Posts tagged Wii

Things I’m Glad Have Evolved in Gaming, Part 2: Controllers

When was the last time you played an older console game? If it’s been a while, you may have forgotten about some of the headaches brought on by old game designs or technology. While there’s a certain charm to the gameplay and graphics of many older games, there are also definite problems. It’s here that we catalog those changes and remind you why progress is often for the best. Please enjoy Part 1 of this series as well.

Whether you’re playing the oldest PC text adventure or the newest console game, there’s been one constant throughout the history of gaming: controllers. And every time I pick up an old controller, I’m sure as hell glad that these things have changed in the past twenty-plus years.

The control options we now enjoy are the result of evolution of controller design and innovation. The D-pad introduced with Nintendo’s NES is now standard on controllers worldwide, as is the four-button layout introduced on the Super NES. The exterior design of Sony’s Dual Shock controller has remained almost unchanged since its 1997 introduction in Japan. That strange, trident-style Nintendo 64 controller brought us analog controls as standard and force feedback via the Rumble Pack introduced with StarFox 64. When you combine all of these improvements, .

Think about the controllers we use now: The Xbox 360 and PlayStation 3 controllers each feature four face buttons, four more on the top of the controller, two analog sticks and a D-pad. The PlayStation 3′s Dual Shock 3 also has motion controls built-in. Meanwhile, the Nintendo Wii’s remote and nunchuk are designed specifically for motion controls. All of these controllers are wireless (though the Wii remote and nunchuk attach together with a wire) and all have rumble built in as well. Just imagining the technology involved is jaw dropping, but seeing what it allows game designers to do is amazing.

I, for one, am glad for that process of evolution. Sure, there’s an old-school charm to playing games on NES or Sega Genesis or even the PlayStation, but between features and comfort, there’s a reason controller design has changed. That old SNES dog bone-shaped controller may be your best friend when playing games like Super Mario World or Mario Kart, but pick it up now, 20 years later, and the D-pad isn’t terribly good and the physical form factor isn’t really comfortable either — it’s too thin for my large American man-hands. Conversely, the original Xbox controller — aka The Duke — was way too big, and its jellybean face buttons were awful. And let’s not talk about the Dreamcast controller; though the games are still some of my favorites and I spent countless hours with the damn thing, few things in life inspire hand cramps like trying to play Crazy Taxi now.

If you’re new to gaming those standard controllers are now more complicated than calculus, but I’ll take that when it allows me to do so much in gaming. Now we’re breaking in motion controllers, from the previously mentioned Wiimote to the Sony Move and touch-screen based handheld gaming and Microsoft’s Kinect, which doesn’t even have a physical controller at all! Who knows where the future will take us; I may be writing here in ten years about how foolish I was to play games with a controller when motion control was so clearly the best solution. All I know is there will be change and evolution.

Our Most Anticipated Games (for the rest of 2010)

Another year is nearing its inevitable end, and we couldn’t be any happier about it. Although 2010 has already played host to a plethora of amazing and potentially award-winning video games, it’s not quite time to start hedging bets for the game of the year. Read on for our staff’s own list of noteworthy releases that you should be excited for.

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The Backlog: Conventiontime Blues edition

This is basically what PAX looks like, except with more neckbeards, less politics, and a sea of iPhones

I couldn’t go to PAX 10. Neither could Doug. But Nick’s there! He’s also Internet famous now, thanks to his picture being taken at a Rock Band 3 event last night and then posted to Twitter. I can only hope that in his new-found celebrity, Nick Cummings won’t forget the little guy. And by “forget the little guy” I mean I hope he invites us to really rad pool parties in Hollywood.

OK. I won’t feel so bad about jumping right into the backlog now that my introduction is complete.

Let’s do this.

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The Backlog: Call a Plumber, the Great Plains are Flooded edition

The new Mario game is out, though we’re all still playing Red Dead Redemption. Alan Wake is also mentioned in this week’s edition, and Nick even played a real board game. Like, one that has pieces and tiles and you have to have a large, flat surface to play it on.

What an interesting year for games, and what a fantastic year for consumers. We have new iterations of old franchises (Mario), revamped sequels (Red Dead) and fresh concepts from established developers (Alan Wake). The most amazing fact about that previous sentence is every one those games came out during the month of May, which further means we’re only halfway through 2010.

Oh hell yes.

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The Backlog: Pre-Tryptophan Tidings of Gamedom edition

Turkeytime

The Holidays approach. For some that means quality time with family members not seen for a year — maybe more. Others, well…can I get a “what what” if at some point during your life you hid away in the midst of celebrations to finish Earthbound (or, insert other game reference here). However, my adult years have made me more personable when it comes to the holidays; I’m now infinitely more interested in the going-ons of my kin.

Still, I won’t lie that this year I’d prefer to mow down more of Left 4 Dead 2′s cajunized zombies with a giant plate of delicious turkey and fixins on my lap. I’m thankful for me.

We’re back on track for backlogs, and this week is mega-sized to make up for our absence. To summarize: Nick informs us he essentially played everything ever released this month, Doug gushes about his beloved Forza 3 between study sessions, and I write about why two wonderful November-born titles should be played on the PC.

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The Backlog: It’s Like E3 Again Edition

The redesigned PlayStation 3, called the Slim, releases on September 1st

Why hello there, future purchase

What a week it’s been. The inaugural Gamescom in Cologne, Germany opened on Wednesday and guess what: Sony kindly unveiled the new PlayStation 3 Slim. Media outlets weren’t exactly surprised by the announcement, but I think we’re all glad the rumor mill has finally ceased its incessant turning about the damn console. Looks like I finally need to go get a PS3.

Oh, and a little event in Anaheim, California called BlizzCon flung its +10 Doors of Nerd Barricading open to the (literally) unwashed masses of Blizzard fanatics today, and so far we’ve already been made privy to the next World of Warcraft expansion, a new Diablo III class and StarCraft II being confirmed for release in 2010.

You know, as a gamer I like it when these big gaming-related events run back-to-back with one another. The ESA might as well wedge E3 2010 between next year’s Gamescom and BlizzCon to mentally and physically destroy every games journalist in existence. That could be Silicon Sasquatch‘s in! Read the rest of this entry »

Daily Recap: June 15, 2009

Ironically, Animal House was filmed at the U of O...but you all likely know that by now

Somewhat ironically, Animal House was filmed at the U of O…but you all likely know that by now

First of all: Congratulations recent college graduates. Welcome to a world full of (seemingly unavailable) opportunities!

I’m sorry, that was harsh.

Still, the University of Oregon’s ceremony for the geography and anthropology departments had a wonderfully apocalyptic keynote speaker telling everyone the skills they earned during four years of tuition-giving are for jobs not yet created, and that there are no guarantees of gainful employment right now — but good luck anyway! I laughed for my graduating friend.

As far as Silicon Sasquatch goes we’re back on track this week with our lovely Daily Recaps, and we’ll actually get around to posting additional content over the next few days.

Doug’s preparing a wonderful beginner’s guide to sports games, which is something I’ve always wanted to read considering my inability to get into the genre. I’ll be working on a review for Saints Row 2 and I can’t say enough good things about it from the in-depth customization to the spraying of public property with fecal matter.

Also, look for our impressions of the recently released Overlord II demo; as far as I can tell, controlling a horde of gremlin-sounding demons with a penchant for clubbing baby seals results in guilt-laden hilarity.

Monday’s news = 1UP posts some hefty Project Natal rumors, Verizon steps onto GameTap’s turf and Shigeru Miyamoto really wants to help you win at gaming. Read the rest of this entry »

E3 2009: Welcome!


Today’s the big day, folks. The annual and mega-flashy Electronic Entertainment Expo starts in less than an hour, and Microsoft dutifully kicks this PR party into high gear with its press conference at 10:30 a.m.

Now let’s be honest: every other website has some kind of intimate E3 coverage planned for videogame fans and followers of the industry. You have your liveblogs, live video, exclusive interviews, previews, hands-ons and podcasts. We, a fresh and puerile (but not juvenile?) website without access to E3, can’t provide the coverage like bigger media entities can. However, what we can do is offer our analysis and summations of big E3 press bombs and try to cut the fat the best we can.

So stay with us throughout E3 and think of our content as the delicious Andes mint after a filling dinner — a complement to a main course of news from the hundreds of other videogame journalists doing the real work this week.

We’ll be posting our recaps of each big press conference and attempting a few interesting things this week in terms of  feature articles. Next week you’ll see more thoughtful content, as post-E3 lends itself well to in-depth analysis and status reports of individual genres — even the consoles themselves.

I’ll leave you with the times and dates for the five major press conferences.

Enjoy E3…we’re besieged like this only once a year, or twice depending on how interesting the Tokyo Game Show will be come September.

Press conferences for Monday, June 1st:

  • Microsoft: 10:30 a.m.
  • Electronic Arts: 2 p.m.
  • Ubisoft: 5 p.m.

Press conferences for Tuesday, June 2nd:

  • Nintendo: 9 a.m.
  • Sony: 11 a.m.

Daily Recap: May 14, 2009

Today Nick posted his review of Fable II’s second downloadable expansion, See the Future. He wasn’t exactly impressed.

The criticisms largely echo mine in reviewing the first add-on, Knothole Island, and it’s an overall shame to again see Lionhead botch its DLC. Costumes and potions will only get your game so far, you know.

You got all excited for nothing, pup

You got all excited for nothing, pup

It’s also unfortunate that my predictions of See the Future being more worthwhile turned out wrong–that’s what I get for speculation, I suppose.

News for Thursday: Sony loses cash, a lack of funding shutters another development studio and Telltale Games sells a lot of Strong Bad. It’s all very money-oriented today. Read the rest of this entry »

Daily Recap: May 12, 2009

In a bit of site-related news, today was our most active day ever in terms of unique page views. We can attribute such a solid boost in numbers to Nick’s wonderful review of Peggle for the iPhone (apparently one of the first online, even before the big-name blogs and sites), as it was our top story for the day.

"Awesome!" indeed

"Awesome!" indeed

So, we want to extend a ginormous gracias to those of you who read Silicon Sasquatch daily and continue to direct your comrades to our corner of the web. We promise to keep bringing you things of a decidedly awesome and videogame-related nature.

Now, it’s time for the real news: Atari gets cold feet, the telenovela that is Midway’s financial woes gets juicier, we get to know Modern Warfare 2 a bit better and Valve’s Team Fortress 2 team takes a “bow.” (You’ll get the pun in a bit.)

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