Posts tagged Rock Band Network

The Backlog: Staring Into the Abyss edition

Halo 3: ODST has taken its hold on the Silicon Sasquatch staff.

Halo 3: ODST has taken its hold on the Silicon Sasquatch staff.

Hoo boy. Time flies when you’re having fu…errr, no…more like time flies when you’ve got real life creeping in. Creeping in just like the clouds do now that it’s officially fall in the Pacific Northwest and the last gasps of summer have gone. Fall also means we’re seeing the beginning of the fall gaming season, and that means a deluge of new titles.

We’ve all been busy this week — and fortunately that’s included time for some gaming. Nick’s been busy with family commitments but has already acquired quite the backlog of games; Aaron’s been playing host for a friend, which entails plenty of rocking out; and Doug has been able to put some time into a few games while staring down the beginning of grad school.

So enough of that waffle; here’s what we’ve been playing.

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Introducing SquatchCast – the Silicon Sasquatch podcast!

Hey gang!

At long last, we’re ready to unveil the latest branch of the Silicon Sasquatch media empire: The Silicon Sasquatch Podcast! Or, as I’ve taken to calling it, the SquatchCast. Each episode seeks to address one major theme or issue related to video games. Our mission is to deliver a podcast that’s engaging, thought-provoking and entertaining.

What you shouldn’t expect from the podcast:

  1. Everybody being drunk
  2. Fart noises
  3. Long, rambling discussions about what games everyone is playing

This week’s episode is titled The Day the Music Died: Has the rhythm game bubble finally burst? We discuss the future of big-name franchises like Guitar Hero and Rock Band and debate whether the writing’s on the wall or they’re just warming up.

We’re looking to deliver new episodes on a weekly basis, so be sure to subscribe with your RSS or podcast aggregator of your choice!

Download the first episode here!

Rock Band Network: You say you want a revolution…

Anyone who owns the rights to a song and has the master recordings in their possession can put a song up for sale in Rock Band.

Anyone who owns the rights to a song and has the master recordings in their possession can put a song up for sale in Rock Band.

Starting this year, musicians will be able to chart their own songs in Rock Band and sell them to other players. (Read Harmonix’s press release here.)

I’ll give you a second to process that.

In my opinion, this is the biggest gaming news story of the year.

There’s not much else that needs to be said, really, but I wanted to weigh in with this: With Rock Band Network, Rock Band has become the most significant gaming platform for user-generated creative content.

This glowing post might seem a little ironic, seeing as it follows my earlier (and final) pep talk I could muster for the Guitar Hero franchise. After all, GHTunes amounted to little more than a distraction with its frustrating sequencing mechanics and limited MIDI instrumentation.

What Harmonix is on the brink of creating is something as significant as Napster or iTunes were to music — and to the music industry. With tools available to anyone with a hundred bucks to cover the XNA Creators Club fee and the ability to chart notes in a MIDI application, Rock Band Network is truly an open marketplace. And thanks to the buffer of a required peer-review process before songs are greenlit, bands of all genres and sizes can stand to benefit from intimate exposure thanks to the engaging, hands-on nature of Rock Band.

With this step, Rock Band truly has come into its own as a legitimate platform – just as it aspired to be from the beginning – and not just a game with a mere six hundred downloadable songs.