Posts tagged Xbox 360
The Backlog: (Sittin’ On) The Dock of the Bayonetta edition
Feb 12th
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Why am I so conflicted over BioShock 2? The original was great, brilliant even. And if 2K Marin’s sequel is half as good as the first, that would still make it better than all of the dust-collecting shovelware currently sitting on store shelves.
Nick doesn’t seem as wracked with indecision this week as yours truly, and I fully believe it when he predicts BioShock 2 will soon find a spot in his vast library of interactive software. However, Nick doesn’t know that upon purchasing the game he will be obligated to review it. Sorry, friend.
Doug takes this edition’s opportunity to educate us on the intricate differences between Pro Evo Soccer 2010 and FIFA 10, and it’s an extremely informative primer about a segment of gaming I’ve all but forgotten. I actually want to give soccer sims another shot after reading it. Truly, I do.
And for me, well, I’m in love with Bayonetta — the game, mind you. Though with her strength-based sex appeal and quotes such as: “Do I look like I’m a child person? Making children, on the other hand,” it’s easy to swoon over the ridiculous charm of the character and to even feel all right about it; hopefully without coming off as a chauvinist.
Also, apologies for the article headline. An Otis Redding track pack is coming to Rock Band next week, and I thought the titular pun was appropriately humorous. I was likely wrong.
Silicon Sasquatch’s Honorable Mentions of 2009: Aaron’s picks
Dec 30th
While our Top 10 Games of 2009 deserve attention for their overall excellence, we can’t neglect this year’s other fantastic games — titles that just missed the final cut. Be it their charm or presentation, our Honorable Mentions were simply hard to forget. We now present a five-part series of articles, one from each member of the Silicon Sasquatch staff. Today, Aaron brings us our penultimate installment in this series with his list of honorable mentions.
Review: Call of Duty: Modern Warfare 2 (Xbox 360)
Dec 16th
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What more can be said about the so-called largest entertainment launch in the history of mankind?
It’s tempting to boil down Call of Duty: Modern Warfare 2 to a vaporous obligation, an experience that divides gamers into the haves and have-nots. But that’s putting blind faith in a product based on its advertising blitzkrieg. Aren’t we supposed to be discerning consumers?
The climate around Modern Warfare 2 is now adequate, a month after release, for a steady-handed dissection of gaming’s latest chart-topping champion — far removed from the pre-release hype. This critique won’t convert the detractors or embolden the fanatics, but it will hopefully read as an alternative education on the latest Call of Duty, a game that flirts with failure as much as it tastes success.
Review: Forza Motorsport 3
Dec 1st
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Forza Motorsport 3 is just about everything you would want from a sequel. While it doesn’t bring any revolutionary changes to the formula established by Turn 10 Studios with Forza 1 and 2, the game adds plenty of new features and improves on almost every feature from Forza 2.
The Backlog: Pre-Tryptophan Tidings of Gamedom edition
Nov 20th
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The Holidays approach. For some that means quality time with family members not seen for a year — maybe more. Others, well…can I get a “what what” if at some point during your life you hid away in the midst of celebrations to finish Earthbound (or, insert other game reference here). However, my adult years have made me more personable when it comes to the holidays; I’m now infinitely more interested in the going-ons of my kin.
Still, I won’t lie that this year I’d prefer to mow down more of Left 4 Dead 2’s cajunized zombies with a giant plate of delicious turkey and fixins on my lap. I’m thankful for me.
We’re back on track for backlogs, and this week is mega-sized to make up for our absence. To summarize: Nick informs us he essentially played everything ever released this month, Doug gushes about his beloved Forza 3 between study sessions, and I write about why two wonderful November-born titles should be played on the PC.
Co-op Review: Borderlands (Xbox 360)
Nov 16th
Editor’s note: Just like in our last Co-op Review, our goal here is to offer two viewpoints on one title; a title that’s explicitly meant to be played with friends. Borderlands is a fast-paced co-op lovers’ dream, and as such Aaron and Nick worked through the game multiple different times with varying numbers of participants. Enjoy, and let us know in the comments what you think about this review.
The Backlog: We’ve Reached the Border; What a Nice-Looking Land edition
Oct 24th
What legends of game-playing intrigue do we, the stewards of Silicon Sasquatch, bring you this week?
There’s more of the same (Titan Quest) with a nice lime twist of newness (Borderlands); there’s the late-to-the-party-but-enjoying-it-anyway epic (Brütal Legend); and then there’s the dreaded blackness of managing grad school responsibilities (Portland State University — rated “M” for mature). Read the rest of this entry »
Regarding Too Human
Oct 5th
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When I originally set out to tackle Too Human, I figured I’d discuss the game within the framework of a traditional review. But it didn’t take long before I realized there wasn’t a whole lot that could be said in Too Human’s defense; instead, I ended up with a litany of grievances that painted the game as a catastrophe.
But that’s not how I think of Too Human. After all, would a game so ostensibly terrible be fun enough to warrant a subsequent replay immediately after I reached the end?
So I began to piece together what it was that made the game so compelling to me. Was it the frantic combat? The uninspired weapon customization and almost fetishistic loot-acquiring? The broken, haphazard script with half-baked characters? No. Everything Too Human tried to accomplish had been done much better by many games before it.
But I couldn’t ignore the fact that I loved suspending my disbelief way up in the rafters, pretending I was some fugly man-god and mowing down thousands of enemies in a display of raw destruction. That simplistic joy shines through the mess to make Too Human an essential case study in gaming and — somewhat ironically — a perfect example of why games have value as a medium.
It’s stunning proof that, even when absolutely nothing comes together right, games can still be a joy to experience.
The Backlog: The Decapitating Kanji of the Dead edition
Oct 2nd
My gCal for this week: The green arrow represents the days without posts on Silicon Sasquatch. Everyone likes an effective graphic!
Unfortunately for you, dear reader, our goal of posting fresh, thirst-quenching content at least once a day didn’t occur this week. We apologize for that; It’s a busy season for those of us in graduate school and those of us looking for jobs. But you’re not here for excuses! You’re here to about read what videogames we’ve been playing — the most important segment of our daily lives, of course.
Nick’s been hoarding mad “lewt”, I’ve been rekindling my passion for zombie killing and Doug’s been using his DS to hone his prowess with the Japanese language.
Wait…is that even a game?