Posts tagged Team Fortress 2

The Backlog: Back to the Grind edition

Well, it was fun while it lasted.

With December and its myriad holidays out of the way, everybody’s got something to keep them busy. Doug’s back to work on his master’s program, Aaron has transformed into a job-applying machine, and I’ve thankfully found a job once again. Unfortunately, that means we all have a whole lot less time to be playing games, but that doesn’t mean we’re going to turn a blind eye to our sacred obligation to Silicon Sasquatch. Don’t worry! We’ve got a couple great articles that are almost ready for publication, and we’re anticipating a full run of content next week.

In the meantime, here’s what we’ve been keeping ourselves busy with.

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Silicon Sasquatch’s Honorable Mentions of 2009: Spencer’s picks

While our Top 10 Games of 2009 deserve attention for their overall excellence, we can’t neglect this year’s remaining deluge of fantastic games — titles that just missed the final cut. Be it their charm, gameplay or presentation, our Honorable Mentions were simply hard to forget. We now present part two of a five-part series of Honorable Mentions articles, one from each member of the Silicon Sasquatch staff. Here are Spencer’s picks.

The Backlog: Wow, It’s Almost That One Holiday! edition

Vader offers seasonal sustenance to the refugees of evil Mayan calendar technology

The year known as 2009 is winding down. A celebratory mood creeps into our homes as Christmas and New Year’s draw near, while we inch, ever closer, to certain Mayan-predicted doom as told by the prophet Cusack. Those critics won’t be laughing when the planets start aligning; their precious Miatas and Ayn Rand anthologies will be swallowed up by a vengeful Mother Earth angry at their scathing words.

Although, words look puny when the ocean can slam an aircraft carrier into the White House!

But until we all become embedded in the upper mantle of our planet, there are games to play. And as long as there are games to play, we at Silicon Sasquatch are obligated to talk about them. But only some. And rather infrequently.

However, we have some seasonal treats for you readers. Before January 1, 2010 arrives, we’ll be posting our “Top 10 Games of 2009″ in a four-part series of articles starting Monday, December 28, and ending on New Year’s Eve. Along with our collectively discussed and debated choices, each editor and contributor will be posting his own “Honorable Mentions” piece about titles not in our collective list, but which merit a nod all the same.

All right, now it’s time for the backlog.

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The Backlog: The Decapitating Kanji of the Dead edition

Where did all the writing go?

My gCal for this week: The green arrow represents the days without posts on Silicon Sasquatch. Everyone likes an effective graphic!

Unfortunately for you, dear reader, our goal of posting fresh, thirst-quenching content at least once a day didn’t occur this week. We apologize for that; It’s a busy season for those of us in graduate school and those of us looking for jobs. But you’re not here for excuses! You’re here to about read what videogames we’ve been playing — the most important segment of our daily lives, of course.

Nick’s been hoarding mad “lewt”, I’ve been rekindling my passion for zombie killing and Doug’s been using his DS to hone his prowess with the Japanese language.

Wait…is that even a game?

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The Backlog: Pre-PAX lovefest

The funk of 40,000 nerds awaits Nick at this year's Penny Arcade Expo.

The funk of 40,000 nerds awaits Nick at this year's Penny Arcade Expo. Expect the show floor to look much like this, a scene from the exhibit hall at the 2008 Penny Arcade Expo.

Here we are. The beginning of a three-day holiday weekend, the first day of the Penny Arcade Expo up in Seattle, and time for another week’s worth of gaming recounted in our Backlog. It’s been the calm ahead of the storm here, with Nick preparing for a feast of gaming at PAX, Aaron enjoying some comfort gaming, and Doug preparing to dig into some modern classics.

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Backlog: May 29, 2009

Time for the backlog!

Here's a shock: Aaron ran into his fair share of Snipers and Spies after the Spy and Sniper update! Jarate for everyone!

Here's a shock: Aaron ran into his fair share of Snipers and Spies after the Spy and Sniper update! Jarate for everyone!

Aaron Thayer:



It’s been a spastic two weeks for my gaming appetite. I finished a “hard” playthrough of Battlefield: Bad Company, and I was reminded just how great of a job DICE did in their first real singleplayer console game. Hell, the multiplayer’s a lot better than I remember, too. Team Fortress 2 has been my true online obsession however, thanks to the recent Spy/Sniper update. Itemization issues aside, it’s one of those titles that remains constant fun, plain and simple.

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Daily Recap: May 15, 2009

The all-glorious Friday is upon us once again, so being the casual day it is let’s just get down to the news. No introductory hyperbole from me this time–a shame, I know.

Guitar Hero 5 is coming and it has songs (surprise!), free-to-play MMO Free Realms has racked up quite the player base in its first few weeks of existence, Valve’s sneaky with its surprises as usual, and Mass Effect 2 footage is available for your viewing pleasure.

Not Guitar Hero 5--but close enough

Not Guitar Hero 5–but close enough

Though the game has been known about for a while now, Activision today tossed out a few official scraps of details on the upcoming Guitar Hero 5. Players will be able to tackle the game’s tracks with any instrument combination they see fit. Want to sing through a song with three other friends all using microphones? Go ahead.

It’s an interesting mechanic to put into a rhythm game–certainly one that isn’t “authentic” as far real bands go (though, yes, these games aren’t meant to be taken literally). And while we’ve been somewhat biased in favor of Harmonix’s Rock Band titles (or, at least Nick and Doug have), I personally find the gameplay freedom Neversoft’s offering to be great. Add-in the beginnings of a solid-looking track list and the new instant difficulty/instrument swapping, and the next Guitar Hero game might turn out to be one actually worthy of the franchise’s name.

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Daily Recap: May 12, 2009

In a bit of site-related news, today was our most active day ever in terms of unique page views. We can attribute such a solid boost in numbers to Nick’s wonderful review of Peggle for the iPhone (apparently one of the first online, even before the big-name blogs and sites), as it was our top story for the day.

"Awesome!" indeed

"Awesome!" indeed

So, we want to extend a ginormous gracias to those of you who read Silicon Sasquatch daily and continue to direct your comrades to our corner of the web. We promise to keep bringing you things of a decidedly awesome and videogame-related nature.

Now, it’s time for the real news: Atari gets cold feet, the telenovela that is Midway’s financial woes gets juicier, we get to know Modern Warfare 2 a bit better and Valve’s Team Fortress 2 team takes a “bow.” (You’ll get the pun in a bit.)

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Daily Recap: April 22, 2009

Nintendo DSi
Because my snark is running low as of this writing, let me take this introductory opportunity to tell you what’s dropping on our site for the remainder of the week.

Coming tomorrow is our hands-on overview of the new Nintendo DSi system. To be clear, the purpose of an overview is to be less like a review–instead of making recommendations on the overall value of the product, we’re simply providing our readership with an introduction to it. We’ll still offer our crystal-clear opinions backed-up with facts, but the final purchasing decision is up to you, as always. Also on the way tomorrow is a review of Xbox Live Arcade title Galaga Legions.

Friday we’ll be reviewing the new Left 4 Dead DLC pack with its hectic and horrific Survival Mode. Can we last more than two minutes? Doubtful.

Next Tuesday’s big post is a “cooperative” review of Resident Evil 5 between Nick and me. This review has been a long time coming, and we look forward to adding our special co-op-centric commentary into the structure of our usual, trusty reviews.

Now, onto the news…and some awesome poster art.

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The Backlog, Vol. 1 – Blogger’s Manifesto edition

Dear Friend of the Sasquatch:

The editorial staff at Silicon Sasquatch is dedicated to bringing you news, reviews, opinion and analysis with journalistic professionalism and engaging prose. We’re just a few poor guys with BAs in magazine journalism, but we do what we can.

However, we would never describe a gaming blog as pure journalism. Most of the content we’ve posted to this date could better be described as criticism: In-depth, analytical opinions on games and news in the videogame world, but opinions nonetheless. Journalism implies digging into each story, double- and triple-checking facts, getting in touch with contacts and divining the important news values behind every published story.

We aspire to go beyond the status quo as established by the snark-over-substance mainstays of the major gaming blogs. They serve an audience and function as a business, and that’s good, but we’d rather leverage the harsh reality of this blog probably never being profitable in order to give you an honest and well-thought-out story with every post. We don’t have a publisher or advertising clients to please, so we might as well be on the level with you.

Over the last week we’ve been posting weekly updates to major (and minor) news stories, along with brief analysis. Today marks the start of another weekly feature, The Backlog. Essentially, it gives the editorial staff a chance to reflect on the games they’ve been playing and give some impressions and reflections on those experiences. Again, it’s not journalistic, but we hope it’s helpful to our readers; at the very least, we hope it makes for an interesting read and a starting point for good discussion.

In the coming weeks, you’ll begin to see some meatier features where we dig a little deeper and produce some original research and content. We’re all intimately familiar with the vice-grip of the journalism bug, and we’re not ready to abandon the profession we studied for years. Just bear in mind that such features take time, energy, clout and resources — things we’re all in short supply of. In the meantime, we want to extend our sincere thanks for your continued reading and hope you’ll stick with us in the coming weeks.

Now, click the link and read all about the games we’ve been slogging away at!

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