATA[My Fellow Earthicans: Good evening. This is the 68th time I have spoken to you from this laptop, where so many decisions have been made that shaped the history of this Blog. Each time I have done so to discuss with you some matter that I believe affected the blogosphere&#8217;s interest. In all the decisions [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2916" class="wp-caption alignright" style="width: 385px"><img class="size-full wp-image-2916 " title="nixon" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/02/nixon.jpg" alt="" width="375" height="375" />
<p class="wp-caption-text">Mass Effect 3.</p>
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<p>My Fellow <a href="http://en.wikipedia.org/wiki/List_of_characters_in_Futurama#Richard_Nixon">Earthicans</a>:</p>
<p>Good evening.</p>
<p>This is the 68th time I have spoken to you from this laptop, where so many decisions have been made that shaped the history of this Blog. Each time I have done so to discuss with you some matter that I believe affected the blogosphere&#8217;s interest.</p>
<p>In all the decisions I have made in my public life, I have always tried to do what was best for the Blog. Throughout the long and difficult period of struggling through <strong>Mass Effect 2</strong>, I have felt it was my duty to persevere, to overlook BioWare&#8217;s overzealous streamlining, to stop viewing the game as a RPG, and to make every possible effort to complete the sequel to the game I loved so much.</p>
<p>In the past few days, however, it has become evident to me that Mass Effect 2 is, in fact, the brilliant, evolutionary sequel everyone has been raving about. And with that in mind, I come before you to admit that I made a grievous and inexcusable error in judgment.</p>
<p>Therefore, I shall resign to having been &#8220;completely, totally, 100% dead wrong&#8221; about Mass Effect 2 effective at noon tomorrow. Vice President Thayer will be sworn in as &#8220;Guy Who Was Totally Right All Along Even Though Nick Won&#8217;t Admit It&#8221; at that hour in this office.</p>
<p>Now if you&#8217;ll excuse me, I&#8217;ve got to go flirt with Miranda some more. Don&#8217;t judge.</p>
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<div id="attachment_2922" class="wp-caption aligncenter" style="width: 710px"><img class="size-full wp-image-2922" title="Backlog Bad Company 2" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/02/Backlog-Bad-Company-2.jpg" alt="" width="700" height="394" />
<p class="wp-caption-text">Boasting improvements to the series&#39; trademark intense, squad-based combat, Battlefield: Bad Company 2 has the potential to be the first major evolution in the franchise&#39;s time-honored formula since 2005&#39;s Battlefield 2</p>
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<h2>Aaron</h2>
<p><a href="http://card.mygamercard.net/Athay.png"><img class="alignright" src="http://card.mygamercard.net/Athay.png" alt="" width="199" height="135" /></a>Don&#8217;t be surprised that <strong>Mass Effect 2</strong> is once again dominating our Backlog this week. I&#8217;ll even bet that next week&#8217;s entry will highlight Shepard&#8217;s sophomore exploits for a third time. I&#8217;m not sure where Nick and Doug are in the game, but I happened to finish it this past weekend. Mass Effect 2 was, in words taken at random from my thesaurus under the entry for &#8220;fantastic,&#8221; the cat&#8217;s meow.</p>
<p>After nearly two days of playtime logged with the double-disc beast, I still stand by my initial awe-filled impressions. Buy this game, rent this game, borrow this game; whatever it takes to play it, please do so. And no, BioWare didn’t hook me up to its Kubrick-inspired brainwashing machine yet &#8212; it didn&#8217;t have to. But if there’s one aspect about Mass Effect 2 I would criticize, it’s that the Insanity difficulty level is absolutely unfair. I&#8217;m going on record right now: I hate Insanity. But, as hypocritical is it is, I&#8217;m determined to finish it anyway.</p>
<p>Okay. Let&#8217;s switch gears and gab about the <strong>Battlefield: Bad Company 2 </strong>multiplayer demo (on Xbox 360). Or rather, I&#8217;ll type and you read.</p>
<p>The Battlefield franchise sits near the top of my list of all-time favorite videogame series, placed comfortably among peers such as Zelda, Mario, Suikoden and Prince of Persia. I love Battlefield. I do! So after a few years of feeling let down by the post-Battlefield 2 offerings from DICE and EA (Battlefield 1943 being the one exception), I&#8217;m happy to welcome Bad Company 2 into my home where it will receive the insomniac-driven, retina-burning devotion it needs over many, many late nights. Although I&#8217;ll be purchasing the Windows version, I&#8217;ve been having a blast &#8212; literally and metaphorically &#8212; with the demo on Xbox Live. All the classic variations of DICE&#8217;s so-called &#8220;Battlefield Moments&#8221; are there. For example: Today I launched an RPG at a tank, which never made it to its target because an unlucky pair of enemies on an ATV happened to launch from a dilapidated roof at the wrong time, thus intercepting my grenade with their faces. That unpredictable &#8220;anything can and <em>will</em> happen&#8221; atmosphere is the reason I continue to play each new iteration of the formula. In short: Battlefield Bad Company 2&#8242;s multiplayer is fun, fast and feels more like Battlefield 2 than I ever expected another Battlefield game could. It’s a pleasant surprise, especially when comparing it to Bad Company 1.</p>
<p>Also, the final season of <em>Lost</em> premiered this week. I don&#8217;t know what&#8217;s going on (which is normal, I suppose), but I certainly didn&#8217;t expect/want an alternate reality storyline. And Sayid? Come <em>on</em>.</p>
<h2>Doug</h2>
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<div id="attachment_2926" class="wp-caption aligncenter" style="width: 330px"><img class="size-full wp-image-2926 " title="rb iphone" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/02/rb-iphone.jpg" alt="" width="320" height="480" />
<p class="wp-caption-text">While ambitious for a mobile rendition of the multiplatform music hit, Doug came away less than impressed with Rock Band&#39;s iPhone adaptation</p>
</div>
<p><a href="http://card.mygamercard.net/harperdc.png"><img class="alignright" src="http://card.mygamercard.net/harperdc.png" alt="" width="199" height="135" /></a>Oh lordy. After not getting the chance to pick up <strong>Mass Effect 2</strong> until late last week, I took most of the day last Sunday to power through almost half of the game.</p>
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<p>God. Damn.</p>
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<div>
<p>We&#8217;re going to have a review up soon from Aaron, but I&#8217;m incredibly impressed with and engrossed in this game. For somebody who invested a lot into the first game, it&#8217;s paying off in spades; for somebody looking for more granularity and nuance in writing in video games, it&#8217;s also paying off.</p>
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<p>I&#8217;m more frustrated with the iPhone/iPod Touch game I&#8217;ve been trying to play this week, <strong>Rock Band</strong>. I think it&#8217;s safe to say that Silicon Sasquatch has a large stamp of approval reserved for all of the Rock Band games (and really most anything Harmonix has done), but this mobile version of RB has left me a little cold. It&#8217;s executed incredibly well — it makes all the right Rock Band sounds, keeps the menus and aesthetics, and has a great selection of music that&#8217;s also in the console editions. The gameplay, similar to other iPhone mobile games like Tap Tap Revolution, is also a really well-executed adaptation for a handheld version of Rock Band.</p>
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<p>The problem might be with me because I&#8217;m trying to sneak in a game or two when time allows during class breaks or while waiting. It seems more like a game that should be played on the bus or train, when you can dig in for five or ten minutes. Popping in for a quick minute or two of gaming is a lot easier with something like Doodle Jump.</p>
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<p>Also, I&#8217;m blaming Nick for my nascent <strong><strong>Facebook </strong>Bejeweled Blitz</strong> addiction. That game is pretty good.</p>
<h2>Nick</h2>
<p style="text-align: center;">
<div id="attachment_2930" class="wp-caption aligncenter" style="width: 710px"><img class="size-full wp-image-2930 " title="me2-jack" src="http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/02/me2-jack.jpg" alt="" width="700" height="394" />
<p class="wp-caption-text">High drama!</p>
</div>
<p><a href="http://card.mygamercard.net/Whymog.png"><img class="alignright" src="http://card.mygamercard.net/Whymog.png" alt="" width="199" height="135" /></a>I&#8217;ve finally warmed up to<strong> Mass Effect 2</strong> and, in doing so, found inner peace.</p>
<p>It was difficult being so dissatisfied with a sequel to one of my favorite games ever &#8212; and a sequel that has received almost universal adoration from fans and critics alike. I adored the first game&#8217;s merging of a Gears of War-style tactical shooter with modest elements of traditional role-playing games. Of course there were a number of flaws, such as the tedious exploration of mostly empty planets and cumbersome inventory system, but I was even more distressed to see so many of the first game&#8217;s systems either redesigned extensively or eschewed altogether.</p>
<p>But I stuck with it, and I began to realize just how much thought went into rebuilding Mass Effect into a newer, sleeker, and more accessible game. As a result, the combat is fiercer and more tactical in nature. Most importantly to me, the character development and conversation aspects have been dramatically improved. As I approach the game&#8217;s final act, my investment in and appreciation for each of my crew members has developed to a level I&#8217;d only previously seen in one other role-playing game &#8212; Dragon Age: Origins, which by no coincidence is also a BioWare production.</p>
<p>If I&#8217;d gone into Mass Effect 2 with open expectations I would have immediately been floored. Instead, I tried to play it like the first game, and I was promptly stonewalled by the new systems in place. If only BioWare had included a warning to veterans of the series to forget everything they knew about Mass Effect before diving into the sequel. But at this point it doesn&#8217;t matter &#8212; I&#8217;m having the time of my life scouring the galaxy, and I couldn&#8217;t be happier. BioWare has done something incredible in releasing two top-flight games that represent two extremes of the role-playing game spectrum within mere months of each other, and they deserve nothing but the highest praise for it.</p>
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