Posts tagged Square Enix

Review: Space Invaders Infinity Gene (PSN)

The first thing you’ll see in Space Invaders Infinity Gene is a carbon copy of Space Invaders, the seminal 1978 black-and-white arcade classic. A swarm of aliens march in neat rows toward the bottom of the screen, where your tiny spaceship with its peashooter cannon fights to repel the alien invasion.

And then everything just goes crazy. The screen flashes to a blank white and this message appears:

“It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.”

— Charles Darwin

And just in case that message didn’t establish the game’s purpose clearly enough, it’s quickly followed by this proclamation:

“THE KING OF GAMES STRIKES BACK!”

And really, in a nutshell, that’s Space Invaders Infinity Gene. It’s an attempt to take one of the most important (and old) video games ever designed and to introduce change after change into the formula through a series of “evolutions.” It’s as fascinating to consider from an intellectual perspective as it is enjoyable to play.

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Standing on the Shoulders of Giants: The 10th Anniversary of Final Fantasy VIII

Final Fantasy VIII logo

Editor’s Note: In recognition of the tenth anniversary of one of the most controversial — and possibly misunderstood — entries in one of the most significant video game series in history, Silicon Sasquatch will spend the next month examining Final Fantasy VIII and its legacy. Frequent podcast guest Tyler Martin starts us off with a foreword:

How do you produce a follow-up to the biggest RPG of the 20th century?  Square had barely any time to answer this question.  Development on the seventh sequel to a series that wasn’t expected to outlast its initial outing began shortly after the American localization of Final Fantasy VII, a game that radically altered the perception of the franchise as well as the entire genre.
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Daily Recap: May 11, 2009

Our three day extravaganza of Fallout 3 DLC reviews is finally over, capped-off by the best DLC Bethesda has to offer: Broken Steel. We hope you enjoyed the weekend feature and found it to be informative–maybe even life-changing.

But, I’ll be honest here and say I’m completely fine with not playing Fallout 3 in any capacity for a few months.

Please, Vault Boy...no more

Please, Vault Boy…no more

Today’s batch of industry news has annoying legal teams crushing fan-made dreams, enough Japanese DS owners for Nintendo to start a conscription-based army, one announced title that no one really is surprised by and a perplexing possible addition to the English language that all gamers love to hate, but also use incessantly. Read the rest of this entry »