Posts tagged Sega

Retrospective Overdrive: Jet Set Radio Future

And so we begin the odyssey into the depths of my old games pile. Leading off is an oldie but a goodie: Jet Set Radio Future. Catch our introduction to the Retrospective Overdrive here, and all of our previous Retrospective articles can be found here.

I’m not going to lie: I’d almost completely forgotten about Jet Set Radio Future. I mean, I remember that it exists — and I have a copy of the split-single version of it that came with my original Xbox — but when my mind thinks “Jet Set Radio,” it goes straight to the Dreamcast original, not the 2002 follow-up.

After starting the game back up, though, I’m going to have to reassess my opinion. Jet Set/Grind Radio on the Dreamcast may be able to tug on my heart-strings, but JSRF may be the better game.

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Retrospective: Sega Dreamcast

Here at Silicon Sasquatch, we feel that old games deserve some love too. From time to time, we want to look back at games and, in this case, consoles that have made a big impact. It is in that spirit — fond memories combined with analysis of legacy — that we present a Retrospective. This time: the Sega Dreamcast.

It’s very difficult for me to be objective about the Sega Dreamcast. Excuse me if this retrospective skirts into personal narrative; to me, the Dreamcast and my experience with it are one and the same. The system was announced and launched at the time I was transitioning from being a kid who played video games a lot to a “hardcore gamer,” one who follows video game news in magazines and on the then-nascent online scene. The Dreamcast’s September 9, 1999 launch was the first time I paid attention to such an event — and, in fairness, was one of the first times a console launch truly became an event.

The Dreamcast lived an all-too-brief life; despite promising software and innovative hardware, Sega’s last console gamble had less than three years of official support.

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Review: Bayonetta (Xbox 360)

What, exactly, is going on in Bayonetta?

That question has weighed heavily on me throughout the last few months, from the moment I launched the game to the present day, where I find myself in the middle of my third playthrough. And, frankly, that question is a big part of why this review has taken weeks to write.

While I’m still not convinced I’ve distilled the core theme or purpose of Bayonetta, I am confident it can be defined in just a few ways:

  • Bayonetta is a stylish, fast-paced action game
  • Bayonetta is a dynamic, fluid and intricate combat game
  • Bayonetta is a hypersexualized and exploitative commentary on the role of women in games

If you’re considering buying a copy, it’s my firm belief that almost anybody is guaranteed dozens of hours of great entertainment with Bayonetta. Although it might simply look like a prettied-up rehash of a modern character-action game like Devil May Cry or God of War, a few minutes with a controller in hand will prove otherwise. Like Guitar Hero and Wii Sports, it’s the sort of experience where the main appeal rests in the actual, tactile feeling the game evokes; it’s one of those things that can’t be described, but you know it when you experience it. In this case, the player is treated to a surprisingly natural and empowering sense of control over the protagonist that steadily grows in complexity and escalates in lunacy throughout the game’s dozen-plus levels. It’s a wild ride that’s simultaneously brilliant and befuddling, and it’s required literature for anyone with a taste for adrenaline.

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Daily Recap: May 27-28, 2009

This is me, right now. Excuse our mess with the update.

This was me, 24 hours ago. Please excuse the tardiness with the update.

Hoo boy. Medicine sure is a fun thing, isn’t it? After recovering from liberal applications of medication and sleep to combat a particularly nasty sinus infection, things have returned to normal – including posting the news. And news there is to be posted!

Xbox Live membership has risen to more than 20 million users as the Xbox 360 has moved past 30 million consoles sold worldwide.

Xbox Live membership has risen to more than 20 million users as the Xbox 360 has moved past 30 million consoles sold worldwide.

Microsoft announced today that it has hit a pair of milestones with the Xbox 360 console: 30 million systems sold worldwide, and 20 million individual users on its Xbox Live service. In the release, Microsoft attributed some of the growth to the New Xbox Experience dashboard overhaul that was launched last fall, saying that new membership numbers have gone up 136 percent since its debut in November. That led Microsoft to earn more than $14 billion on console sales, in addition to almost a billion pieces of content (both paid and free) downloaded via Xbox Live.

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