Posts tagged Rock Band 2

Interview: Dan Teasdale and Heather Wilson of Harmonix Music Systems

Editor’s Note: This interview was originally conducted at Ground Kontrol Classic Arcade in Portland, Ore. on Tuesday, September 2, 2008. Rock Band 2 lead designer Dan Teasdale and audio producer Heather Wilson brought Rock Band 2 to Ground Kontrol’s Rock Band Tuesdays for one of the game’s first public play sessions.

Sasquatch writer Doug Bonham conducted an in-depth interview with Teasdale and Wilson that sheds light on the creative process at Harmonix, from catering to fans to picking the perfect songs to release as weekly downloadable content. Although originally published on Doug’s blog, he’s graciously offered to repost it here. Despite taking place months ago, there’s still plenty of insight to be found from two of the people responsible for one of the top music game franchises on the market. Enjoy!

Let there be rock - RB2 fires up for the first time at Ground Kontrol. (Photo by Doug Bonham)

Let there be rock – RB2 fires up for the first time at Ground Kontrol. (Photo by Doug Bonham)

Rock Band 2 is almost upon us. The game’s developers, Harmonix, had a large presence on the show floor of the Penny Arcade Expo – the line to play the game was usually at least a half hour. While fans got their hands on the game for the first time at PAX, a lucky group of gamers in Portland, Ore., got a special treat when the sequel was demoed Tuesday, September 2. Ground Kontrol (511 NW Couch St., Portland, Ore.) played host during the regular Rock Band Tuesdays to Harmonix’s Dan Teasdale, lead designer of Rock Band 2, and Heather Wilson, audio producer for the company.

Teasdale and Wilson were kind enough to agree to an interview with myself, Nick Cummings, and one of the lead volunteers in running Rock Band Tuesday, John Leslie.

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The Backlog, Vol. 5 – Ocean Size edition

plants-vs-zombies-wp

Well, PopCap, you’ve done it again.

I was all set to get the Backlog out the door so I could enjoy my weekend, and you had to stumble in out of the cold, like an estranged lover drawn back to rekindle a long-burning flame. All those hours we spent matching jewels, the dizzying ecstasy of our peg-filled Extreme Fevers…you’ve always been good to me, baby.

And now you show up on my doorstep with this new game, Plants Vs. Zombies — a clever and hilarious twist on a revered casual genre — and I can’t help but fall in love with you all over again.

Um. So yeah, that’s where I’ve been for the past three hours. Read on to see what the rest of the gang’s up to!

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Daily Recap: May 5, 2009

The millions of Rock Band fans worldwide helped make Harmonix's game the top money earner for Electronic Arts last year, the publishing giant announced today with its financial earnings statement. Image from rockband2.com.

The millions of Rock Band fans worldwide helped make Harmonix's game the top money earner for Electronic Arts last year, the publishing giant announced today in its financial earnings statement.

We here at the Sasquatch (well, specifically myself and Nick) are very big fans of Harmonix’s Rock Band series. There are a myriad of reasons why, but it boils down to being quite a bit of fun, especially when like-minded individuals coalesce into a full band to rock out.

Well, it turns out we’re not alone in our affections–far from it. Electronic Arts announced its 4th quarter and fiscal year 2009 financial results, and included in the information-rich release is how Rock Band 2 was Electronic Arts’ biggest money-maker for the fiscal year. In fact, Rock Band 1 and 2 were two of 31 properties to sell over a million units last year; FIFA 09, Madden NFL 09, and Need for Speed Underground each sold more than 5 million units worldwide. Even Spore sold 2 million and saw more than 100 million creatures created.

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The Backlog, Vol. 4 – Adamantium and Steel edition

Berserker Barrage

Berserker Barrage

Ah, blessed weekend. You couldn’t have arrived any sooner, particularly as I seem to be coming down with a decidedly non-porcine illness. Unfortunately, the workload doesn’t let up for Doug and me — we’re tackling that most coveted of challenges in fake-rockdom bright and early tomorrow morning. And not to be outdone, Aaron’s looking at a full course of superhero do-goodery this weekend. Let’s just hope X-Men Origins: Wolverine shapes up to be a bit better than its movie counterpart — any game where I can leap onto a helicopter, yank out the pilot and decapitate him with the blades is just dandy.

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The Backlog, Vol. 3 – Love and Basketball edition

No, not that movie.

It feels a lot like that. (Photo by Bruce Ely/The Oregonian)

It feels a lot like that. (Photo by Bruce Ely/The Oregonian)

I’m slowly coming back into the fold as a Portland Trail Blazers fan after hearing some really exciting things. The thought of a mostly young team making such a strong effort this season has got me eager to see what the future holds.

Unfortunately, the Houston Rockets don’t seem to share my enthusiasm, as they’re currently making the Blazers’ lives a living hell. But hey, at least I can seek respite in my recently repaired Xbox 360!

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The Backlog, Vol. 1 – Blogger’s Manifesto edition

Dear Friend of the Sasquatch:

The editorial staff at Silicon Sasquatch is dedicated to bringing you news, reviews, opinion and analysis with journalistic professionalism and engaging prose. We’re just a few poor guys with BAs in magazine journalism, but we do what we can.

However, we would never describe a gaming blog as pure journalism. Most of the content we’ve posted to this date could better be described as criticism: In-depth, analytical opinions on games and news in the videogame world, but opinions nonetheless. Journalism implies digging into each story, double- and triple-checking facts, getting in touch with contacts and divining the important news values behind every published story.

We aspire to go beyond the status quo as established by the snark-over-substance mainstays of the major gaming blogs. They serve an audience and function as a business, and that’s good, but we’d rather leverage the harsh reality of this blog probably never being profitable in order to give you an honest and well-thought-out story with every post. We don’t have a publisher or advertising clients to please, so we might as well be on the level with you.

Over the last week we’ve been posting weekly updates to major (and minor) news stories, along with brief analysis. Today marks the start of another weekly feature, The Backlog. Essentially, it gives the editorial staff a chance to reflect on the games they’ve been playing and give some impressions and reflections on those experiences. Again, it’s not journalistic, but we hope it’s helpful to our readers; at the very least, we hope it makes for an interesting read and a starting point for good discussion.

In the coming weeks, you’ll begin to see some meatier features where we dig a little deeper and produce some original research and content. We’re all intimately familiar with the vice-grip of the journalism bug, and we’re not ready to abandon the profession we studied for years. Just bear in mind that such features take time, energy, clout and resources — things we’re all in short supply of. In the meantime, we want to extend our sincere thanks for your continued reading and hope you’ll stick with us in the coming weeks.

Now, click the link and read all about the games we’ve been slogging away at!

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