Posts tagged THQ
The Backlog: We’ve Reached the Border; What a Nice-Looking Land edition
Oct 24th
What legends of game-playing intrigue do we, the stewards of Silicon Sasquatch, bring you this week?
There’s more of the same (Titan Quest) with a nice lime twist of newness (Borderlands); there’s the late-to-the-party-but-enjoying-it-anyway epic (Brütal Legend); and then there’s the dreaded blackness of managing grad school responsibilities (Portland State University — rated “M” for mature). Read the rest of this entry »
DEMOlition: Red Faction: Guerrilla (XBL)
Apr 30th
Editor’s Note: Welcome to our first DEMOlition article here on Silicon Sasquatch! Our hope is to analyze recent game demos and offer a preview of the content presented in a given title. While we’d never pass a final judgment on a game based only on its demo, the fact is game companies hand the general public a piece of their work to recruit consumers still on the fence about a pending, or newly available, release. Because demos might be the only opportunity for many gamers to get a hands-on experience with the game, what’s in the demo matters quite a lot. Thus, we’ll be offering our professional comments, criticisms and questions of just what gamers might expect a complete game to offer based on its demo content. We hope you enjoy the format and find these to be genuinely useful. Feel free to send us your comments and criticisms via the comment system.
Red Faction: Guerrilla (RFG) is a third-person action title set on Mars and the third entry in THQ and Volition, Inc.’s Red Faction series. It’s been nearly seven years since Red Faction II, the last game in the series, and since then Volition has been hard at work perfecting its new game engine in an attempt to revolutionize environmental destruction in videogames.
Players enter the 10 minute-long demo as protagonist Alec Mason in a rather spacious but sectioned-off demo map — straying too far will invoke the wrath of a game over screen.
Even so, the assorted set pieces, ranging from granite buildings to explosive metal tanks, fit the Mars aesthetic well. This certainly is a large demo to explore, and subsequent play-throughs nearly always result in discovering something new to blow up. To think this is just one tiny slice of the full game is quite encouraging. Read the rest of this entry »