Posts tagged The Elder Scrolls V: Skyrim

2011 Game of the Year Awards: Number 1

And here we are friends, at the end of our third-annual Game of the Year awards ceremony. We laughed, we cried and we certainly didn’t argue as much about the placement of 2011′s games as we had in 2010. This is a good thing.

By a near-unanimous vote (meaning three out of five of us agreed), we bring you our finest and most spectacular game of the entire year that was 2011.

As is our custom, we will next post a list of Honorable Mentions from each of our handsome and intelligent contributors during the coming seven days. It will be our individual chance to showcase the titles we think deserved a top spot but were perhaps outvoted on, or we might just tell you what Flash games were the coolest. Time (and editing) will tell.

Thank you for reading!

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Backlog: For What It’s Worth edition

Former Chairman of the Fed Alan Greenspan knows what things are worth. And he doesn't think this Backlog is worth much, apparently.

Dig into our writing and you’ll find the editors of Silicon Sasquatch are a value-oriented breed. As we’ve explained many times before, we buy the games we review and only rarely are we sent review copies from the developers and publishers themselves. Which is O.K. — we know our clout hasn’t developed enough to afford the more lavish side of videogame journalism and blogging: free crap.

But we’ve made do with what we have, and each time a game is dissected and discussed there’s always an element of the worth of that product. That value assessment is approached in a multitude of ways; we might be looking at the cost of a DLC pack one day and judging the necessity of a sequel the next. Worthiness is a hard concept to grasp because it means so many things to people, especially when it comes to videogames.

So read this week’s Backlog as us making statements on three things: downloadable content, pay walls and sequels. These are important, modern issues in today’s software marketplace, and topics I’d like us to revisit in length down the road. However, we’ll make do with skimming the surface for now.

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