Posts tagged Sonic the Hedgehog

The Backlog: Triumph Over Adversity edition

Things don’t always go right in life. Hell, they rarely do. But this week in the Backlog, we have to pat ourselves on the back for getting over some issues in gaming.

Aaron and Tyler have each crafted ingenius methods to deal with PSN being down, while Doug has continued to play old games because that’s what you do with limited resources. Of course, this being life, not everything has gone perfectly well, but to say any more would spoil the fun!

And with that, to the Backlog!

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Retrospective Overdrive: 16-BIT LIGHTNING ROUND

I’ve been playing old games so you don’t have to for a few weeks now, but not every game deserves 700 words or more to explain why they’ve stood the test of time or are best left remembered.

Just like a game show, then, it’s time for THE LIGHTNING ROUND, where the stakes can really get shaken up, or in this case, where some old classics get judged with lightning speed. Without further ado, let’s begin.

Super Mario World (SNES)

No clue what's going on here except for the best Mario game.

The best of the classic 2D Mario games. Yoshi’s Island is something else entirely but also very good.

I will now begin taking arguments for the case of Super Mario Bros. 3, but they’re all futile.

Sonic the Hedgehog (Genesis)

Skip ahead, please.

This is not the Sonic game you are looking for.

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Retrospective: Sega Dreamcast

Here at Silicon Sasquatch, we feel that old games deserve some love too. From time to time, we want to look back at games and, in this case, consoles that have made a big impact. It is in that spirit — fond memories combined with analysis of legacy — that we present a Retrospective. This time: the Sega Dreamcast.

It’s very difficult for me to be objective about the Sega Dreamcast. Excuse me if this retrospective skirts into personal narrative; to me, the Dreamcast and my experience with it are one and the same. The system was announced and launched at the time I was transitioning from being a kid who played video games a lot to a “hardcore gamer,” one who follows video game news in magazines and on the then-nascent online scene. The Dreamcast’s September 9, 1999 launch was the first time I paid attention to such an event — and, in fairness, was one of the first times a console launch truly became an event.

The Dreamcast lived an all-too-brief life; despite promising software and innovative hardware, Sega’s last console gamble had less than three years of official support.

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Daily Recap: May 27-28, 2009

This is me, right now. Excuse our mess with the update.

This was me, 24 hours ago. Please excuse the tardiness with the update.

Hoo boy. Medicine sure is a fun thing, isn’t it? After recovering from liberal applications of medication and sleep to combat a particularly nasty sinus infection, things have returned to normal – including posting the news. And news there is to be posted!

Xbox Live membership has risen to more than 20 million users as the Xbox 360 has moved past 30 million consoles sold worldwide.

Xbox Live membership has risen to more than 20 million users as the Xbox 360 has moved past 30 million consoles sold worldwide.

Microsoft announced today that it has hit a pair of milestones with the Xbox 360 console: 30 million systems sold worldwide, and 20 million individual users on its Xbox Live service. In the release, Microsoft attributed some of the growth to the New Xbox Experience dashboard overhaul that was launched last fall, saying that new membership numbers have gone up 136 percent since its debut in November. That led Microsoft to earn more than $14 billion on console sales, in addition to almost a billion pieces of content (both paid and free) downloaded via Xbox Live.

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