Posts tagged Xbox Live

Co-op Review: Borderlands (Xbox 360)

Editor’s note: Just like in our last Co-op Review, our goal here is to offer two viewpoints on one title; a title that’s explicitly meant to be played with friends. Borderlands is a fast-paced co-op lovers’ dream, and as such Aaron and Nick worked through the game multiple different times with varying numbers of participants. Enjoy, and let us know in the comments what you think about this review.


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The Backlog: Scribbling Sporty Beatles edition

This, metaphorically, is what the release calendar looks like for the next few months

This, metaphorically, is what the release calendar looks like for the next few months

It’s been a busy week for all of us here at Silicon Sasquatch. Doug’s been camping in the cold-yet-wait-it’s-hot-again Oregon weather, and enjoying the rebirth of his broken Xbox 360; Nick’s been playing through five or so games at once while writing, writing and more writing; I’ve been composing an extremely long review of Batman: Arkham Asylum in addition to enjoying a social life and trying to forge videogame industry public relations contacts.

Oh, and that feeling creeping down the back of your spine and into your pocket to make your wallet tingle with fear? Well, that’s the start of the Great Game Goldrush of 2009 — this previous week had quite the prodigious release schedule. Among the horde of games were NHL 10, NHL2k10, WET, Mario and Luigi: Bowser’s Inside Story, Scribblenauts, Marvel Ultimate Alliance 2 and Need for Speed Shift.

Next week, Halo 3: ODST releases. You can discuss (your praise for or condemnation of) that fact in our comments section.

See what we’ve been up to, game-wise, after the break. Read the rest of this entry »

Daily Recap: May 27-28, 2009

This is me, right now. Excuse our mess with the update.

This was me, 24 hours ago. Please excuse the tardiness with the update.

Hoo boy. Medicine sure is a fun thing, isn’t it? After recovering from liberal applications of medication and sleep to combat a particularly nasty sinus infection, things have returned to normal – including posting the news. And news there is to be posted!

Xbox Live membership has risen to more than 20 million users as the Xbox 360 has moved past 30 million consoles sold worldwide.

Xbox Live membership has risen to more than 20 million users as the Xbox 360 has moved past 30 million consoles sold worldwide.

Microsoft announced today that it has hit a pair of milestones with the Xbox 360 console: 30 million systems sold worldwide, and 20 million individual users on its Xbox Live service. In the release, Microsoft attributed some of the growth to the New Xbox Experience dashboard overhaul that was launched last fall, saying that new membership numbers have gone up 136 percent since its debut in November. That led Microsoft to earn more than $14 billion on console sales, in addition to almost a billion pieces of content (both paid and free) downloaded via Xbox Live.

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Daily Recap: May 20, 2009

Punch-Out!!

Hey gang! Hope you’re still reading the blog since we transitioned to our own turf.

It’s been a crazy couple of days for me, what with migrating the site and, uh, celebrating yet another trip around the sun. I’m hoping to celebrate the anniversary of my birth by going back to my roots with Punch-Out!!

But that’s a story for another time. How about some news?

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Daily Recap: May 14, 2009

Today Nick posted his review of Fable II’s second downloadable expansion, See the Future. He wasn’t exactly impressed.

The criticisms largely echo mine in reviewing the first add-on, Knothole Island, and it’s an overall shame to again see Lionhead botch its DLC. Costumes and potions will only get your game so far, you know.

You got all excited for nothing, pup

You got all excited for nothing, pup

It’s also unfortunate that my predictions of See the Future being more worthwhile turned out wrong–that’s what I get for speculation, I suppose.

News for Thursday: Sony loses cash, a lack of funding shutters another development studio and Telltale Games sells a lot of Strong Bad. It’s all very money-oriented today. Read the rest of this entry »

Review: Fable II: See the Future (Xbox Live)

See the future view

A beautiful vista symbolizing great things on the horizon. But a chance to see the future? Well…not so much.

After our last journey to Albion’s Knothole Island left us feeling cold, dampened our spirits and hung us out to dry, Lionhead brings us another content pack with See the Future. It promises new dungeons, new items, plenty of new achievements and an enticing glimpse into Albion’s (and the franchise’s) future.

But just like any of Murgo’s wares, this new purchase will probably leave you feeling swindled.

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Daily Recap: May 13, 2009

I’d like to apologize to our readers for a late Daily Recap. Our goal is to post these summations of the day’s news in a timely manner, but sometimes that doesn’t always happen. Yesterday a plethora of Windows Update-related problems and a strangely spotty Internet connection got in the way of my non-paying job.

Also, the two-hour season finale of Lost didn’t help much.

Hurley certainly isn't happy with the lateness of this post

Hurley certainly isn't happy with the lateness of this post

Thankfully, it seems, Wednesday was relatively calm as far as news goes: DICE learned from its console prejudices, Blizzard reaffirmed its next MMO is not World of Warcraft: Part Deux and Microsoft bolstered its Platinum Hits collection.

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Review: Fallout 3: Broken Steel (XBL)


Apparently the third time is the charm as Broken Steel is unequivocally the best of Fallout 3′s downloadable content packs.

Broken Steel succeeds because it caters directly to Fallout 3′s central plot without weakening it. There are no diversions or trips to less-important locales in this add-on—players are brought back to the Capital Wasteland, continuing the quest that led them out of Vault 101 in the first place.

Truly, Operation: Anchorage and The Pitt were fleeting crescendos meant to build up to Broken Steel. It’s just a shame it took two tries on Bethesda Softworks’ part to get everything right.

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Review: Fallout 3: The Pitt (XBL)


Fallout 3′s second add-on, The Pitt invites players back to an oddly comforting but desolate world, one where mutations, slavery and murder are expected factors of life. And as bad as all of those things sound, they’re what make Fallout an interesting series of videogames.

This time around, Bethesda Softworks ditches the virtual reality pods and simulation gimmicks seen in Operation: Anchorage; instead, the developers have crafted their interpretation of a post-apocalyptic Pittsburgh, Pennsylvania, and in the process manage to create a locale as equally nightmarish as any seen in the Capital Wasteland.

It’s a satisfying return to the best parts of the Fallout 3 world, and despite The Pitt’s technical flaws, it’s a significantly more impressive experience than Anchorage.

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Review: Fallout 3: Operation: Anchorage (XBL)

Operation: Anchorage isn’t exactly a waste of time, but it’s close.

Bethesda Softworks’ first Fallout 3 DLC is by no means lacking polish or the studio’s high production standards, but it’s truly not much more than a three-hour treasure hunt with a few unwelcome gameplay additions and a shiny, non-wasteland setting to cover its overall shortcomings.

This lackluster nature makes Anchorage a frustrating piece of content to plod through as Bethesda certainly isn’t new to the idea of extending their core titles. The numerous releases for their last game, The Elder Scrolls IV: Oblivion, first began with pointlessness but later ended with something epic; it certainly appeared that the company learned from its initial mistakes and mastered the delivery of DLC packages.

Unfortunately for Fallout 3, the development team manages to repeat its history of initially poor downloadable content with the uneven and unsatisfying Operation: Anchorage, which ends up looking like a failed attempt at streamlining Fallout into a first-person shooter experience. Read the rest of this entry »